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Seker

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Everything posted by Seker

  1. That is... Spaced... Yeah, that's the only word I have for it. Not easy on the eyes.
  2. Your statistics stand out to me. Average time on site - 11 minutes? Not very engaging, is it?
  3. Appreciate it sniko. Now, my own problems only continue as I have to figure out how to fit this into my table structure. :P
  4. Just takes a lot of coding knowledge, and likely a full team of coders to back you up, and a whole lot of paperwork ensuring the ability to handle CC's and bank account information. Communications with banks, etc. I'm sure there are some out there who could do it. Obviously, PayPal did it. AlertPay did it. It's always possible.
  5. I had a fleeting thought of creating a whole new e-commerce handling site marketed and geared almost exclusively for gaming sites, but abandoned it when I remembered just how sub-par below amateur my coding is. I do wonder why it hasn't been done, yet, though. Could be pretty lucrative.
  6. Sorry for the double post. Been fiddling with the viewuser part for a while, and I'm obviously missing something. I'm sure it's probably obvious, but I just can't get it.   if ($r['gang']) { print "<a href='gangs.php?action=view&ID={$r['gang']}'>{$r['gangNAME']}</a>"; } else if ($ir['gangPRESIDENT'] == $userid || $ir['gangVICEPRES'] == $userid) { print "<a href='yourgang.php?action=staff&act2=recruit&ID={$r['userid']}'>Invite To Gang</a>"; } else { print "N/A"; }   The problem is, it only shows either the gang the user's in or N/A. It totally dismisses the middle option. Is it a similar problem I was having before? Am I calling the wrong information, or is the whole section of code just... Wrong?
  7. Okay, got it to work. Problem was, I tried to use the viewuser call which is ['gangNAME']. Changed that to {$gangdata['gangNAME']}, which calls it from gangs.php(I'm fairly certain?) and it works as intended.
  8. Okay, so I know this is old, but I thought this could be interesting, so I've been playing around with it to get it to work with V1. Also going to attempt to add a link in viewuser.php so, if the person's not in a gang, the Pres/VP can invite straight from their profile if I can get this little kink worked out. Works fine, but the event it's sending will not print the gang name. Here's the event_add as I have it: event_add($_POST['rec'], "{$ir['username']} from <a href='gangs.php?action=view&ID={$ir['gang']}'>{$ir['gangNAME']}</a> has invited you to join their gang, so go and send your app if you're interested!", $c);   It displays the username fine, but then it just says "from has invited you." Anyone have any suggestions?
  9. Exactly my point. I feel you should state, clearly, there are chances of days before a response. As it stands, all you say is that it is likely there will only be, approximately, 24 hours before there is a response. I could see where many could be upset by this when it takes you more than a few days to respond.
  10. This is almost insulting. Suppose, for the sake of example, the mod one purchased from you meant the difference between one's game going live and sitting stagnant in no-man's-land. A "few extra days" could kill a game's income.
  11. Perhaps that type of attitude is what's earned your current reputation around MWG? I just feel like anything PURCHASED should receive immediate attention.
  12. Ahh okay, thank you again. I definitely am trying to learn. Most of it comes from studying other free mods and learning from that. Next will be literally stalking security options. Not looking forward to that. :P
  13. I just knew it. Thank you so much. This is the first time I've tried something on my own, and I figured it had to be much simpler than what I was doing. I am, literally, wet behind the ears when it comes to php, so I'm definitely learning as I go. Now, I just need to figure out how to add a cap to that. As in, say, at ten levels ahead, it caps at whatever experience that gives. Perhaps something like....?   if ($r['level'] < $ir['level']) { $expGain = 50; } else if ($r['level'] == $ir['level']) { $expGain = 200; } else if { $baseline = 200; $expGain = (($r['level'] - $ir['level']) * 50) + $baseline; } else if $r['level'] > $ir['level'] + 10 { $expGain = 700; }   As in 700 would be the experience gain of the tenth level above, so it would stop there.
  14. Sorry, Cronus, but from what I've read, there's always an excuse from you. If I purchased a product, I don't think timely support should be out of the question. I was intent on ignoring the hype prior to purchase, but now.... I don't think I'll be purchasing anything from your site again. Still nothing to do with the original topic. I do believe bartering with paid mods is not okay in any aspect. It's as bad as posting them for everyone to see, so I do side with you on that. I definitely feel skooda was in the wrong, here.
