Jump to content
MakeWebGames

a_bertrand

Members
  • Posts

    3,655
  • Joined

  • Last visited

  • Days Won

    12

Everything posted by a_bertrand

  1. For an obfuscator it's another story. I wrote one myself for example and you may try it here: http://garg.web.nowhere-else.org/web/obfuscate.php If you want the sources: http://garg.web.nowhere-else.org/web/obfuscate_source.php
  2. Then sorry there is no true free solution for your problem here. And both Zend and Ion requires a module to run the files afterward.
  3. Then you need something like: http://www.zend.com/en/products/guard/ Or drop PHP and use other technologies.
  4. wsIrc should be put somewhere and not reloaded. So you could have like frames or iframes and the game itself in another IFRAME / FRAME to let it reload it when needed and keep wsIrc where it is.
  5. I made my own chat systems... and IM feature too. Just a word of warning: MySQL memory tables do work well, but are a bit CPU intensive, so unless you have a dedi or VPS at least don't count on it. Files for chat is even worse. Now that will help none of you I fear: the only solution which would work well would be to have a dedicated "server" part of the chat, and let PHP connect to it, yet better, it would be even be less CPU intensive written in Java or C# than PHP. Why do I say so? Well, I have my own game running since more than 5 years now, and one of the most used feature in the game is the chat. And until recently I was using a pure PHP / MySQL solution and now switched to a self written IRC server + C# web client (wsirc). Since the switch the CPU load on the server went down, and yet the responsiveness of the chat is much higher.
  6. Well the easiest is to have a div with an image inside, and show it while you start the Ajax call, and hide it when it's done. You could do it without the div, but I would personally still use a div around it.
  7. That would be great. Contact me if you need a SVN access.
  8. well dreamweaver is good to see how you could do something. and it has the advantage that you can both work with the HTML and in visual mode (WYSIWYG) or even both at the same time. So you can always tweak the HTML and see the effect without reloading your browser nearby. It's perfect for learning. Now if you are more advanced, indeed a normal text editor should do the trick. To come back to PSD / Splitting, you should really think what you want as result => resizable or not, centered page or not etc... and this inside photoshop. The you must cut your image (either using the tools provided (like the slices and export directly a first static HTML) or cut by hand via the cut / paste. Once you have all your little piece of image, you must produce an HTML / CSS which bring them into your browser. DIVs or TABLES is up to you, even if there is some religious people out there that will come and say you should never use tables, do whatever you feel more comfortable with.
  9. Security is not fixed by "one click". Anyhow if you use correctly mysqli all those would not be needed or if you escape your sql strings correctly, you will not need to worry about SQL injection. That doesn't mean however that all is secure. For example, imagine you read your private messages with something like read.php?id=20001 Now what will happen if somebody change the id with something else? Well there is big chances that you will be able to access someone else private message. That's also a security issue. So to fix that you will need to ensure in your code / query that the message you will display is indeed for the active user. That's a simple example of what security could be, and what is not covered by simply "securing" the GET parameters.
  10. Well, I didn't checked the AI of the game, even if I doubt it could be that powerful due to Javascript limitations (size & speed). However it's impressive I wish you good luck!
  11. Ok I solved the issue. There was indeed a bug in the query which was retrieving the stats. Now this issue should be gone. At the same time I solved the issue with the strict warning about the timezone function.
  12. True, releases every 15 days would not be good. However security release should be done as soon as possible and... McCode V 2.0 seems... quiet old. I don't know honestly when it was released but it's not just a couple of days.
  13. well as admin I don't even have an idea of what those guys are doing, so I can't help. I can just give my own opinion out but it would be better not to see an admin flame somebody 8| Only thing I can say, it's that you are right, they are pretty much absent, they don't give away any info, and honestly their deadlines seems WAY too far. 1 year to produce V3 ? During that time I'm sure my new game will be up and running, and that's a full write of a 2D real time space MMORPG.
  14. a_bertrand

    Info

    MMORPG for me is like Runescape or WoW. If this is what you are looking for then check: http://engine.nowhere-else.org If you want a text game then check: http://www.phphorizons.com/index.php or ezRPG v1.0 or http://zapengine.com/
  15. Indeed I stopped working on it as nobody was even willing to test or even request features. So why would I work alone on something that basically is not useful to me? Now if some people wish to invest time, fine I'm willing to help as well. BTW I never requested to use SVN as you could download the whole thing as ZIP file. SVN is here to keep track of the history, see who modified what and why and allow multiple people to work on the project. At the same time we could make branches which means, while we give away a version 1.0 we could start working on a version 2.0, and in case there is some bug fix to make to 1.0 we could do so without breaking the next 2.0
  16. Stats are handled for you. So you should just do something like: set_stat("MYSTAT",100); and that should be set. BTW before using a stat make sure it is defined in the admin panel or directly in the table STATS the function set_stat will change the value in memory and at the end of the page the function flush_stats will be called and actually save the new values.
  17. a_bertrand

    Info

    The question here is wrong. it's like asking "What tool should I use?" without saying what you should do. To help you, we need more info, like what would you like to have as result? Any example of games in that direction (web or not), or some explanation. What are your skills? What's the budget you want to invest (none is not a right answer unless you want to keep it on your own PC without sharing it).
  18. I like it! We could see how to make it live if you want.
  19. I never removed it.
  20. Really nice! Do you have access to the SVN? If not contact me with a username / password wished and I will create you an account such that you can upload to the repository directly.
  21. If I remember right, the player stats are created when needed not before.
  22. I believe it's due to the strict settings in your php.ini
  23. css is not fully cross browser and you can't do all you want, for example no images, no links nor decide when exactly it appears.
  24. I made my own JS tooltips but you may use some like this one I believe: http://sixrevisions.com/tutorials/javascript_tutorial/create_lightweight_javascript_tooltip/
  25. http://www.sloperama.com/advice/idea.htm If you check further, you will see that the price of an idea is... nearly 0. Sorry but ALL of us have enough ideas to create a game, so giving ideas and letting somebody coding it for you is not worth 50% not even 1%. So start learning coding, or offer other things, like payed development, art or something else, just like that, really, I would doubt somebody would want to work for you for free for only 50% without any guarantees and for somebody which seems to be totally new in this field without many skills in the game developement.
×
×
  • Create New...