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Everything posted by a_bertrand
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You need to specify what you are doing, how you will reward your coder, what you will do yourself, show something you already did, etc... Just like that your post simply lack of any information and coders will tend to avoid to even answer.
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Not exactly how I would do it, also, your functions do not take care of securing the SQL, which is potentially dangerous. For example I would tend to try to use MySQLi for new PHP 5 projects and not the old API, and your update function is quiet limited as it allows only one type of updates...
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Beside looking better, no it doesn't matter as google change its politics and doesn't give a better score to those nice url over those with all the parameters. We even checked that with this forums.
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Check this out: http://engine.nowhere-else.org/article_3.html
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Personally I can't use neither Java nor Flash nor standalone IRC chat. So for me web IRC chats are the only real solution. And I'm happy with my little thing there ;)
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SL => Silverlight Now... if you ask in which language SL is coded in... well bad luck as it could be coded in many languages. However to answer to that: yes, it's a Silverlight project, and it's coded in C#
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I used mysql with memory tables as mean of inter process communication for my own game chat, before I switched to a self written IRC client and IRC server.
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I'm currently working on a new game of mine, not PHP nor any of the technologies you mentioned (beside I will use MySQL). However I could use some help. The game is currently not even in beta, but some people here saw the progression of the prototype. If you may interested to work on something... let's say different, let me know (PM or email)
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Check this: Advert experiences and feeback However advert is not cheap... and you will need to count between 0.50$ up to 8$ a registration (depending which advert network you will use and how much interest people will have once they reach your home page).
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Finally, after a huge amount of work (Snailing for beta test, X-Code and me for the release), we are proud to announce V5 of our engine. The release basically touch EVERY SINGLE file of the engine. So be aware that when you upgrade you may have to change all your files on the server. It contains also a modification on the database schema. As this changes a lot, you will need to upgrade as well all modules you had previously. As always so far, this upgrade is a free upgrade for all licenses holders. Finally, to download it, simply use the same old download instructions. New features include: - Multi language support (and editable via a new admin panel) - Password encryption (on the database as well as over the network)
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You don't need any <form method = 'post' name = 'check_btn'> as you will use AJAX to submit. Also your ajax code... sorry seems a bit odd. Why using all those evals? Why not storing the values directly inside JS? Really I think you make the things a lot more complex that what it should :rolleyes:
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first of all why makin a PHP which generate a static JS code? also, just quicly I didn't saw the html for the buttons.
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You can install eclipse with one of the PHP plugin if you don't want to pay for Zend Studio.
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I use Zend Studio for PHP development and Visual Studio for C# (what else?)
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I'm personally completely in favor to use self made engines. First of all it will ensure more diversity, second, it will push you to know every single bits of your code, and finally, it will teach you a lot more. Now using a framework like Zend or others, yes you can, but be careful, as any not completely useful code will slow down and increase the server CPU / Memory usage. Template engines like smarty are overkill, most of the time something like a plain HTML with some place holders like {content} or such will be more than enough. Also result caching offered by those framework are basically useless for games as at least in most cases, the whole page or nearly will need to be generated every time. Don't get me wrong, those generic PHP frameworks are good, simply I don't see much needs for those in game development.
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Easier way for Raven's scammed customers
a_bertrand replied to Lilith's topic in Feedback and Site Support
Well there wasn't much interest on it. I could still help if someone want to take it... otherwise it will remain like it is. -
Not true CrimGame, I do remember very well our first "cool" discussions on this board, and you was more than upset against me ;) Even if I understand RavenScript buyers for their time lost invested on their game as well as CrimGame for the lack of support of the McCode guys, I don't agree with any of you. RavenScript buyers: have have been scammed, and yes that's unfortunate, but I don't see why McCode owners should do much for you, beside maybe offering a reduction for the price, it would simply unfair to ask them something. They are the first one to have lost money. If your game is so advanced you have two solutions: either go with the lite version (which is free) or buy the license which you need. If you invested so much time on the code, I don't know how much of the McCode remains on your side but maybe not that much, and the little bit remaining could be covered by the lite maybe. Or, if you started to gain money, 200$ for the full script should be not that hard to find. That's my own opinion. Maybe Dab and Cold Blooded could actually make a step in your direction and discuss it on a cases by cases. For CrimGame, which is always complaining about the bad quality of code and security, he's the first one to have working with this code, and also a well known guy which actually gained from the fact the script wasn't perfect. I agree that some support should have been done, but this is not mandatory, at least in my opinion. So, you buy something, and at the end you say you don't like it, most of the time you can't give it back. Specially about softwares.
