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[Showcase] CriminalImpulse.com Released!


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Posted

Re: [showcase] CriminalImpulse.com Released!

 

CI is actually a good looking game. Good job Cronus. The amount of users online reminds me of the good old days. When the few games out had 30 to 100 people online within 15 minutes.

Yea we get upwards of 50 normally.

I'm really working on just getting more users right now.

Features are what bring them in but I don't want a site just crammed with mods.

I think most of my additions out before adding them, making sure they work with the economy and are actually useful.

Advertising is also key. I advertise with a few different networks, nearly $250/week I imagine.

Blue if you have any tips a pm would be great. :wink:

Posted

Re: [showcase] CriminalImpulse.com Released!

 

CI is actually a good looking game. Good job Cronus. The amount of users online reminds me of the good old days. When the few games out had 30 to 100 people online within 15 minutes.

Yea we get upwards of 50 normally.

I'm really working on just getting more users right now.

Features are what bring them in but I don't want a site just crammed with mods.

I think most of my additions out before adding them, making sure they work with the economy and are actually useful.

Advertising is also key. I advertise with a few different networks, nearly $250/week I imagine.

Blue if you have any tips a pm would be great. :wink:

You have me interested now lol, international is something i have not came across.

do you run via multiple servers like samsung or something or did you code the lot yourself?

Posted

Re: [showcase] CriminalImpulse.com Released!

 

You have me interested now lol, international is something i have not came across.

do you run via multiple servers like samsung or something or did you code the lot yourself?

Multiple servers? lol

SMS Messages aren't hard to set up if you know what your doing.

It's the simplest php that nearly any mccoder can do.

But no, I won't tell you what, I like this feature being unique.

Posted

Re: [showcase] CriminalImpulse.com Released!

 

Actually all the ways you just posted are 10x more complicated than the way I am doing it.

Posted

Re: [showcase] CriminalImpulse.com Released!

 

You have me interested now lol, international is something i have not came across.

do you run via multiple servers like samsung or something or did you code the lot yourself?

Multiple servers? lol

SMS Messages aren't hard to set up if you know what your doing.

It's the simplest php that nearly any mccoder can do.

But no, I won't tell you what, I like this feature being unique.

wow sorry i forgot everyone knows thats theirs online scripts to do txting...

damn man if it ain't your stuff your sending it through then it's public knowledge don't act like such a f'ing jackass

Posted

Re: [showcase] CriminalImpulse.com Released!

 

wow sorry i forgot everyone knows thats theirs online scripts to do txting...

damn man if it ain't your stuff your sending it through then it's public knowledge don't act like such a f'ing jackass

I actually wasn't, calm down fido.

No wonder everyone fights on this forum, you all try to fight over everything.

Posted

Re: [showcase] CriminalImpulse.com Released!

 

wow sorry i forgot everyone knows thats theirs online scripts to do txting...

damn man if it ain't your stuff your sending it through then it's public knowledge don't act like such a f'ing jackass

I actually wasn't, calm down fido.

No wonder everyone fights on this forum, you all try to fight over everything.

i am sorry i have been having alot of trouble with members of CE lately and kinda all just building up, i actually admire you're work you are one of the people i based my original coding on.

+ 1

Posted

Re: [showcase] CriminalImpulse.com Released!

New feature today, bookies.

My members can either become bookies, or bet on the games the bookies(other players) have set up.

You can do a spread just like in real life, a total, theres a juice, handle cap, etc etc.

Bookies put in the game, the odds they want, the time it starts, the amount they are willing to spend, and they're off!

The page automatically closes bets once the time is up.

The keys to new addition:

It's user to user gambling, so nothing in the economy lost.

The users can bet on REAL sports with fake money, much better than losing real money.

It's staff moderated so there is no scamming. Staff confirms all scores with very simple form.

The whole update is on one page, about 1400 lines of code.

Took only 2 tables in the database to put together.

Oh, and did I mention, there are no crons whatsoever?

Posted

Re: [showcase] CriminalImpulse.com Released!

 

New feature today, bookies.

My members can either become bookies, or bet on the games the bookies(other players) have set up.

You can do a spread just like in real life, a total, theres a juice, handle cap, etc etc.

Bookies put in the game, the odds they want, the time it starts, the amount they are willing to spend, and they're off!

The page automatically closes bets once the time is up.

The keys to new addition:

It's user to user gambling, so nothing in the economy lost.

The users can bet on REAL sports with fake money, much better than losing real money.

It's staff moderated so there is no scamming. Staff confirms all scores with very simple form.

The whole update is on one page, about 1400 lines of code.

Took only 2 tables in the database to put together.

Oh, and did I mention, there are no crons whatsoever?

Sounds really good m8

  • 4 months later...
Posted

Re: [showcase] CriminalImpulse.com Released!

 

wow sorry i forgot everyone knows thats theirs online scripts to do txting...

damn man if it ain't your stuff your sending it through then it's public knowledge don't act like such a f'ing jackass

I actually wasn't, calm down fido.

No wonder everyone fights on this forum, you all try to fight over everything.

i am sorry i have been having alot of trouble with members of CE lately and kinda all just building up, i actually admire you're work you are one of the people i based my original coding on.

+ 1

wow zero i never knew you looked up to any one.. back on topic: sweet game i love it.. The template is cool and the files are really something i liked your viewuser alot to :-P very unique

Posted

Re: [showcase] CriminalImpulse.com Released!

Yubi are you stalking my posts?

I look up to several people and have respect for anyone who even attempts to learn how to code (depending on how they act).

You for example was taught a little and believe you know it all because you talk to other coders.

im sure even Cronus will agree that no one on this forum knows it all.

It is a really good game it's grew alot Cronus good job.

Posted

Re: [showcase] CriminalImpulse.com Released!

 

Yubi are you stalking my posts?

I look up to several people and have respect for anyone who even attempts to learn how to code (depending on how they act).

You for example was taught a little and believe you know it all because you talk to other coders.

im sure even Cronus will agree that no one on this forum knows it all.

It is a really good game it's grew alot Cronus good job.

I have never claimed to know it all. I am a learner and no i was not stalking your posts i was looking through the show cases and found this one so i thought i would pay compliments to the quality of this game..

  • 4 weeks later...
Posted

Re: [showcase] CriminalImpulse.com Released!

New Custom Attack System Added!

The new attack system on ci has finally finished and I am quite please with the outcome.

Screenshot can be found here.

 

  • Agility determines how often you hit(duh).
  • Strength determines how hard you hit(duh).
  • Defense determines how much you defend your opponents strength(duh).
  • Endurance determines how long you last in battle.
    If you do not have enough, it makes you miss more towards the end of battle
  • Users can see the opponents body and aim for 3 areas on them.
  • They are able to see their clips and reload during battle if necessary.
  • If they are doing a melee attack, users can choose which melee "move" they would like to do.
    They gain these moves by training once every 30 minutes on 3 hidden stats with their "trainer".
    Randomly when they reach milestones new moves will unlock(I may change this to a trade-in system).
  • If you are defending you DO lose clips based on how you defend yourself.
    This keeps users on their toes and needing ammunition at all times.
  • Attacking stalemates after 50 rounds, no matter what. Attacker only loses energy.
  • If the attacker attempts to log out to dodge a loss, they will acquire the loss when they log in again and go straight into the hosp.

 

Thats pretty much the basic rundown, obviously you will understand it better if you sign up and try it out. :wink:

Also note: this will not go up for sale, custom to CI only.

  • 1 month later...
Posted

Re: [showcase] CriminalImpulse.com Released!

Cronus the game looks great; really like your login page. I like the features inside and the layout is nice. Great job :-)

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