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wrux

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Everything posted by wrux

  1. wrux

    Helllo

    Yea sorry I closed it now. It will be back up again another day when I get some more work done. I'm currently working on a gang system etc
  2. wrux

    Helllo

    Anyone care to take a look at my work? I've not got it setup with a domain yet, however I do have a working version online. This will be online for atleast an hour for people to check out if they wish. Any feedback is much appreciated; url http://86.164.145.16/ username [email protected] password demo
  3. wrux

    flat Designs

    Oh I didn't know bootstrap is flat now, I haven't used it in ages. It seems that a lot of front end development is moving towards flat style
  4. So it's the current 'trend' to have flat designs in websites & I love the style, but only when it's done properly. I've been working on some designs for a game i'm working on which features a simple flat design (ish) UI. Whats peoples thoughts on flat designs? You see a lot of game websites nowadays with all these textured interfaces (something like prison struggle for example) so i'm just wondering if theres much interest into a different style of interface. Any games out there with clean UIs? Theres some great ones out there but many of them use a ton of graphics etc. I'm going down a different route I think, maybe just to be different.
  5. Simple scripting languages like Python and Ruby are bloody good. You also have things like node.js which is pretty good
  6. Free codes are always nice
  7. wrux

    Helllo

    Creating a crime system is tricky, so much maths to try and think of. I've already dealt with a gym algorithm but this crime one is much trickier
  8. wrux

    Helllo

    Thanks dude, i'll hopefully be posting screenshots of new stuff. Still waiting on a domain before I release the game name too which will hopefully be very soon
  9. wrux

    Helllo

    Yeaa so an alpha stage then lol. I think a beta would be a while yet, but until then it's just dev on my local network I think
  10. wrux

    Helllo

    I've been building my game and I was thinking that I may do a sort of closed beta for people on this forum at some point, just to get a developer point of view. What point would it be good to get a version online to show people? As of yet I have only been working on my project for a short time, however i'll be working on it a lot over the coming weeks. Heres what i've implemented so far: - Basic user integration - Use Profiles - Level algorithm - Functionality for a rank system but no algorithm - Events - Items - Shops - Inventories - Houses - Locations (for shops and crimes etc) - Gym (working on now) - Jail and Hospital (just created the system but not used in any apps) Yet to add: - Mailbox - Crimes - Job - Gang - Item uses - Item weapon system - Attacking All of my implementations as of yet are just very simple UI based but functionally work fine. What would you class as a game at a closed beta level?
  11. wrux

    "Cronless crons"

    Yea I was just trying to show a different way of doing it. When I had a mccodes game I ended up removing the super intensive cronjobs (5, 10 mins) for something similar to what i just posted
  12. wrux

    "Cronless crons"

    Yea I think so, from what I saw the cronless cron idea just updates the entire db when someone loads up a page. I was saying you only need to update what is relevant which would cut the server load down massively
  13. wrux

    "Cronless crons"

    If you had a very large number of players and incremented them every X minutes you'd experience some server problems. What if you only updated that user only where it is required. Think about the instances where the info for that user needs to be changed, it certainly isn't every 5 or so minutes; - When you are attacking the user update them (hp needs to update maybe) - When you are active so every page load - Any other user interaction, maybe something like for an organised crime?
  14. wrux

    "Cronless crons"

    Why does this need to be done using a cronjob anyway? In your user model just create a method called update_data or something, add a datetime field for your last data update and do something like this (not actual code) for a 5 min update for example: $date_difference = now - last_update; $diff_in_mins = $date_difference.to_seconds; $updates = floor($diff_in_mins/5);   if($updates > 1): $energy_increase = $user->is_donator ? 10 : 5; // update the stuff here $this->energy = ($updates * $energy_increase) + $this->energy > $this->energy_max ? $this->energy_max : ($updates * $energy_increase) + $this->energy > $this->energy_max; // update the last updated field $this->update = correct_last_update endif;
  15. wrux

    Helllo

    Ha yea i know, it was just a quick google search job :)
  16. wrux

    Helllo

    Alright, I have been looking on this forum for a while and I think I used to have an account on here years ago (back when it was CE). I've just re-registered to check out whats going on. I've worked with MCcodes in the past even back when everyone was using just v1 and whilst i'm not currently doing anything with mccodes i'm just generally having a look on here and i'll try and give support for any PHP related games etc. I just had a quick go at a super simple template for a game i'm working on and whilst i'll not be using this template it's just a temporary one. If anyone wants it, in the future I may distribute it. [ATTACH=CONFIG]1390[/ATTACH] That game is in very early development and at the minute is plain as I am awaiting on branding and a domain name etc. I hope to help others and share my progress on any game projects. :)
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