  15. So, I'm trying to make it so that attacking people gives you a SET amount of experience based on the person you're attacking's level. For example, if you attack a player the same level as yourself, you gain 200 exp. I'm having a little trouble with the code, though. Just feel like there should be a cleaner way to do it, and wondering if my way is even correct. At the moment, the base exp. gain is displayed like this: $qe = ($r['level'] + 10) * $r['level'] * $ir['level']; $expgain = ($qe / 4);   Here's how my attempt at thinking shows up: if $r['level'] < $ir['level'] { $qe = 50; } else if $r['level'] = $ir['level'] { $qe = 200; } else if $r['level'] = $ir['level'] + 1 { $qe = 250; } else if $r['level'] = $ir['level'] + 2 { $qe = 300; } else if $r['level'] = $ir['level'] + 3 { $qe = 350; }   And etc., etc. My question is, does this look like it actually works? Or is there a simpler way of going about this?
  16. See you lightened up the mirror effect. Looking good. :)
  17. Even though it's not really the point of this thread, I could note the lack of response on a support ticket I submitted three days ago on Cronus' site. I've since removed the mod, and moved on to alternatives. The point stands, though. Trading a paid mod is downright disrespectful. Can't say I would ever do it.
  18. I never said I was confused. It just seems, so far, all you're doing is saying no to everyone, by your own admission. Perhaps you'd stop getting pointless requests if you were more clear about what you're looking for. Just trying to aid in the "investment opportunity" process. Criticism applies to everything. "Your" definition of one thing may not match another's. It helps to explain what YOUR definition is.
  19. Again, "out of the box" seems very vague. You can add any number of features, and it will still look "out of the box," as that's the nature of using a current engine. Seems like, for that amount of money, hire someone to make you a shiny, new engine, and there will be a lot less confusion.
  20. A few things to make clear, if you're serious about this. Define "originality." Every game that pops onto the market thinks they're original, especially if it's not another mafia game. Go into some detail regarding "unique features." As you're on a primarily MC-based forum, it's unlikely you'll find many with features outside the normal range of options that keep re-popping up around here. If, say, I had races in my game, and each race could only attack different races, would that be original enough? Or, are you looking for something that, literally, has never been implemented before? If so, I believe you'll be hard-pressed to find such a game. What exactly makes this "contract" legitimate? Is there a process of faxing back and forth, including notarization? Or, are you relying on some sort of e-signature? If a dispute arises, how will the "court," if involved, know who owns the original copy of said contract? Lay out your investment areas. As it's said before, are you looking specifically to push a percentage into each area, where area is defined as marketing, design, content-writing, etc.? Or, is it literally up to the game owner to decide where the money goes? Not trying to be rude. But, if this is serious, I'm sure there are plenty who are willing to accept your money. Can't say I wouldn't be one of them. Just looking to clear some things up.
  21. Not too bad. The mirroring effect is a little dark. Automatically makes you try to squint real hard to read the reflection. Other than that, it's nice and clean.
  22. Okay, so I had the thought to try and convert this to V1. The problem is, I don't have a config.php, which is required for the IPN. Is config.php in V2 the same thing as mysql.php in V1? If it is, can someone just glance at the IPN file and point me in the right direction for what I need to add/change in mysql.php?
  23. I definitely am. I know this turned into one giant headache, and I always appreciate the time anyone's willing to put toward fixing my own problems. :)
  24. Seker

    check out

    If you mean, is the site there and propogated, the answer is yes.
  25. EDIT: Nix the error. Was refreshing the previously loaded page that had the error. Re-trying completely worked. Thank you so much SRB, lucky, and anyone else who helped out on this. Been a long, frustrating journey. All of the effort is majorly appreciated.
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