
Rainbow
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Everything posted by Rainbow
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Re: FlameSpark - Test us now in BETA! No. You are at Alpha because in my eyes some preliminary code has been written, and implemented, although not a great deal of stability can be expected. I dont think you can consider yourself at BETA when most of the code has not been written nor implemented, neither is there a reasonable level of usability.
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Re: Earn More From your game - A Must Read Ironic. I was thinking of the same situation. :lol: Anyway as far as I am concerned this is very simple or it is a scam, and if you are not willing to share then I AM OUT. :-P
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Re: Earn More From your game - A Must Read Most likely I assume you would use in text advertising. They would differentiate them from normal links, and once the user rolls the mouse over the specific key word the ad will pop - ie go over a pistol and a gun broker would pop up. Should the user click on it the site owner will make some money. I would refrain from using it due to its intrusiveness. If its not that how will the code monetise the website. Will you be using monitising widgets where those services operate under some sort of PPC scheme, or operate in some way like text link ads, or maybe leverage affiliate links. Really hard to consider something like this when you give no description. Perhaps you use a service that will pay you money to run a some sort of polls on your website, so these services operate under a CPM model - I could see this work because the advertisers get the possibility to target a more specific audience and with a reduced commitment. However again, I would like to see your code first. Newsletters? Creating a conference around the website? What are you offering? It is so unclear.
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Re: My plan http://www.wampserver.com/en/ +1 :-)
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Re: My plan Well when I started out in website developing I just gave it a go and had $250 to my name to invest. However prior to that I had read alot about websites and how to get your money back from the investment. The best return on an investment from a flip by percentage was actually the one I started out with - I got a 500% profit after two years with the website. I used the money to continue building my portfolio. Since the simple laws of investment is that the more money you input the bigger is the output. The size and the potential of the game market is tremendous - wether or not PHP is a dead end language is not relevant but you cannot deny many people still play these type of games. In your case simply allowing a site to grow organically can result in significant profits, if you are prepared to wait and be dedicated - thus the budget you have would result in a healthy percentage profit. You failed to specify in what currency your budget was calculated in. I mean with $100 dollars you should be able get a decent sized host and a domain... and then just wait for the website to grow naturally. Ofcourse you will need to get users through sweat and hard work but if you really want a succesful website then you must be prepared to do so. Hope everything does work out. Although personally I would advise you to look into other investment opportunities not just an MC Code game - since here the market is limited. I find it hilarious how you can make a judgement yet yourself you havent done anything special regarding programming. I personally like MC Codes because it simply provides you with a good framework to build something upon... I mean it does lack originality and it is not coded to such a great standard however it is ignorant to say that when you are part of a predominantly an MC Community.
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Re: Toughest Developer Puzzle Ever I just clicked on it and it took me past. Finished the sequence level - http://www.codinggeekette.com/tdpe/fibo ... px?rnd=311 Ok cant do level thirteen apart from Google and Lego. I give up. :-D
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Re: Toughest Developer Puzzle Ever It seems to follow an algebra question which is pretty easy. I got 22 and it worked -b = x - 1, c = x - 1 + x, d = x - 1 + x + x, 88 = 4x. Now have to finish a sudoku grid. So be right back. Update: I just realised I dont need to finish the sudoku grid as all the numbers are from 1-9 and through trial and error going from 1 it was 9 :lol: Ok now I am stuck, there is a Nintendo remote control and I have no clue what to do. :mrgreen:
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Re: Toughest Developer Puzzle Ever This is awesome... //Enter the characters in the "Solution" box (in order) to proceed. var primes = new Array(); var primecounter = -1; var primeFlag = true; function findPrimes(){ var i = 100; for (j=2;j<=i;j++) checkPrime(j); } function checkNonInteger(newvalue){ var regexp = /(^\d\d*$)/; if(regexp.exe(newvalue)) primeFlag = false; } function checkPrime(j){ primeFlag = true; for (k=0;k<=primecounter;k++){ if ((primes[k] != "")&&(primeFlag)){ if ((j/primes[k] != 1)&&(j/primes[k] != j)){ checkNoInteger(j/primes[k]); } } } if (primeFlag){ prime[primecounter+1] = j; primecounter++; } } findPrimes(); I found the errors... regexp.exe should be regexp.exec, checkNoInteger should be checkNoInteger, prime[primecounter+1] should be primes... I typed in the solutions did not work. Then posted CNS and it worked. :-D
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Re: Illegalife and his GFX How much would it cost for that latest print? I would be interested in getting it. Contact me if you are selling.
