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Jeff

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Everything posted by Jeff

  1. Iso from Amazon-Surviva right? Looking forward to seeing the new game I'd be happy to test the game, feel free to PM me. Jeff
  2. If your using something like this is a good idea to include a version or date in the image name. Helps avoid problems when updating the image :)
  3. I'm not sure how well it would work as an engine, but I look forward to seeing it as a game. Nice to see some new ideas being developed and not just the standard mcc game :)
  4. I look forward to seeing the game when it opens then :) I guess the problem I can see with 20x being such a massive amount, is that I don't program Mcc/text based games and not played one in years. In my type it would be allot but thinking back to the old text games your probably right. Hopefully I'll give yours a try and I'll get back into the text based games. Best of luck with the game and look forward to seeing more.
  5. Wow, there seems to be a lot of jumping in with negative comments here. I say good luck! There's nothing wrong with aiming high, I think that's a good thing. As for constructive criticism, I think 20x starting cash is a little much. I know it can put players off if they are behind because they had not got the one off bonus. Although it depends how you want to play the game economy really...
  6. Jeff

    Looks who is back!

    Welcome back! I'm trying to do the same :)
  7. Jeff

    Vps

    http://www.servint.net/ offer a good range of VPS's. Very reliable and reasonable prices.
  8. Some way to help new players work out the basics - and for the game to not be over complex. A sense of competition and community are also very important for me as a player, not always the easiest thing from a developers point of view though.
  9. I'd have to say community as well. Always has been whats kept me playing. A sense of competition between players/teams also helps.
  10. Having finished A levels last year I know that (at least in my area) they don't push maths at all. However History is an important A level for everyone, apparently. Luckily I've always found math interesting and seem to be doing ok so far :) I think for programming its mainly important to have a logical and mathematical approach to problem solving, even if you don't realise that's what your doing.
  11. As has been said before I'm not sure there is a 'best' language. Although maybe you could make an argument for a lower level language that you can use to write complies for higher level (and more specialized) languages... maybe... Back to the real point of the thread, in terms of a favourite I would go with PHP just because I've used it more than the others and find it easy to work with. Having said that there are still quite a few things I don't like about it, as with all the languages. You just have to go with whatever is most suitable for the job really.
  12. Its not linked to game development, but If your interested in math style programming problems you may find http://projecteuler.net interesting. Even the easier problems on there really get you to think.   Maths does work its way into everything, I know there were quite a few times when working on my old game that I had to really think about how it was going to work. Pen and papers still useful before programming it :)
  13. It looks like it could be quite a useful library - defiantly more interesting than some of them out there Thanks for sharing a_bertrand :)
  14. Personally I wouldn't go with the link in your first post, its not good value at all (don't be ticked into thinking its a gaming PC because of the way the case looks).   The processor and graphics card are not that good really. You would need the graphics settings all on the lower end of the scale, having said that i think Crysis is one of the more demanding games? so i couldn't be sure. You have to take into account what settings you want to play the game at and you screen resolution so its no that easy to say. Why not look around for better deals? or maybe build your own PC? Maybe take a look: http://www.easypc-uk.com/5-budget-student-systems I know a few people who have brought PC's from them without any problems and they are much better value
  15. Re: Passwords and MD5 encryption query...   I would say sha 256/512 + salts, although sha 512 may be a bit overkill for a small online game. Sha rainbow tables are much less common and more advanced sha hashes like 256/512 would be much more time and resource consuming as mentioned in a previous post making them harder to produce.
  16. Re: Passwords and MD5 encryption query... A hash is truly one way and not a form of encryption and its because of this that it cannot be reversed or decrypted. You can use rainbow tables to find a possibility but that is not reversing or decrypting. I also say a possibility because of collisions, you cannot prove it was the original value because there is no way to prove it is not a collision. If we are talking about password security this is a problem and something you may want to think about. HD you said about 830,000 being unique but you cannot theoretically prove they are unique unless you could test all possibilities, but there are an infinite number of inputs while only limited outputs. The md5 has is outputted as a 32 character string with 16 possibilities for each character so: 1632 = 3.40282367 ? 1038 Yet if we have a 9 character password and for this example on only use 62 character possibilities (26 upper + lower case letters + number) and don?t include any other characters or symbols just to make the example easy to understand. 629= 1.35370865 ? 1016 That may not seem like much but when but thats without any special character or symbols and only a 9 character password. If you?re going to start having changing salts you need to through that into the mix also. Taking into account the size of the characters used (only 62 by 9) its easy to see in how a real situation you will easy have many more possible inputs that outputs making collisions inevitable and there cannot be a hash proven to be unique.   Back to the bit about security and you would need to use salts to help improve security against rainbow tables or a better for of hash with more possible outputs (and therefore reducing the collision possibilities) such as SHA-256 or SHA-512.
  17. Re: Passwords and MD5 encryption query...   Md5 is not decrypted or reversible because a single md5 hash could be several things (known as collisions), its a one way hash and not encryption. Although you cannot decrypt it or prove what it original was you can find a possibility using rainbow tables if you can find a match. Salting makes this allot harder to find a match and its best to use less common characters as these are less likely to be in a rainbow table and if you can make the salt different for each user thats great as well. You might want to consider using other methods of hashing. For a list of some you can get a list from the code: <?php print_r(hash_algos()); ?> Things like sha256, sha384 and sha512 are larger so therefore give you less chance for collisions. Also because they are larger they take longer to run and more space to store so rainbow tables would be much harder and take much longer to create.
  18. Re: [Help]Scrollbars Most web users overall use IE but i would say its more even if you look at online game player (from tests i have seen anyway). What ever what you look at it allot of people use IE
  19. Re: So many of one? Well i don't think its that bad if you look at CE as a whole, yes some things get repeated but there often improved in the repeat, ok not everyone is a top web designer / programmer but think back to when you started. Although there are a few that do as you said i don't think its as many by a long way and at least allot of them are trying and trying giving back not just taking. With the example you gave as Karlos, i've seen some of his work (not all but some) and them few have often been good and hes always wanting to improve is work and learn from my experiences from him. I'd think thats the sort of person you would like to be in the CE community. But when it comes to the people that clearly re-sell on other people mods and things they have not made i think the CE community could and should do more, im sure you know a people that do or have done that.
  20. Re: [mccode V2]Loan Office $5   I rest my case. People on CE can not read. I rest my case about you, read your own post Could you have put something slightly positive and a more negative way?
  21. Re: [mccode V2]Loan Office $5   Well its not useless or people wouldn't have brought it, i why you have the need to put other people down for there work ... be positive when appropriate ;) Yes i can see a point it may not be the best mod but that does not mean its not a good one, its a much better mccodes 'loan' type mod than i've seen and its only $5 ... nice idea i think
  22. Re: Monitor your server from PHP Nice little tip, thanks for sharing
  23. Re: Shout Box   Well my free one isn't but mine is free. I've created an ajax one on my game which could be up for sale very soon. I think i need to point out i added that ajax ....
  24. Re: Happy New Year Happy new year everyone!
  25. Re: Battltent Mysql Do you have a mysql insert into query in that script? You can uses them sometimes to work out what the column are are re-make the table. might take 10/20 mins to get it right but i've done it for one of my tables in the past
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