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Posted

Starting a new project of completely re-doing the mccodes gang system...

I'm posting here as want a bit of advice and opinions

new features to include...

gang ranks which are set as default a leader and a member... leader to be the gang creator and member as default for new members accepted... leader will have full permissions to all gang options... member no privileges... leader will be able to add new gang ranks and set the privileges... hence one rank could be allowed to access vault but not accept new members etc...

gang mail to change to an announcements system with reply

gang respect changed to a levelling system

improved main gang page with profile

option for leader to pass gang to someone else or delete gang...

organised crimes to work on the number of members in the gang ie the higher the number of gang members the better crime can be done and to work on the aspect that if the gang crime takes 10 people to do then 10 people must have been active in the time period the crime takes...

gang vault and armoury log system and gang attack log and defence log system

gang armoury (now this is where i have a problem)

i intend to create total new database tables for ease of installing and no conflicts with any alterations to existing gangs database tables...

now i intend for the armoury to have the option of loaning items if equippable (is that a word :|) or giving item if not equippable... and the item being returned (if loaned) on member leaving gang or getting kicked from gang... now i can't think of an easy way to do this barring recoding the inventory and adding fields to the inventory table... (this would result in LOTS of edits through the script)

what i mean is the loaned item would only be able to be equipped and there would be no option to sell it or send it...

so if anyone has any ideas on how to achieve this without like i said massive edits through the script it would be appreciated...

Posted

Re: Complete new gang system...

p.s. forgot to say once i have completed this i will be releasing it as a free mod on CE, CE members have helped me a great deal in learning php coding and on the whole met some very helpful people...

so my way of giving something good back :-)

Posted

Re: Complete new gang system...

yeah i was going to include bbcode however the bbcode engine i have was a free mod off of here i believe so will have to try and get their permission to include the bbcode or maybe just link to the bbcode engine thread

Posted

Re: Complete new gang system...

Sounds Like You Have A Good Mod Going.

Here Are Some Of My Ideas:

- Gang Images

- Gang Allies, Leaders Can Become Allies With Other Gangs

- Gang Enemies, Leaders Can Add Gangs The Hate To A List And There Allies Can See It. The Allies Can Also See If Your In A War And With Who.

- I Have Some More But Are These Good Ideas?

Posted

Re: Complete new gang system...

Sounds good I like it.

Id like to see gang wars run on a set time frame that can be chosen by the leader. So declare war for 1 day or 5 days etc where the number of hits is recorded and then the winner is decided when the time runs out.

Posted

Re: Complete new gang system...

Gangs with higher levels cannot declare war on lower levels.

Gangs must have a certain amount of members before declaring war.

Posted

Re: Complete new gang system...

 

1 of my members gave me a idea that may be good for this mod

a in gang hall of fame so u can see who is strongest etc

That would be quiet cool

Posted

Re: Complete new gang system...

wondering would people support it for say one person to own say 3 gangs, but pay a tax on the aditional two, because on some games they do it, but have to leave one then join the other.

maybe the actual owner could jump between the 3 gangs at his own free will.

will further this later.

Posted

Re: Complete new gang system...

I've had another idea for this, with the gang levelling system and upgrade system to work as follows...

the gang starts with a maximum of five slots ie five members can be recruited and it costs X amount per slot, however the extra slots only become available after the gang levels up... levelling up is on an exp system that can only be gained by attacking other gangs....

but gang members also have their own gang exp and they are given levels within the gang...

so if another gang members attacks you and you are in a gang your gang exp goes down and so does your personal gang exp... same as theres goes up...

if the gang exp goes below the requirement to house say 10 members in the gang then the gang member with the lowest personal gang exp gets auto kicked... and the gang is then limited to housing 10 members...

with this system it not only encourages gangs to fight, but also gang members to fight so they are not at the bottom of the list and first to be auto kicked

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