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Everything posted by peterisgb
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2 New Games Completed and added to the Desktop for some fun. Deal or No Deal and Clue. Great Classics Picture above is where to find the new games. Pictures Below are the games.
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I've Just Released All my Flash games onto my main Desktop Website. Head to peterisgb.com and Click Flash Arcade. No Registration Required. Here is the image of where to go on the desktop website. Once you have click Flash Arcade You will have access to ALL of the Flash Arcade games I have stored. Check Image for the Games list. Enjoy
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Latest Updates Multiplayer improvements Major work on multiplayer stability Better handling of joined multiplayer companies Reduced cases where MP games could reset, desync, or behave unpredictably Improved session handling when switching between single-player and multiplayer Players now return more cleanly when leaving MP or when an MP session ends Better background syncing so multiplayer games behave more consistently for everyone in the session Franchise improvements Added franchise region borders to the map Improved franchise ownership handling in multiplayer Fixed cases where franchise areas or franchise-related state could remain stuck after resets or session changes General cleanup of the franchise system so it behaves more reliably across longer MP sessions Player activity tracking Added Last Action tracking in multiplayer Player lists now make it easier to see who is active and who may be idle Improved visibility of player activity during MP games Routes, trains and multiplayer visibility Fixed issues where another player’s routes could disappear Improved how shared routes and trains are updated in multiplayer Better handling of trains that are active in MP, including cases where they were running but not updating correctly Reduced desync issues where one player could see something different from another Station boards and timetable improvements Fixed multiplayer station-window issues where trains were stopping at stations but the timetable appeared empty Other players’ trains now appear more reliably in station timetables Improved how multiplayer trains are shown so it is easier to tell whose train is whose General cleanup of station board behaviour in multiplayer Train movement improvements Reduced some of the jumpiness caused by timing and update issues Improved movement consistency so trains behave more smoothly during play Better simulation catch-up handling in multiplayer so active services keep progressing properly Single-player and multiplayer separation Cleaned up the MP interface so it is clearer when you are in: Single-player Multiplayer Improved the flow when moving between SP and MP Better refresh behaviour when changing mode so the wrong state is less likely to carry over Heatmap and demand improvements Improved heatmap and demand overlay handling Better separation between SP and MP demand data Reduced cases where the wrong cached demand view could appear after switching modes Heatmaps now refresh more cleanly when moving between game modes Map improvements Removed the infinite repeating world The map no longer endlessly repeats beyond the valid play area Cleaned up the outer map edges so out-of-range areas look much better Improved the overall presentation of the map when zooming and panning near the edges General gameplay cleanup Better cleanup of session state after resets and mode changes Improved long-session reliability in multiplayer General fixes across routes, trains, session handling, and shared game state
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Change Log: Console tables fixed “Disruption” column no longer shows speed (shows disruption state instead) Train speed shows 0 when the train is stopped at a station Finance window added to top nav Ledger moved into Finance Bank/loan system moved into Finance (cleaner layout) Added Balance graph (last 12 hours) (X=time, Y=balance) Ledger tab removed (replaced by Finance) Help updated to match Finance + moved items ~5× more contracts available (more offers + more variety) More contract “line types” / objectives (broader mix) More realistic station choices Contract station picking now uses your stations lat/lon so routes don’t zig-zag across the map Intermediate stops are chosen along the corridor and ordered sensibly Passenger demand layer added Heat overlay showing demand intensity Optional demand flows overlay (corridors) Layer toggles added in the map controls/settings Major Events system added MAJOR + local events Events affect demand (and show up clearly in UI) Events are surfaced in the Overview and Newspaper Help + Newspaper updated to explain/announce these systems Finance chart improved Chart changed from 12 hours → 1 week Uses 6-hour buckets (cleaner, readable trend) Station click info upgraded Added Population / Demand / Waiting block in the station view Added “popular corridors” style demand hints Station timetable list expanded Timetable rows increased from 5 → 15 Station view redesigned Demand overlay colours/opacity adjusted to be more visible Improved station close handling (ESC + safer binding) Still had edge cases (which led to the next change) Station upgrades made fast / instant No full state refresh on every upgrade UI updates in-place (cash + upgrade state + metrics) so it feels responsive
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Hmmm, Strange. I don't see you in the db or ingame :S I see me, and my friend. Are you getting any errors? EDIT: I see now. You joined the desktop website. That login system is for the desktop only to sync desktops across devices. Hit up http://trainsim.peterisgb.com In other news, All Stations on Ireland are now done, Satellite view added
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You should join up. Give a go. I really do want and need feedback. Thanks
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Ok, So I've been working away hard on my new game and i think its ready for Alpha Release and Public Testing. You can get to my new game 2 ways. 1. Head to peterisgb.com and click on RailSimAlpha, Last Link on the Desktop. 2. Head direct. trainsim.peterisgb.com Registrion is Free and Free to play. No Email Required, No Confirm Email, Just Sign up and play. What is it? Well its a train sim.. Isn't there already hundreds? Well yes, but this is My take on it. I havent played any others so there has been no outside influence. I know that there are still loads of stations to add but i have to do it manually so i am slowly adding more stations everyday to complete the map. So more stations will come. Here are some screenshots. Feedback, Ideas etc are VERY welcome.
