a_bertrand Posted January 14, 2013 Share Posted January 14, 2013 Free for all full owners a new module "Crime" is available from the marketplace. It allows you to define as many crimes as you want (from the table editor), let you define conditions when the crime can or cannot be done, what stats counts on the % success rate, the cost (and the stat of the cost), time in jail in case of failure (in minutes), as well as the effect if you succeed. I hope it gives enough flexibility ;) Quote Link to comment Share on other sites More sharing options...
Djkanna Posted January 14, 2013 Share Posted January 14, 2013 Nice one. :) Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted January 14, 2013 Author Share Posted January 14, 2013 Thanks ;) wasn't hard to create. Quote Link to comment Share on other sites More sharing options...
Someone Posted January 14, 2013 Share Posted January 14, 2013 Thanks :) Great that it has condition_code and effect_code makes it that more dynamic Quote Link to comment Share on other sites More sharing options...
gmoore Posted January 14, 2013 Share Posted January 14, 2013 Thank you! Quote Link to comment Share on other sites More sharing options...
Xethenic Posted January 15, 2013 Share Posted January 15, 2013 Thanks mr b another cool module Quote Link to comment Share on other sites More sharing options...
gmoore Posted January 15, 2013 Share Posted January 15, 2013 Now how about a graphical type module ... like crime ... but you see it happening lol. Keep you busy think of that! Greg Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted January 16, 2013 Author Share Posted January 16, 2013 Would need lot of art, and would not be really generic. Doesn't make sense that I do the art for something like that. Quote Link to comment Share on other sites More sharing options...
gmoore Posted January 16, 2013 Share Posted January 16, 2013 I thought more as an example, which is what the modules are anyway. But it was just a thought. Greg Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted January 16, 2013 Author Share Posted January 16, 2013 Modules are examples of what can be done and how to do it, as well as provide a base to build upon to (for example you may expand one of the module any way you like it) as well as provide some functionality to those which are less skilled. Quote Link to comment Share on other sites More sharing options...
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