Script47 Posted March 27, 2014 Posted March 27, 2014 How do you guys run your games? So what's the cash flow like, does each player have loads of is it harder to get cash? Quote
john. Posted March 27, 2014 Posted March 27, 2014 It was higher than expected, however we didn't put that much effort early on balancing and playing on the economy, we are still in Beta and it's a work in progress for the final release (and restart). Playing with the number is always fun; but it's hard to get it right imo. Quote
Script47 Posted March 27, 2014 Author Posted March 27, 2014 It was higher than expected, however we didn't put that much effort early on balancing and playing on the economy, we are still in Beta and it's a work in progress for the final release (and restart). Playing with the number is always fun; but it's hard to get it right imo. I think we could look at it two ways, if a game has so easy for players to get money, people who are lazy might pay it more as it's not so hard, however players who want a challenge won't play and vice versa. But yes like you said, to find the balance is quite hard. Quote
HazardBoy Posted March 31, 2014 Posted March 31, 2014 I spent money on browser games before and that's why I think it's possible to make money with browser games. Plus companies like EA stepped in this area so there must be money. Quote
gamble Posted April 1, 2014 Posted April 1, 2014 I spent money on browser games before and that's why I think it's possible to make money with browser games. Plus companies like EA stepped in this area so there must be money. That literally has nothing to do with this topic... Quote
HazardBoy Posted April 1, 2014 Posted April 1, 2014 (edited) It may be a little off topic but it does have to do with deflation. For big competitors Like EA browser games purchasing power grows and thus makes start-ups hard to reach audience. Also proof that Inflation is not as people buy virtual stuff. Edited April 1, 2014 by HazardBoy Quote
Script47 Posted April 5, 2014 Author Posted April 5, 2014 It may be a little off topic but it does have to do with deflation. For big competitors Like EA browser games purchasing power grows and thus makes start-ups hard to reach audience. Also proof that Inflation is not as people buy virtual stuff. I think you've misunderstood the thread, I meant in-game inflation, so people having lots of in-game currency or people not having that much. Quote
Script47 Posted April 5, 2014 Author Posted April 5, 2014 Indeed. Sorry No need to apologize, we all make mistakes. ;) Quote
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