peterisgb Posted February 27 Posted February 27 Ok, So I've been working away hard on my new game and i think its ready for Alpha Release and Public Testing. You can get to my new game 2 ways. 1. Head to peterisgb.com and click on RailSimAlpha, Last Link on the Desktop. 2. Head direct. trainsim.peterisgb.com Registrion is Free and Free to play. No Email Required, No Confirm Email, Just Sign up and play. What is it? Well its a train sim.. Isn't there already hundreds? Well yes, but this is My take on it. I havent played any others so there has been no outside influence. I know that there are still loads of stations to add but i have to do it manually so i am slowly adding more stations everyday to complete the map. So more stations will come. Here are some screenshots. Feedback, Ideas etc are VERY welcome. 1 Quote
peterisgb Posted February 28 Author Posted February 28 17 hours ago, rockwood said: wow You should join up. Give a go. I really do want and need feedback. Thanks Quote
peterisgb Posted March 1 Author Posted March 1 (edited) 15 hours ago, rockwood said: i am there already Hmmm, Strange. I don't see you in the db or ingame :S I see me, and my friend. Are you getting any errors? EDIT: I see now. You joined the desktop website. That login system is for the desktop only to sync desktops across devices. Hit up http://trainsim.peterisgb.com In other news, All Stations on Ireland are now done, Satellite view added Edited March 1 by peterisgb Quote
peterisgb Posted March 5 Author Posted March 5 Change Log: Console tables fixed “Disruption” column no longer shows speed (shows disruption state instead) Train speed shows 0 when the train is stopped at a station Finance window added to top nav Ledger moved into Finance Bank/loan system moved into Finance (cleaner layout) Added Balance graph (last 12 hours) (X=time, Y=balance) Ledger tab removed (replaced by Finance) Help updated to match Finance + moved items ~5× more contracts available (more offers + more variety) More contract “line types” / objectives (broader mix) More realistic station choices Contract station picking now uses your stations lat/lon so routes don’t zig-zag across the map Intermediate stops are chosen along the corridor and ordered sensibly Passenger demand layer added Heat overlay showing demand intensity Optional demand flows overlay (corridors) Layer toggles added in the map controls/settings Major Events system added MAJOR + local events Events affect demand (and show up clearly in UI) Events are surfaced in the Overview and Newspaper Help + Newspaper updated to explain/announce these systems Finance chart improved Chart changed from 12 hours → 1 week Uses 6-hour buckets (cleaner, readable trend) Station click info upgraded Added Population / Demand / Waiting block in the station view Added “popular corridors” style demand hints Station timetable list expanded Timetable rows increased from 5 → 15 Station view redesigned Demand overlay colours/opacity adjusted to be more visible Improved station close handling (ESC + safer binding) Still had edge cases (which led to the next change) Station upgrades made fast / instant No full state refresh on every upgrade UI updates in-place (cash + upgrade state + metrics) so it feels responsive Quote
peterisgb Posted Wednesday at 12:23 PM Author Posted Wednesday at 12:23 PM Latest Updates Multiplayer improvements Major work on multiplayer stability Better handling of joined multiplayer companies Reduced cases where MP games could reset, desync, or behave unpredictably Improved session handling when switching between single-player and multiplayer Players now return more cleanly when leaving MP or when an MP session ends Better background syncing so multiplayer games behave more consistently for everyone in the session Franchise improvements Added franchise region borders to the map Improved franchise ownership handling in multiplayer Fixed cases where franchise areas or franchise-related state could remain stuck after resets or session changes General cleanup of the franchise system so it behaves more reliably across longer MP sessions Player activity tracking Added Last Action tracking in multiplayer Player lists now make it easier to see who is active and who may be idle Improved visibility of player activity during MP games Routes, trains and multiplayer visibility Fixed issues where another player’s routes could disappear Improved how shared routes and trains are updated in multiplayer Better handling of trains that are active in MP, including cases where they were running but not updating correctly Reduced desync issues where one player could see something different from another Station boards and timetable improvements Fixed multiplayer station-window issues where trains were stopping at stations but the timetable appeared empty Other players’ trains now appear more reliably in station timetables Improved how multiplayer trains are shown so it is easier to tell whose train is whose General cleanup of station board behaviour in multiplayer Train movement improvements Reduced some of the jumpiness caused by timing and update issues Improved movement consistency so trains behave more smoothly during play Better simulation catch-up handling in multiplayer so active services keep progressing properly Single-player and multiplayer separation Cleaned up the MP interface so it is clearer when you are in: Single-player Multiplayer Improved the flow when moving between SP and MP Better refresh behaviour when changing mode so the wrong state is less likely to carry over Heatmap and demand improvements Improved heatmap and demand overlay handling Better separation between SP and MP demand data Reduced cases where the wrong cached demand view could appear after switching modes Heatmaps now refresh more cleanly when moving between game modes Map improvements Removed the infinite repeating world The map no longer endlessly repeats beyond the valid play area Cleaned up the outer map edges so out-of-range areas look much better Improved the overall presentation of the map when zooming and panning near the edges General gameplay cleanup Better cleanup of session state after resets and mode changes Improved long-session reliability in multiplayer General fixes across routes, trains, session handling, and shared game state Quote
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