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ST-Mike

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Everything posted by ST-Mike

  1. Re: Basic Ajax is easy Well one of the best tips I've ever read, and learnt myself, about AJAX is to only use it where it can actually improve the interface - do something good for the website. For example when I first learnt about Javascript 10 years ago or so, I had flying effects all over my page... then just a couple of years ago when I learnt about AJAX I had it in place everywhere - but for no real significant reason. Now I tend to use it only in "required" places, not many places where it could easily be replaced with one-way content. Another tip of mine would be to take care of the none-Javascript clients. I know people who have plugins in their browser which disables any Javascript by default without explicity accepting a domain or address to enable Javascript. At bare minimum have a warning message, but in some cases it is possible to recreate simple effects that your Javascript carries out via other methods.. perhaps letting the user you know that if they enable Javascript there will be more functionality. Basically what we're looking at is in the <noscript> tag which many tend to forget when developing smaller websites. A third tip would "simply" be security. Always think about the security of your scripts.. For example, I noticed the chatroom at an MMORPG (prisonstruggle.com) the other day was insecure.. because of badly written AJAX communication - between the Javascript and backend powered by PHP. Basically, the PHP script was firstly not checking for authentication, this meant if you were not logged in or banned, you could still post to chat. The worst part of this setup? The user ID to post as into the chat was sent from the Javascript to the PHP. There was some sort of "security" key at the start, which was always the same, followed by the users ID number. So, that was that.. you could post into chat as any user you wanted to without even having an account. Sure, this is only the chatroom, but what if the game developers chose to use AJAX technology at other features? Alot of insecurity due to poor development! Well done to prisonstruggle.com for since fixing this problem, but it's a perfect example of insecurity when developing AJAX applications. Anyway, use it in the right place and AJAX can be great :)
  2. Re: [V2]Items table Excuse me??!
  3. Re: [sHOWCASE] Criminal Force - Free online MMORPG: Police Force vs. Crime Force Thanks for the kind comments guys.   At the moment the differences between the two forces are minimal. Basically they're the same features with different stories/wording to them, the police activities are generally quite sketchy/crooked ones. As the game progresses in the next few weeks, more features will appear which are really different for each force - such as the multiple person / group activities. We call them activities by the way so that players from different forces don't get confused, each can be referred to by a number shown next to it in the menu for simplicity :) (they have different names for people on different forces)
  4. Re: [V2]Items table I don't think it's too much to ask, after all if you're using the same script you can share a few objects.. :mrgreen:
  5. Re: MCCode v3 Well I'm actually new to this entire thing of selling scripts for text based games, I didn't even know so many people were interested.. anyhow, I would guess the cost shouldn't change much at all on a product, perhaps it would start slightly higher and then the price would be dropped on future sales..
  6. Title: Criminal Force Site URL: http://www.criminalforce.net Site Description: This is a brand new MMORPG which is in public development, players take the role of either a criminal or a police officer. You are in New York, USA and are competing the other force but also all individual players. The levelling system here is slightly different from other websites in that you can actually lose level, this is partly because in this game there is no "killing" or other permanent loss of accounts via game features. We invite anybody to join up and help test out, following along the development this month. I've noticed that alot of people here seem to use open source scripts or other paid scripts, I don't think it is of huge significance but this website is not based on existing source code. As described at the website...   I hope people sign up to give it a go, perhaps stick around during the public development. The game is not being reset or anything, you are welcome to begin normal play now but there is much more to come and I can't promise things will stick as they are now, everything and anything is subject to change :-P [your account on the other hand, will stick around along with its statistics] Thanks for reading.
  7. Re: attack bug. So, are you going to share what the issue was and how it was resolved for future views of the topic to learn from?! :roll:
  8. Re: When is it time... I would probably say it's time to move when your host informs you that you're using too many resources! Before then you shouldn't find a reason to move I don't think, other than the host itself not being great.. i.e. if your site is lagging but they haven't raised any issues with you regarding your site imparticular, I would look at moving elsewhere. Somebody mentioned purchasing an alternative .net domain for testing purposes, you should be fine testing using IP Address to access the website or if you like add an A record to your DNS zone for the domain so that you can access via hostname.. But yah, you will know when your host lets you know.. but then again it isn't a great idea to just sit and wait until it happens.. a good webhost shouldn't really just cut your website off though, they should notice a trend in resource usage and inform you, asking what action you would like to take etc.
  9. Re: Phone Billing Old topic, but I'll make a reply. We use phone billing, yes the fees are high but as you earn more revenue via the phone/sms billing most providers will lower the costs ever so lightly. Either way it's a goldmine for processing payments. If you wish people to use alternative methods as a priority you could use different pricing schemes and so on, we do have all prices the same though regardless of methods for online MMORPG's because we don't wish to disadvantage different players just because they cannot use another method... The provider we use is Daopay, they've had a couple of bumps but have been good for a few years now.. I can't say the costs are too good, they do charge quite a bit but like you've said this is common with all sms/telephone micropayment providers. Currently we're looking to move to SMSKambi for SMS payments, and still looking into what different telephone providers are available who can offer a full API. Zaypay.com may also be one to check out.. an up and comer! Mike
  10. Re: How much is your site worth Oh come on... I wish people wouldn't release these websites! No doubt some people believe the values given are correct, when in fact as I'm sure many people are aware, it is complete rubbish! This website doesn't know the exact sort of traffic coming through to our websites nor does it know what sales are being made and to who :-o
  11. Re: $10 Discount for CE Members This may seem a little controversial, especially as my first post here, but how come you're just selling this script (flooding the "market") when you could be making that amount of cash for yourself? I always have to question this sort of thing, if owning the product is so great and potentially very profitable then why are you not doing so yourself - surely it would be best to keep your scripts to yourself and maximize your profit with these website scripts? Don't tear me apart for this post please, it's just a question - I'm not complaining or trying to cause arguments etc :-P
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