Coly010 Posted November 21, 2011 Share Posted November 21, 2011 I have created a few 3D Models and rendered them. I would like some feedback on the renders. Thank you very much. Some Text: Chair: Table And Chairs: About the last one I just realised that the closest chair is floating off the ground. Any Criticism Welcome :D :P Oh btw I have some modelling tutorials on my youtube channel at : http://youtube.com/Coly0101 Regards, Coly010 Quote Link to comment Share on other sites More sharing options...
Ishraq Posted November 21, 2011 Share Posted November 21, 2011 They look magnificent. Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted November 22, 2011 Share Posted November 22, 2011 - The font trial is... just a font trial and not a very good one. You tried some bevel or something and made all the faces go odd. Sorry doesn't work for me. - For the chair... simply to dark and an hard light. Would be better with another lighting. Also due to the lack of environment your metallic parts (foot) doesn't look very well. - Overall, while using texture, you seems to just have applied a texture like that without thinking about UV maps or texture resolution... again doesn't look very good. If those are first trials, then you are in the right direction, however you will need to invest quiet some time to go past this "plastic / newbee" look. Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted November 22, 2011 Share Posted November 22, 2011 Chair 1: This is a self made model which tends to look like your chair. Used stock materials and default light however added an environment map. Chair 2: Improved materials (tweaking), made the light a bit softer (check the shadow) Chair 3: Changed light setup to use a global illumination solution (GI) and tweaked a few materials again. It would be anyhow still not a perfect image. First of all rendering something like that in the middle of nowhere will never give back good results. Much better to be within a cube to render like within a room. Second the texture for the ground is certainly not a good one, as you can see it lacks precision due to the fact I didn't used a texture with enough resolution. Last thing, the model seem not very natural. A chair like that would be... not nice to use... to hard. However to show you where you should go with you render it shall do the trick, isn't it? Again good start, but keep working on it ;) Quote Link to comment Share on other sites More sharing options...
Djkanna Posted November 22, 2011 Share Posted November 22, 2011 Well they're much better than mine (I'm still trying to follow tutorials on how to create boxes (I know I know)). Good job pal. Quote Link to comment Share on other sites More sharing options...
Coly010 Posted November 23, 2011 Author Share Posted November 23, 2011 Thanks very much for the feedback. I'll need to look into environment maps and i'll set up some different lightrooms to use Quote Link to comment Share on other sites More sharing options...
Coly010 Posted November 23, 2011 Author Share Posted November 23, 2011 and another thanks A_Bertrand I can see the difference, I need to use a more pore looking texture with the chair to make it look softer and lower the specular hardness. Thanks Quote Link to comment Share on other sites More sharing options...
Coly010 Posted November 27, 2011 Author Share Posted November 27, 2011 Ok, taking everything you have said into consideration I have created and rendered a new chair. http://img401.imageshack.us/img401/2760/chair3.png The footpiece is supposed to be offset a little, by the way. Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted November 28, 2011 Share Posted November 28, 2011 Much better! You would need to resize the texture of the "room". Tiles should be much smaller ;-) To do so, simply increase the U, V tiling. Quote Link to comment Share on other sites More sharing options...
Djkanna Posted November 28, 2011 Share Posted November 28, 2011 Very nice, I am unsure if you're trying to add a little more depth to your object, but your footrest seems a little wonky. Quote Link to comment Share on other sites More sharing options...
Coly010 Posted November 28, 2011 Author Share Posted November 28, 2011 Thanks, lol I knew I'd get there in the end :P Yeah I noticed that about the cube too... So do I increase or decreasethe u, v? And I was aiming for the footrest to be wonky. I was going to use it in a ransacked bar scene so it would make it look like it was a little deformed. Quote Link to comment Share on other sites More sharing options...
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