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Anyone here certified by Zend? I will be looking to get myself certified next year. It does open a few doors. Just out of interest wondered if anyone here is. I know that Ctrl Freak and A Bertand are, or atleast thought so, anyone else? :lol:
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Re: Tactical RPG Engine I am not a big fan of strategy games and tactical games, simply because you need to think of so many combinations and then somehow implement them in your game. It is harder than you think. Well you should deffinetly make a plan as it will help you organise your project which will give a flow to what you will be programming and I suppose attract more people to this project, in this type of project you will need to be able to format your ideas in a systematic way thus a plan is needed. Have you prepared a rough draft of ideas for your engine, and what basic prinsiples the tactics will follow? If so try to arrange them in a sequence from the most important to the least important information... and ofcourse the thought behind it. I dont think anyone will look at this and be convinved without a plan I mean just as a builder uses a blueprint to ensure that a building will be structurally sound, you need a plan for yourself and for this project. Any details about how it will operate? How will compete with the other engines? And do you anticipate any potential problems? All of your potential partners will want to understand as much as possible about how this engine will work before deciding whether to back it with their time.
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Re: Converter I thought he ment an auto converter so V1 modifications to V2 modifications and vica versa. If so I dont see why that is so funny. :|
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Looking for a In House Coder (30% Rev Share From Game)
Rainbow replied to spiky1471's topic in Engine Support
Re: Looking for a In House Coder (30% Rev Share From Game) Use your common sense, you want the same equity in the game as the coder, when you dont even help to code nor do you cover the expenses. You sit on your backside waiting for money to roll in. Not going to happen. :roll: -
Kier has done so much for Vbulletin and basically programmed it in such a way that from it can deal with very heavy load, so in particular to other softwares, VB has been further optimised for large boards and this clearly shows how good he was. The best part of that was that this optimisation has not been made at the expense of sites expecting to run a smaller scale operation. Kier managed to develop the scalability, and the ability that VB gives to the admin to tune his or her installation to precisely suit a particular site's needs. Over and above the essential components of forum/thread/post/user etc., almost every feature can be adjusted, or even turned off completely, in order to provide a fast and responsive experience for visitors to the site. He worked for VB for almost a decade I believe. When Kier wasnt part of vBulletin it was designed essentially to be UBB running with PHP and MySQL however Kier opted for Perl and flat-file storage. I think this may alert people, since Kier in my opinion was the main man behind VB, I spoke to him a couple of times and he was very nice. I really hoped he would of stayed with Jelsoft for longer. Also I was always a VB fan but I think this signals a very good opportunity for IPB to start taking some domination... Will be interesting to see if anyone can actually replace Kier and the other staff that left. Thoughts?
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Re: Viewing codes hack http://www.htmlguardian.org/help_main.html Dude I dont see how admitting to being eighteen and acting like an infant helps the situation. Just makes you look even more foolish.
