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Coly010

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Everything posted by Coly010

  1. What's a psd layout? Or do you mean, someone made a template on photoshop, sliced it up, and used html/CSS to create a web template? Cause I highly doubt you can just tell html, oh look, here's a psd template, fit everything where it's supposed to be for me. Sorry, I know what you mean, but I just want to post to let any newbies looking at this to know that a psd in of itself cannot be used by html/CSS to incorporate a design onto a web page. But yeah Ravan's has more mods and stuff.
  2. Yep and in my experience html is very adaptable. And tbh css pairs with it quite easily. There should be no difficulty fitting a template/design to an engine. If there are javascript functions that require certain identifiers then the css can either just those or simply add another class to the element
  3. I don't know why I find this funny. I guess it just never occurred to me that it could possibly be another language..
  4. Its a new game [MENTION=69823]jcvenom[/MENTION] . As far as I'm aware he bought the game, polished it up and is now reselling.
  5. Everyone sucks at coding when they start off. You just need to stick to it. You get better by learning from the mistakes you've made in the past, for learning how to deal with the errors you're receiving in your code. Also, if your learning to code while working with mccodes / Ravens yours not doing yourself any favours. The coding techniques and structure used in those scripts are beyond outdated and stupid.
  6. Think you need to get a new editor [MENTION=68406]-BRAIDZ-[/MENTION]
  7. He may not be able to if he has other commitments ?
  8. Or eclipse php. Not outstanding but does the job.
  9. Thats why I prefer not to recommend free shared hosting for games lol.
  10. On a hosting level, digitalocean is great. I didn't factor for a n00b trying to host McCodes. Terminal /SSH isn't too difficult to pick up, especially when forced to do so. But i must admit I love the fact you think that anyone looking to see which hosts will accept mccodes is a n00b. LOL
  11. Nah I'm a spelling Nazi, not a grammar one. However if you are going to be a grammar Nazi: "Damn grammar Nazis". You're talking in the plural I'm assuming and therefore it's Nazis not nazi's. It should also be capitalised as it's a name. :) Hope I've been educational
  12. Not necessarily, the original should run fine. You don't need to constantly add ALTER TABLE as it is using commas after every add, signalling a new alter command. It's like running the code: UPDATE users SET money=5000, crystals=10, genius_of_the_year=false WHERE userid=1; That SQL could be written on multiple lines like so and still work: UPDATE users SET money=5000, crystals=10, genius_of_the_year=false WHERE userid=1;
  13. I just use digitalocean. [MENTION=65371]sniko[/MENTION] recommended them to me and when he did he said "once you start using it you'll never look back" or something similar and it was so true. It's so so easy to set up and you have moreless complete control over your server to install whatever extensions / software. It handles mccodes well
  14. I sort of agree with parts of what [MENTION=69001]Zettieee[/MENTION] is saying. [MENTION=65371]sniko[/MENTION] told you in his explanation to open up register, yet you are asking if you put it in header.php? You don't need the extra column in the database as the code is 1.) in register and players should only be registering once and therefore the code will only fire once per new user, and 2.) the code uses $db->insert_id(); to find the newly registered players Id therefore the code is only going to affect that new user. Like did you read the code or just copy and paste it? If you want to learn, read the code samples your given, line by line and ask yourself what is happening at each line. If you don't know, Google is a great tool - - - Updated - - - [MENTION=65371]sniko[/MENTION], and I picked up on it, you just got your post sent before me, making me look like a twat :(
  15. It honestly couldn't be any clearer.. If you don't know what triggers are: http://lmgtfy.com/?q=MySQL+triggers
  16. [MENTION=64603]Sim[/MENTION] I was under the impression it was either or both
  17. Well saying that paying money to improve something then expecting to sell it on for around the same price isn't the same thing is technically true but at the same time, it's not to say that you shouldn't get close to what you paid back. He's selling a game, the license on its own costs $100 retail. Let's just say it's got for $50. Not worth it but still we'll overlook that as I make my point. You then go out and pay $100 for a template. that's now $150. Now you buy some modifications, add a bit of content to the game, say another $50. You've now spent $200. Without releasing the game , it wouldn't be wrong to be wanting to get say $180-$200. By buying the template and mods value has been added to the game. So to not expect roughly the amount you have paid back then is stupid. If a buyer was left to their own devices, they would have to pay $200 to get a game to the same point as the seller has. Therefore, for a buyer to say that they will only pay approx. $100 for something that is worth approx. $200 is stupid in my opinion. The only time that works is when the seller is desperate, if not, the seller can just work on the game themselves?
  18. Um... Is this happening to everyone? Actually it was just a cache issue on my iPhone... lol pretty weird how it messed up so much :L
  19. Ahh! No problem then :) was just strange not seeing a take bet button lol
  20. Looks good enough, but I would maybe add a separate button or link that can be used to accept the challenge. Clicking a name might be misleading for some users. But I'm sure game owners could do that easily enough.
  21. if the mod name is already used, how will you handle it? generate an extra character or string of characters. or just say there is a conflict?
  22. yeah I like that approach because I think it's easier then to plug mods in. I'll soon be starting work on a nodejs engine, it'll have the same setup. Main setup: /core/core.route.js - basically the controller /core/views/filename.view.ejs - view files /core/model/filename.model.js - game/app logic Module Set Up: /module/modulename/modulename.route.js /module/modulename/views/filename.view.ejs /module/modulename/model/filename.model.js It seems a nice way to do it imo
  23. Pressed thanks instead of like... *facepalm*
  24. I don't know how possible this will ever be, as the view files would need to be edited to add the new links that make users able to use the plugin etc, unless there is a way to setup dynamic view files. This is probably gonna sound so confusing because well I'm thinking it up on the spot. Gonna refer to mccodes as most of us know how the files generally look. Ok, so take the explore.php file from mccodes. When rendered its basically a table split into three columns with a bunch of links in them. What I'm suggesting is to create a unique identifier for each of these <td></td> 's. Something maybe like this: <td valign='top' data-view-identifier='explore_top_left'></td> And not only here on the eplore.php page but say the mainmenu as well, basically anywhere where devs put links to plugins that users can use. Then each plugin could have a file which stores the links it needs and where to place them, some pseudo code: Add link to explore_top_left : <a href='link_to_page'>Some Link</a> All of these types of file are identified and all the links are added to the relevant place on the site. Has that made any sense?
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