Haunted Dawg Posted August 30, 2008 Posted August 30, 2008 Re: v3 game engine OH COME ON! you all are backing down mccode's when majority of you are using it. If mccode's is so bad why not create your own engine and use it on your game? Sure mccode's was coded purely but most of it was coded by dab's since CB came into action i saw his coding, it not like the other coding on v1 & v2. He atleast use's sprintf(); and echo ''; not print "";. Quote
Joel Posted September 1, 2008 Posted September 1, 2008 Re: v3 game engine I heard you guys are not having it lol Quote
Decepti0n Posted September 2, 2008 Posted September 2, 2008 Re: v3 game engine Wahey, watch out, he uses sprintf. What a game changer Quote
Haunted Dawg Posted September 2, 2008 Posted September 2, 2008 Re: v3 game engine Decepti0n, well if he uses sprintf() im sure it will be secure! Quote
POG1 Posted September 2, 2008 Posted September 2, 2008 Re: v3 game engine sprintf() wont alone make a website secure Quote
Haunted Dawg Posted September 2, 2008 Posted September 2, 2008 Re: v3 game engine It will make it secure to sql exploits! Quote
Guest Anonymous Posted September 2, 2008 Posted September 2, 2008 Re: v3 game engine http://www.talkphp.com/general/1062-sec ... rintf.html As you can read yourself, it sprintf won't secure the MySQL query from head to toe. (And it's a pretty good tutorial ;p) Quote
Haunted Dawg Posted September 2, 2008 Posted September 2, 2008 Re: v3 game engine Explain why will nyna use if and hell she is the person who always coments about security. I for one will keep to my way: mysql_real_escape_string(htmlentities(blah)); Quote
Guest Anonymous Posted September 2, 2008 Posted September 2, 2008 Re: v3 game engine I use it simply because I understand WHY it can be used safely within the environment I have -- You guys have no idea of the problems you are causing by mixing escape/quote styles and so are far more prone to problems than you realize. sprintf() is NOT a secure construct - however used correctly and with due diligence, a nod in the general direction of the manual it can be 100% safe, I have no problem with people using their own security -- I welcome it in fact -- Keeps myself and my associates in good stories about the so called "coders" and in fine fettle with out local purveyor of liquor. I have explained the methods I use time and time again, I have not however explained fully why I use them, but then I don't expect people with less than a lot of years under their belt to understand, so I would hope that some of you take what I say on trust. It's up to you - If you do, great, I'm happy. If you don't and you get shafted - well don't come running with your tail between your legs to me unless you are prepared with a nice fat purse / wallet. Harsh? yes, but fair. Getting back to the subject at hand -- if V3 ever comes out -- I expect it to be flawed as V1 and V2 are, however hopefully some improvements will have made. Personally, I'd like to see some secure form of registration that will prevent it from copied thereby retaining it's value a touch longer than V1/V2 have managed. Quote
Haunted Dawg Posted September 2, 2008 Posted September 2, 2008 Re: v3 game engine I doubt v3 will ever be as fluctuated as v1 / v2. Coldblooded has sure improved on his coding. And i dont think dabomstew is even on the v3 scene of coding. Hell, im sure coldblooded wont be so stupid, he is 19 and able to copy right v3. I suggested a method to him. That a .ini file installed among the codes that will request a code from mccodes.com database and if coldblooded does not aprove it automaticly shuts down the website like shoutcast has but shoutcast uses zend encoder. I for sure already offered my help to help v3. I think its been coded but people are testing the game out etc. Quote
Joel Posted September 8, 2008 Posted September 8, 2008 Re: v3 game engine Coldblooded has been coding for about 7 - 9 years so he said to me Quote
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