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Easier way for Raven's scammed customers
a_bertrand replied to Lilith's topic in Feedback and Site Support
Code your game, but either use the free light version, use another free engine, or start from scratch. -
Easier way for Raven's scammed customers
a_bertrand replied to Lilith's topic in Feedback and Site Support
Sorry for CB and DAB, but learning from an highly insecure / buggy script is not the right way to start. Also, even if I'm by far not an expert of McCode, from what I saw, it's not really the best design to offer a customizable framework and needed features which let you code more or less the game you like. Also, buying a script for 200-300$ just to learn is not smart in my opinion, specially if you can get good (not as complete maybe) free / open-source codes. For "tutorials" or hints about what you need, I made multiples articles, a base framework, and I started even a tutorial of a web game creation. However due to lack of interest by the community I stopped all those. Finally, learning is good, under-estimating is not good as you will soon get annoyed by your own project if you don't know what it involves really. Overall, if it's info about steps requires, tech, or whatever involves web games, just ask, I'm willing to help as I always did. But I still believe my "work" is also to warn dreaming people. It's not by investing 200$ that you will get rich or known! -
It's a bug of the display as it's shows somehow like if the item is constructing.
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Created user: demo password: demo Registration: why request twice the email? and why not jump directly to the game once the registration is finished instead of showing a nearly hidden message at the bottom? I never register more than one user on a site, so it's certainly not a page I need to keep XD In game: - You should add at least a little tutorial, or some help, as people are just... lost once they enter your site. - Links are not always visible, and passing the mouse overall to fund them is not really fun - Countdown should update without requiring to reload the page... - Once constructing it would be good to be able to stack the orders. - Bug: if I do a construction (first element), and jump to defense, the fist element shows as under upgrade... - Galaxy map => sorry I don't understand it Overall, it's good to see a new project (which is not McCode based), but I believe there is still a lot of work ahead before it become truly fun.
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Easier way for Raven's scammed customers
a_bertrand replied to Lilith's topic in Feedback and Site Support
@Lilith: I don't know where you see my negativity, it was word of warnings that you must be prepared to pay a lot more than the 200-300$ for the script. Sorry but it's a reality, if you run a game which have some kind of success, you will not be able to run it on a shared hosting (those which are cheap) and even less on a free hosting. So it will really start to cost you money. You are not ready for it? Then maybe you should think about the whole thing, that's what I want to say. On the other side, I'm a lucky guy, because what I spend is not coming from my own pocket, it's actually payed by the players due to the object sales. Still the first year I had to shell out all to be able to reach this point. You know, you guys (and really you are a majority on this board), think that just setting up a script, changing a few pages, changing maybe the layout and post the link somewhere will make your game a success. Sorry, but that's a COMPLETE mistake. That doesn't work like that, and if you chat with any other game owners or game developers (like CrimGame aka Zero-Affect or others) you will get basically the same kind of feedback. You don't trust me? Fine, ask the others ;) Of course you can put your script online, just put a link on some forum (hoping you don't get banned for spamming as this is another nice thing which happen a lot), and then see how it goes. You may get a few players, yes, but that will end there. -
Easier way for Raven's scammed customers
a_bertrand replied to Lilith's topic in Feedback and Site Support
If I can put my 2 cents in here, buying a script just because you was tired of some admin of another game is not exactly a good start. Owning a game is a LOT MORE work than simply owning a script. Let's imagine you don't code anything, but simply run the game, well it's at least marketing, handling users, checking hackers / exploiters, moderate your users etc. If you code (and I would say it's a must) you would need to fix some issues, implement new features all the time (yes that's the only way to keep old players on board mainly), discuss with your players about what should be added and what not, etc. So, even if you have been scammed for this script you bought, the 200$ or 300$ you should invest into your game (if you are serious) is actually nothing. As even a correct hosting (which will mean at the end a dedicated server or at least a VPS) could cost easily that per year... if not per month. To give you an idea, I run my game since 5 years, and I have currently a yearly budget of 2000$ per year for the hosting, plus about 2000$-5000$ a year of advert. And my budgets are VERY small as well as my game is by no mean the most known ;) -
Indeed Copyright doesn't protect an idea but how you wrote it (for the song, script, music, book or whatever). To protect ideas there is one thing called patent, and guess what, it's not free, and covers the idea only on the country you buy the patent. More over, normally, patents last 20 years, which means, after 20 years it's free to all to make the same kind of things, as long as they simply don't copy the code. BTW Do you really think games are "unique"? Sorry but for each game coming, there was at least one older game which was doing more or less the same thing. The only unique game I played lately was "Spore", beside that one, every other game are simply "improved" (or not so much) of older game, or simply games which change a little bit of something and then sell.
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Thanks Croesy for your legal information. I hope this will for once clear all possible discussions as all seems clear here. I made this topic sticky as I believe it's something which comes every now and then, and therefore we can point out this thread in case. Please not this is not a discussion thread, those are fact. If you find more useful information, then please add them, otherwise create a new thread if you want to discuss some of those points.