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Re: Hacking Wow!, Just things Of "Well you must be an idiot to leave easy exploits to give people staff access/ server information etc" , You know, Some people are beginning to code, And not have learned the full exploits, etc etc. Everyone is not like you, There ARE some new coders that put alot of effort into thier games, and they are decent, Just not secure. So therefore, People like you go off and ruin there chances to being what they want. There are many pure maintenance releases for providing bugfixes and stability updates for the engine and many other utilities and services, all these releases focus on improving the stability of the engine, being security and bug related. Everyone should be encouraged to use such materials provided - and if you dont then well you are an idiot, simple as. If you are begining to code then refrain yourself from launching a game. You talk about these coders as they would be professionals yet they cannot even secure the simplest of things. Just because they can edit the background to a game does not mean they are programmers. It is not about the effort, sure enthusiasm is good but if you really have any brains you would focus your energy on reading PHP, MySQL and Server Configuration books, tutorials and play around with scripts. If you are to launch a game while you are on a learning experience sort of thing, then it will fail, and then the sooner the better, it just stops people from wasting their time on a dead cause - and in this case I encourage these "hackers". Also your statement just contradicts itself, decent games but just not secure, it just doesnt fit in a sentence. What about people like me? People who speak the truth and their own mind. You have no idea how hard I worked to acheive what I acheived and to reach to my standard that I think is pretty good. I read many books, many tutorials, played around with many scripts - excluding MC Codes. I have wasted months on learning and still I havent launched a game because I dont feel I am good enough to do so. People like me do not ruin any chances, so dont insult me by talking bullcrap, all I done was point out how foolish you looked when you made such a statement and you cant stand to be proven wrong. As I mentioned over and over again... I love hackers to hack my game and I would prefer them to just do it as then I can restore everything to a secure state, now I guess the problem here is that these "coders" you speak off havent got an idea of what to do in such case. That is not true. I have paid for my license. Again not strictly true. I am sure there are a few people capeable of such an act but the obvious part is that firstly most of the people whom acquire this ability have common sense and descency not to do it for the wrong reasons, and secondly if they are to do it they would target something bigger. The latter statement - well it doesnt really make sense, you can only run a game if you had one before? Well someone had to start without experience, and thats fine, aslong as you worked your ass of to learn something and actually done something. But all in all I agree with your points. You misintepret the fact that they are not classified as a programmer if they cannot even use simple commands to secure a script. Decent is someone who knows the basics in PHP and probably someone who has had 1-2 years experience, everyone else would be classed as beginners simply because they are still learning. If they cannot secure a game they should hire a coder simple as - if they recieve money from donations then why should it go to them if they havent done anything. If they do not understand it they should learn simple as. Patience is key and it is obvious they are in it for the quick buck if within 4-5 months they release a game. Yes it is helping them, if someone exploits, you know where the problem is and you look over the code and find it, then follow that up with fixing it - I guess the problem there is that these "coders" cannot do that because they havent got an idea of where to start. I recieve 4-5 mails per day on the forums I am on in total - which isnt a large amount but a substanial one - mails of asking for help security wise, most of the time I reply, and I never give a definite answer. I tell them what to do, if they understand then it means they are qualified to run a site, if they dont I ignore them. I assume you ment we would not laugh? Well I do not have a game as of yet, even though I have many years of experience in programming, simply because I dont feel I have the credentials, however I ran a few websites and yes I would be ecstatic if you hacked me, because then I can fix the problem. Anyway on the server front you are alright, so aslong as you have backups there wont be a major problem. My point is that these people you refer to should get up from their asses and learn rather than winge and whine about it. Just like everyone else. Gracias.
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Re: Hacking Well hackers hack into systems, the same way other criminals get into households and steal other peoples belongings - it is a crime, although with a scale of a basic MC game most of the time it may not be worth pursuing. I suppose sometimes these so called hackers try to get codes and encoded information, to get something out of it financially, but here - on this community, people just do it for the kicks, and ofcourse do it because they can and want to show off, the same way that kids spray paint other peoples property, they do it so they can boast how good they are, and kind of boast about it that essentially "wear" it as a badge of glory. It depends on the websites you run at the end of the day, if some bothers to try and find an vulnerability - which would be very rare - on my site then I would simply take legal action and report them to their ISP, and considering most "hackers" here are kids they probably dont even hack through a proxy and take their actions directly through their IP. My poiny is if someone exploits a website of mine I would be taking them to court even if it would involve a whole lot of time and money but ofcourse it is only if your website is big and the hacker caused substantial damage. Well you must be an idiot to leave easy exploits to give people staff access/ server information etc... to totally ruin your game. And I personally encourage these hackers to come out and do it then atleast I know what the exploit is and I can fix it.
