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bineye

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Everything posted by bineye

  1. $1?? Sounds very legit...
  2. no...he wants the stats added and then the files where these stats are added/edited to be altered to accommodate the changes.
  3. why did you say on the other thread that you could do this then?
  4. I can help out here. Shoot me a PM.
  5. The "Lite" version is open source...
  6. You should go timestamps...will avoid host issues like this
  7. Weren't you and xfusion on the same IP?? If someone scammed me from the same room/house, I'd break BOTH their legs... Cheeky sod!
  8. I went to your site to have a look around, and what do you want your staff to do? What are you offering people to become staff? From what I seen, this is the base MCCodes game, and the only things that have been altered are the pages which have numerous errors on them. Are you looking for staff to fix these errors for you? Or do you plan to do that too? EDIT: Also, do you hold a valid MCCodes license? I found a very well known v2.0.2 exploit, and got into your account. If you do hold a license, download the patched version NOW.
  9. If someone ever wanted a template answer of how to respond to doubters, then this is it. You and your team sound like you have really examined everything and taken what you needed to build a successful game, and not just some kid lashing the game up in a night hoping for the best. I'll be taking a look when you release, this is for sure, and purely for your last response, I hope you make it big, very big. I wish you and your team all the best with the game. Can't wait for it!
  10. lol I was kidding...if you look at all those Scam sites out there "Make $271,450 in 30 mins with this book" and the likes, they are all laid out in similar fashion ... it was a joke that failed miserably :(
  11. I have always been taught that bullet points and the most important points in bold red font on websites never end up good........... :P JK nice product. Can see you doing well on it :)
  12. Right, go back to the one I posted first....the reason why you are always seeing this is because you are saying: When user_level > 1 (staff member), do one of: *delete comment OR *display error message. There's an easy way around this, but my head is fried from another task right now and everything just looks wrong to me :( EDIT: Actually give this a shot, it might or might not work, I dunno...replace the PHP section with: <?php include 'globals.php'; if($_GET['action']=='del' && isset($_GET['id'])) { if ($ir['user_level']>1) { mysql_query("DELETE FROM `chat` WHERE `id`=".abs(intval($_GET['id']))); echo "Comment Deleted."; } else { echo 'Nope that dont work!'; } } ?>
  13. Ignore this ... lol
  14. Oh. Well you "echoed" the error message outside of the staff function. I changed the close-curly-bracket thing above to show you what I mean :)
  15. If it's working on ID 1 and no other, then is it not working correctly? Unless you mean you have other staff accounts where it doesn't work?
  16. As my last post was removed, I'll keep this one clean. Some people shouldn't be allowed the PM feature. It's basically a private slagging tunnel.
  17. Or you don't have the brain power to comprehend anything more than 4 letter words or "text speak". If you want something more along your level, go sit in a chat room. A forum works differently in case you haven't noticed, hence why short non-sensical posts are deleted. Rory_M, I don't agree that it's looks more professional, although it's nicer in that format for, say, requests, so you know what exactly the person is looking for.
  18. Why don't you get yourself a WAMPServer, Notepad++ and create your own? It's very easily done, and for $0.00 as well.
  19. A few posts ago, you didn't care....
  20. Interesting. Hoping you get a good set of replies here, and new members read this lol. What I think makes a good post is dependent on what you want your post to do. If you are looking for help on bug fixing (for example), make your problem clear and concise, including lines of code where necessary. If you are looking for opinions on something you have created, let the reader know what your project is/was, and don't write "positive comments only". That's my pet hate. When looking for opinions, there are such things as constructive comments, which in the long run will help you see the errors of your ways. Also, in generalities, I like reading posts that have a good bit of substance to them, not ones by people looking to increase their post count. I also like posts which are well-written (I understand people can't spell as well or whatever) but there is people who take the mick, with comments like "dis is broke. fix for me". And finally, there's nothing more frustrating than reading someone who offends those trying to help for no reason whatsoever. You see far too many of those on here.
  21. That's me told... :$ LOL
  22. I wouldn't imagine the MCC owners doing a custom engine, however a community member might.
  23. I agree. There has been many, many issues that have come to light after the release, and only community members who have nothing to do with the game's production are fixing these problems for customers. I have helped where possible, reading codes from redux where I have never seen the full engine, but was willing to help these people, yet after these fixes are posted here on the forums, they still exist in the game code. If you advertise your product as "Out-of-the-box game with many errors", there'd be no problem. Earlier someone posted about bugs in Microsoft products etc, but these are normally released after extensive testing, after security has been breached in a one-off case. MCC has had bugs which are plain to see on first viewing, like on the day it was released, I tried to attack someone in the demo and the whole attack system was broke...this is supposedly a PvP game engine where attacking is the basics on which every game is built? So much for testing, eh? Yes, $100 is not all that much, and MCC has a lot of potential I admit, however, how many customers have bought this engine? If we are talking about the owners making a 5-figure sum off of this, then that's where the principle of the original complaint lies (I believe). Saying that, if v3 is fully tested, on everything that has been coded into the game, it has the potential to be a very nice product, but it would be nice to see this happen before release, unlike in the past.
  24. Google? Why would you do that? There's loads of generic tutorials on here for them, as well as this which is MCC specific: http://makewebgames.io/showthread.php/32642-any-version-Removal-of-1-minute-crons?highlight=timestamps A simple search at the top of the screen solves this!
  25. If it's working right for several turns then stop without any changes, then it's your host. Convert these to timestamps and you'll not have these issues.
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