sniko Posted August 10, 2011 Share Posted August 10, 2011 Some of you may have seen my mccodes manual and i wanted to write them to the expectations of the people who will read them, so; what do you want me to cover in ep.2 Thank you, sniko Quote Link to comment Share on other sites More sharing options...
Rory_M Posted August 10, 2011 Share Posted August 10, 2011 Things like: <?php switch ($_GET['action']) { case 'attack': print "You have chose to attack."; break; case 'defend': print "You have chose to defend."; break; default: print "chose your option<br />"; print "<a href='chose.php?action=attack'>Attack</a><br />"; print "<a href='chose.php?action=defend'>Defend</a><br />" break; } ?> This would be good because it's not to complicated and makes you website look better, especially when combined with HTACCESS. Quote Link to comment Share on other sites More sharing options...
Kieran-R Posted August 10, 2011 Share Posted August 10, 2011 My suggestion would be to make a guide on another engine. It may encourage people to start using other engines. Quote Link to comment Share on other sites More sharing options...
Dominion Posted August 10, 2011 Share Posted August 10, 2011 What was the hardest part for you to understand in the mccodes engine well trying to use it? Write about that or maybe what you have found could be made better, even how to use mccodes functions (item_add(), event_add() etc). Anyway just some ideas - - How each mccodes function (both inside the class files, and global_func.php) works, and when you will need to use them. - Known problems and fixes - How to optimize the general engines files. Go over one, and allow people to apply that to the rest themselves. - What each table in the database is for, and how it relates to game play. - Explain how each file interacts with the rest e.g. config.php -> gives info to globals in order to connect to database. Quote Link to comment Share on other sites More sharing options...
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