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Re: Tips to owning a game Uhhm how does that work? :| As for the other issue, noone that has powers to read logs - mail, cash transfers, the power to ban people should play the game. It is simply unfair, and most staff of small games will hold a grudge plus when playing if they read mail logs, which is their duty it will affect their own game play, so its simply unfair. Sorry for the rubbish paragraph but I typed it really quickly as I am really busy right now, just my two cents. :lol:
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Looking to buy a full layout & register & login
Rainbow replied to Strats's topic in Paid Modifications
Re: Looking to buy a full layout & register & login Dont use the WWE logo of "W" in your banner as for whatever purpose you use it for without their permission it will violate the copyright and you will be liable for copyright infringement and probably get shut down in seconds or if you are more succesful as a game get a hefty fine, as when you pay the liability for copyright infringement you will pay for whatever procedures involved - i.e if they hired an expensive lawyear you will cover the expenses. I do not think its worth risking it as such even though you may not get tracked down just send an e-mail to the wwe permission department as they should reply to you as they have staff checking their inbox and replying to queries daily... It is worth a try - Email: [email protected] -
Re: How good CronWerks/Cronus is He was never a moderator of CE... He is and was only the moderator to his own section - CronWerks and will continue to be Moderator there until the section remains on CE. To be honest the only humorous thing I see in this thread is people trying to test his credentials, he has proven himself and most of his "flamers" bar a few have not. :|
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Re: How good CronWerks/Cronus is Well Programmers that distribute mods on here need to think about how to remain transparent externally, specifically, to consumers. Lithium has every right in response to the written correspondence to raise points of worry and thus those comments should not neccessarily be deleted. I mean consumers want answers, and they want to feel informed, I suppose alot of the people here are quite naive to the extent that they will follow through a purchase without knowing all the facts - and in my opinion Lithium was right to raise the points of argument but maybe not in the way he did. Although I see where Cronus is coming from too as these arguments within a thread can destroy chances of developing meaningful relationships between the seller and the buyer aswell as ofcourse denying a potential sale. In my opinion Cronus should of allowed the points to be raised aslong as they were contstructive and clearly were not malicious attempts and allow for passers by to put comments out there, and let the conversations evolve, I am pretty sure Cronus is not afraid to lead the conversation, so if he nudged it in the right direction, and bring it back on topic when necessary, it maybe would not of resolved into this argument. I mean on Cronus' part the communication needs to have honesty, respect, transparency to the people that might buy it and maybe Lithium was right to raise those points. Nevertheless slightly off topic it was quite obvious the modification was not working for all telecom suppliers but it was obvious from the price and it still is worth the money - I mean these days you can find $10 on the floor, it means so big significance. Anyway I think the modification was great, although I would of liked to see a discussion rather than an argument when both parties raised and replied to valid points. Glad it is sorted now, we dont need the tension. :roll:
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Re: [mccode v2] Player Card ($8) The best modifications are often the most simple ones and this modification is not overly complex to offer a negative impression to the target audience, nor is it too simple for everyone to do it themselfs not wasting their time. I have one query though, who done the design on the current one? I would really consider buying it if you guys provide a few basic designs with .PSD extensions so we could alter them in the way we want. Anyway totally worth the $8. Awesome mod from Killah and Blue, you rawk. :lol: PS: Blue, do keep in mind that this post is short just for you. :-D
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[MCCODES V2] Money, Crystal and stats cap help...
Rainbow replied to dmkmonkey's topic in Game Support
Re: [MCCODES V2] Money, Crystal and stats cap help... Depends on what you want to do, remove the cap, or change it? As for the answer firstly consider the files you will need to alter, they are the ones that are associated and directly related to money editing, such as the bank and cyberbank files you would need to find the int and change it to float. Then there is the matter of going through and editing the database tables, so in the table "users" you would change the money, bank money and crystals to bigint (20) as this will allow all of them to go above 2 billion. If you have more queries and actually be specific on what you need doing then PM me and I am more than happy to help you out, but your question is pretty vague. Also the search function is working fine. :lol: -
Re: What would you do with $100,000,000? Is it just me that gets dirty thoughts from this? :-D Honestly, this topic brings out the worst in me. :lol: