
UCC
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Re: Game Advertising - breakdown - As a representative of AdvertiseYourGame.com I feel obligated to post the following. With any luck this will be my only post as we have no desire to stoop to mdshare's level and engage in his typical trolling. There is no click fraud on our network. Any and all reports of such click fraud on our publishers is investigated. Such activities serve no purpose but to destroy an advertising network and are the actions of the foolish. No logs were faked and mdshare was emailed the Accurate records of all 1067 clicks he received and the 3 clicks which were mis-billed were acknowledged (.02% not 5%). In addition, due to his dissatisfaction, fictitious or otherwise, we did not hesitate to issue him a full refund. In addition he claims we issued a nasty email. Hardly. Below is that email for reference. And for the record, this was not the first time we've researched and responded to his claims. "We at AdvertiseYourGame.com run a clean operation. Attached is the log of the 1067 clicks for which you were charged. You will note from our logs, which are real and 100% accurate, that only 3 clicks or .3% (9 cents) of your clicks were invalid per the 24 hours. One of which was already credited to you. While we continue to hunt down this very tiny abnormality, we do not have time to research your complaints every other week. If you wish to continue witch hunting, I suggest you do so with another network. I am sure there are plenty of much smaller ad networks that would love to have your $20 in revenue but we simply do not have the time for such antics. Thank you and have a good day." You are free to judge for yourselves, but our company will not just sit back and let such lies be spread without a response. Conversion ratios, publisher traffic, and click-through IPs are monitored and <censored>yzed regularly to ensure the best performance for all sites, advertiser and publisher, on our network. There are a very large number of advertisers and publishers who are happy with our network and use us regularly.
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Re: Advertising advertiseyourgame.com game-advertising-online.com adsense.google.com bidvertiser.com adtoll.com adbrite.com
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Re: New User Group Or perhaps you simply do not know a thing about programming? This is really quite simple. Modify the stafflist.php page to query the new user_level with the others and display accordingly. You can pretty much copy whatever is already there. Then you have to modify view_user.php to display the new name for applicable users. Finally, you would want to doublecheck all the staff pages to make sure this new user_level does not have access to additional features you do not want them to have. Change permissions accordingly by modifying the If statements which abort each function. So there are a few steps but the process is quite painless if you have basic php knowledge.
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Re: Paid mod idea, v2: Server friendly Cronjobs. The Mc Code queries can also be designed smarter. And as I've always told people, stop adding so many damn fields to your user table. There are also a lot of fields in the usertable that are Int 11 even though they will never need that big. Moreso large VARCHAR fields, 200+ in length but never used more than 30 characters There is really a ton of things you can to to improve Mc Code performance. There has been at least two different times I've avoided a server upgrade just by making some code adjustments.
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Re: Paid mod idea, v2: Server friendly Cronjobs. If you only have 500 active accounts and you have cron problems, you might want to stop using a free server. lol
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Re: How do i make myself staff? Assistant is Five
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Re: MCCodes Its also nice to know that regardless, everyone who did not pay for their license is wrong. Regardless of lawsuits, this software is not freeware and the author intended to get paid for his work.
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Re: heredoc, heredoc what? I do not run my super streets mod. I'm not a fan of the concept as it does not relate to any of my games. It was written by request of another CE user. So unless someone points out a problem and asks me to fix it, I have no idea if there are any issues when you get into full-scale use. And no I have not seen your post and no such problems were reported directly to me. Edit: The mod was not designed to have coordinates. The mod is a clone of what you find at Hobowars.com If you wish to change the design of the mod to use such coordinates, you are correct it would need modification. UCC
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Re: heredoc, heredoc what? Yes I know how bad the programming is. I'm a programmer by profession. I was just referencing that the base code of McCodes, which most of the wanna-be programmers on here have dealt with, uses this already so they should be familiar with it.
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Re: heredoc, heredoc what? Am I missing something special here? Doesnt the Mc Code Header use this system? I know I use it all the time but your comment that you have never seen anyone use it confuses me.
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Re: Strange error in scuba.php I doubt it has anything to do with your database. The fact is you are trying to add null which you cannot do. You'll have to add a variable that contains actual data rather than a variable that appears to not exist. In addition I see you are trying to output $$$cashhh which looks wrong on several accounts. Sepending on what the variable name actually is, you might tro ${$cashhh} You can use a slash before the $ but I can never remember if thats / \ as I do not use that currency
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Re: Slower Crons My experience with the SLEEP() function is completely negative. Always causes me more problems than good.
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Re: how to bold the pagination list ? As stated you are not very clear but I'll give it a stab in the dark. I'm sure it's not what you want but what the hay for($i=1;$i <= $pages;$i++) { if($i == $_GET['st']) { $stl=($i-1)*20; print "[b]$i[/b]"; } else { $stl=($i-1)*20; print "[url='messages.php?st=$stl'][b]$i[/b][/url][/b] ";} }
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Re: Which mysql query? And people wonder why I rarely help, it's because of this kinda thing....
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Re: Which mysql query? You're a fucking loser Snatchy. I solved your damn problem but you are too stupid to understand what I said. You are a dumb ass THIS, YOUR CODE, IS WRONG (Insufficient anyway) SELECT u.*,g.* FROM users u LEFT JOIN userstats us ON u.userid=us.userid LEFT JOIN gangs g ON g.gangID=u.gang WHERE u.user_level != 0 $myf ORDER BY us.strength DESC,u.userid ASC LIMIT 20 THIS, IF YOU HAVE HAVE A BRAIN TO COMPREHEND WHAT I SAID is Correct. SELECT u.*,g.*, us.* FROM users u LEFT JOIN userstats us ON u.userid=us.userid LEFT JOIN gangs g ON g.gangID=u.gang WHERE u.user_level != 0 $myf ORDER BY us.strength DESC,u.userid ASC LIMIT 20 Now go back to sucking on your moms tit and come back when you grow up
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Re: Which mysql query? SELECT u.*,g.* FROM users u LEFT JOIN userstats us ON u.userid=us.userid LEFT JOIN gangs g ON g.gangID=u.gang So you're selecting everything from the users table, and the gang table. Joining Users, Userstats, and Gangs Why aren't you selecting anything from userstats if that is what you are trying to display? And why are you wasting processing power selecting the entire user record and gang record when you're only going to report on 1-2 fields?
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Re: Welcome back CE This isn't the War forum rodent
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Re: Crystal market exploit? Anytime SQL statements use codes from the location bar or from user input, and said data is numeric, you should absolute int the input to prevent sql injection and other manipulation
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Re: Welcome back CE I dont know about Iso but Narcotic wouldnt surprise me one bit....
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Re: Welcome back CE DDOS attacks are easily preventible. They certainly dont take down your forums for 1-2 months. I'd be more inclined to believe you if you had been active on your website prior to the taking down of the forums. But it's all in the past, show us the future. ;)
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Re: Welcome back CE Why are you still here then? :? Because it's entertaining. I dont see what that has to do with me not believing this excuse.
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Is it just me or are most the DBS forums gone? You think this is MDShare's way of telling us to get lost?
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Re: Welcome back CE Flood attack. Sure Sure. We'll believe anything...... :roll:
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Re: Ideas For Coder's I sure would hate to waste 5 minutes!!!! *gasp*
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Re: [mccode] quantify items automatically You're not understanding. There is absolutely no need for a quantifier for Version 2.0. The engine has a built in item_add and item_remove functions. Look at any of the item-related source codes if you cant figure out how to use them. itemsend.php will show you how its done