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[Showcase] CriminalImpulse.com Released!


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Posted

Re: [showcase] CriminalImpulse.com Released!

Only has been online for about an hour and a half, put a few hundred into advertising on various places. Hopefully the advertisement goes well.

Posted

Re: [showcase] CriminalImpulse.com Released!

At the mark of 12 hours since opening, we had 100+ users!

We are up to about 125+ now, hoping for 200 by the end of the night, 250 if we get lucky.

Posted

Re: [showcase] CriminalImpulse.com Released!

 

Can't Help But Post A Negative, Not Everyone Is Perfect Oxi, His Game Looks Great full Stop.

It's what oxi does when I post, he does it everywhere online.

Posted

Re: [showcase] CriminalImpulse.com Released!

 

Sounds Like Jealousy To Me Cronus, Got Some Haters XD

your probably jealous that you don't know how to use punctuation.

Posted

Re: [showcase] CriminalImpulse.com Released!

The game lookg good but the navigation on the left is very long, it would be cool if you could show and hide each category.

Posted

Re: [showcase] CriminalImpulse.com Released!

Halloween goodies to be found, and FreddyKrueger is attacking our members in their sleep. :-o

Everyone who attacks him will receive a bonus once he is dead, his killer will receive an extra bonus!

Posted

Re: [showcase] CriminalImpulse.com Released!

 

Very simple and effective...

Layout seems quite common though, just a little like monocountry

If by common you mean custom made.. then yes.

  • 3 weeks later...
Posted

Re: [showcase] CriminalImpulse.com Released!

 

Very simple and effective...

Layout seems quite common though, just a little like monocountry

If by common you mean custom made.. then yes.

This is the second time i have seen your site and wow yeah i see why your users like it good job mate.

where did you advertise?

Posted

Re: [showcase] CriminalImpulse.com Released!

great game :wink: but only one thing wrong for my liking the donator sign next to the names of donators, other than that 10/10!

  • 2 weeks later...
Posted

Re: [showcase] CriminalImpulse.com Released!

Hmmm lets see, I haven't updated with the new features yet.

*scrolls down his announcements page*

 

  • New, faster server from ThePlanet.
  • Crons no longer externally hosted, finally run on time instead of 30 seconds late.
  • Hi-Low now has custom card images instead of plain numbers.
  • Gang chaining perfected, gangs now track each members respect gain/loss, how many gangs have been killed, gang wars won, respect gained in wars total, etc.
  • Jobs were completely redone, completely custom job system that no other game has, guaranteed. You can even get fired for being inactive.
  • SMS Notifications added. You can now put in your cell number and carrier and receive text messages when you receive items/money from others, when gang wars happen, when you receive mail, when you are attacked, or even when your energy reaches full so you don't forget to train.
  • You can now tack messages onto sent items/cash. The message IS sent to users sms notification if they have it enabled.

 

Bleh that's all for now, more to come obviously, CI now stands at nearly 5,000 members.

Posted

Re: [showcase] CriminalImpulse.com Released!

Jobs were completely redone, completely custom job system that no other game has, guaranteed. You can even get fired for being inactive.

im half way through coding something like that... lol

the sms / txt sender, im assuming that's only set for like north america or have you got it set everywhere?

Posted

Re: [showcase] CriminalImpulse.com Released!

CI is actually a good looking game. Good job Cronus. The amount of users online reminds me of the good old days. When the few games out had 30 to 100 people online within 15 minutes.

Posted

Re: [showcase] CriminalImpulse.com Released!

 

Jobs were completely redone, completely custom job system that no other game has, guaranteed. You can even get fired for being inactive.

im half way through coding something like that... lol

the sms / txt sender, im assuming that's only set for like north america or have you got it set everywhere?

The getting fired part is only a small portion of the mod.

There is a TON more that you can't see and it doesn't just use IQ and labour.

Labour isn't even a stat in my game.

And the sms/text sender is international.

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