Faz` Posted April 26, 2012 Posted April 26, 2012 @runthis - I have played a Hacking Game before, cannot remember the name off the top of my head but there were a TON of users online at once, not to mention the idea is fresh and original. There is a lot of potential, I hope it works out for you! Quote
runthis Posted April 26, 2012 Posted April 26, 2012 Thank you. You played "Slavehack" i am sure. Slavehack, although very fun, is extremely outdated, and no updates in over 2 years. The new owner is named Brian (something) and i have him on my messenger. The owner (brian) is 14 years old and lives in the UK, maybe ireland. Although the game was actually created by a real game developer named m2h, the new owner hasnt done much with it since he took over. You can see his other work at "m2h.nl". The community is full of hateful people there and gameplay bores after 1 or two months, sooner if you know someone willing to give you items :( Quote
runthis Posted June 1, 2012 Posted June 1, 2012 This became a bust. The OP (Original Poster) seemed like he was interested in nothing here but my ideas. When we started talking privately, nothing came of it. Not sure what this post was really about or maybe he found someone else to invest in. Good Luck MWG. I'm off. Quote
Kieran-R Posted June 1, 2012 Author Posted June 1, 2012 This became a bust. The OP (Original Poster) seemed like he was interested in nothing here but my ideas. When we started talking privately, nothing came of it. Not sure what this post was really about or maybe he found someone else to invest in. Good Luck MWG. I'm off. I liked your game. However, would my investment in a game like your have paid back? Probably not, i think anyway. I dont think it has enough potential to go really big. Good luck with your game though! Quote
runthis Posted June 1, 2012 Posted June 1, 2012 (edited) I suppose it is really hard to explain the buzz that follows Hacking Games. I guess my best example would be Uplink, if you happen to find yourself around the Uplink forums, the game is over 11 years old and still has 30-50 visitors online at any given moment and alot of posts find themselves in the "Where is uplink 2" section, or "We want uplink online". These games become Cult Classics and time usually tells. Thanks for the quick response. On another note, all games in the same genre no longer exist or are no longer being updated, this leaves a completely untapped market as well. Given the proper resources instead of just me and notepad, i suppose things could move quicker than they do move. On another note, most console games these days sport some sort of Hacking Feature, and it is only a matter of time until one is created and popularized. With a great story line, a great name and a great idea behind the entire concept (which i can email you if you like) could get my game picked up as a potential commercial game for consoles. Edited June 1, 2012 by runthis Quote
URBANZ Posted June 1, 2012 Posted June 1, 2012 to be honest if your looking on investing upto 15k then why dont you just pay a coder and designer to make you a game from scratch that way you have more chance of getting your money back and also it will be 100% yours and tbh i wouldnt invest in someone elses game as they could easy take your money then not bother about the game anymore Quote
runthis Posted June 1, 2012 Posted June 1, 2012 (edited) Urbanmafia makes a great point, but i think urban, his idea is to invest in a game that someone believes so much in that the $15,000 would seem very tiny compared to it's potential income. I don't plan to retire on $15,000 anytime soon. In essence he would be paying a coder and designer to make a game from scratch. With an actual investment into my game, it would be started from scratch. Edited June 1, 2012 by runthis Quote
thefinalhero Posted June 1, 2012 Posted June 1, 2012 From a business perspective, it would be easier to see if an already existing game has potential. To come up with your own game from scratch takes a lot of resources (time and effort) as well as planning and thinking outside of the box. It can also be a bust if your game that you put time and money into ended up not making profit at all. So that $15k could have gone to waste. I've spent a great deal of money maintaining and advertising my current game (it is a hobby game at the moment), but have only resulted in a relatively small player base (roughly 10 people on at a time, upwards of 50 players total each week). And it is somewhat of an original idea. Quote
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