Guest Posted June 24, 2013 Share Posted June 24, 2013 Hey, Just wanting peoples opinions on the matter, do you prefer time based, so you can commit actions after every x seconds/minutes or will based like MCC how it regenerates after a while and you can recommit the actions then? Quote Link to comment Share on other sites More sharing options...
Djkanna Posted June 24, 2013 Share Posted June 24, 2013 It depends on the action, I prefer a combination of both. Things that would require a stat to complete, say training your character it makes perfect sense to use it as a stat based action that the stat regenerates after a while. Then you have lets say a job within the game, this really should be a time based action, you go to your job once a day, you wait till the next day before going again. Then there is things like crimes, which in my opinion should be a mixture of both, committing a crime should deduce some regenerative stat, but also should have a cooldown period before being able to commit another crime. So yeah it probably depends on the action, having everything rely solely on a regenerative stat, or having everything rely solely on time doesn't make sense logically to me. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 24, 2013 Share Posted June 24, 2013 Cheers for your input DJ :) Quote Link to comment Share on other sites More sharing options...
Aventro Posted June 24, 2013 Share Posted June 24, 2013 I agree. The most important thing is that it's exponential. Being in level 20 shouldn't be as being in level one. And remember, waiting sucks. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 24, 2013 Share Posted June 24, 2013 I agree. The most important thing is that it's exponential. Being in level 20 shouldn't be as being in level one. And remember, waiting sucks. Care to elaborate a little more? On the level 20 mention? Quote Link to comment Share on other sites More sharing options...
Dominion Posted June 24, 2013 Share Posted June 24, 2013 As long as it makes sense within the context of the game itself I don't have a preference. If we're talking about your upcoming engine (and I assume it's what you're asking about?) then you should have the framework as open as possible so you can adopt either system. If you want something by default already installed a mixed system would be best as DJK said. It would give the developer the option to use one (time it, and maybe require x stat to make a move) or none. You have to be careful to ensure whatever you put in place isn't genre specific. Quote Link to comment Share on other sites More sharing options...
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