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Sooo many shadows lol. I check in daily, but not many posts, i dont want to post too much as it'll look like spam 😄 This is what i've been working on recently.
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I've done a few games myself, but never mafia themed, More space/sci-fy mainly. i don't even know enough about mafia stuff to know where to start.
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Hello! I’ve never really done one of these before — if I have, it was a looong time ago. Who am I? Well, my name is Peter (clearly). I’ve been coding, making games, and building random things since the mid-2000s. I was born in 1988 in the UK, and I joined MWG in 2008 — nearly 18 years ago now… geez. I’ve seen this forum from CE all the way up to now. I’ve mainly been releasing free mods for MCCodes ever since — a few good ones, mostly average for the most part. I’ve met some amazing people here, and I’ve enjoyed the last 18 years. I’m looking forward to many more to come. My main game projects have been Infamous-Wars using MCCodes. I’ve had a few good ones, but none have really kicked off. (I should probably do more advertising, but word of mouth is good too.) I’ve had this username since 1999, and only this year I finally got my domain, peterisgb.com. I’ve decided to consolidate my random projects and games into a simple, easy-to-use website. I’ll keep making little projects forever, because I’m not in it for the money — never have been. My kick is seeing people use and play what I’ve made.
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I agree, the market place was picking up and a good direction and the loss of that i think has had a HUGE impact. I even more or less stepped back once the marketplace was removed. Sad times.
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Been working away, Imported the map into the 3D verse, Added clock and compass. I think i will keep both the 2D and 3D worlds instead of picking one or the other.
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Been working on another mode Full 3D mode. Its experimental and kinda ugly. it may not stay yet. But i will continue to work on it as it could be something cool to work with if i can get it going correctly. I am sorry about the pictures, Pictures ain't my strongpoint. (MSPAINT)
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Fishing is now a thing. Working on Ships currently and making some of the towns prettier, Slowly coming along nicely. //------------- MERGED POST --------------// The ship is now a thing, Enjoy a nice ship sailing around the edge of the map. Catch a boat to your next destination. Enjoy the the wind rushing through your hair.
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Factions and Faction Wars are now a thing 🙂 (this is like gangs/clans/alliance)
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Hello. Today i am here to introduce my new project. Game Engine? none, I built this from scratch, ground up. Battle of the ages has yet to have a storyline but i am working on one. Here is the screenshot of the main map area. Towns and Houses are enterable, You can cut trees to get wood. (more to come with that) You can head to a town, Get some soldiers (subject to change names) and fight other players soldiers. Do miniquests on the map. (big quests yet to be made) This game is in Alpha and is actively being working on Daily. You are welcome to join, Play abit, Move around and explore. Ideas and feedback are Very welcome. All game ideas are very subject to change to make sure things fit together as it progresses. https://battleoftheages.peterisgb.com NOTE: A Proper Domain is on the cards but as its in alpha i dont see the need to get its own domain until either proper release or when its moves into beta. Introduced a minimap system
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mccode-v2 Con-airline, A Mccodes Based Airline Management Game
peterisgb replied to peterisgb's topic in Game Projects
Smashing out updates and changes. Done: Shops, Inventory System, Item System, Attack System and today finished up a 2D/3D map sytem. I'm having Crazy fun working away. Tho not fully released, You are more welcome to play and test the game out while i am smashing it out. -
mccode-v2 Con-airline, A Mccodes Based Airline Management Game
peterisgb replied to peterisgb's topic in Game Projects
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mccode-v2 Con-airline, A Mccodes Based Airline Management Game
peterisgb replied to peterisgb's topic in Game Projects
I'll make its own post when i am fully ready to release it, Tho i am welcome registrations, we are in beta. Here is a couple of new screenshots. -
mccode-v2 Con-airline, A Mccodes Based Airline Management Game
peterisgb replied to peterisgb's topic in Game Projects
I have been putting my effort into something else i enjoy alot more working on i have decided to release Con-Airline on github opensource. As much as i like the airline concept, i'm not really a plane person. https://github.com/Peterisgb/Con-Airline Enjoy. If you wish to take a peek at my current project then you can find it in my sig. Any good changes made on github, i am more than happy to throw it into the live game. Here is a pic of my current project. -
mccode-v2 Con-airline, A Mccodes Based Airline Management Game
peterisgb replied to peterisgb's topic in Game Projects
More to come of course -
mccode-v2 Con-airline, A Mccodes Based Airline Management Game
peterisgb replied to peterisgb's topic in Game Projects
Thats quite a read, I'm still on the debate on github, but i am keeping it in mind. As to the Weather, I have Hourly Weather updates for Real Life weather already in place. Here is a pic of the weather at 9:29PM. Ugh, Rain inbound for the UK 🙂