orsino Posted January 18, 2013 Share Posted January 18, 2013 my combat is working but does not take any AP and that is sinds i updated the module yesterday to translate the AP. Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted January 18, 2013 Share Posted January 18, 2013 No bug I believe. Simply put YOU will have to modify it to fit your needs. Quote Link to comment Share on other sites More sharing options...
orsino Posted January 18, 2013 Author Share Posted January 18, 2013 (edited) ok will try and answer if it works the weird thing is i only changed ap in Action Points with the text editor ( not in database ) so normally this should work Edited January 18, 2013 by orsino update Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted January 18, 2013 Share Posted January 18, 2013 The combat doesn't always (or even don't remember if it actually do) reduce the AP. So I can't say it's a bug yet, would have to check back my code and see that some piece is not executed. Quote Link to comment Share on other sites More sharing options...
orsino Posted January 18, 2013 Author Share Posted January 18, 2013 i don't use the combat for npc combat i only use to attack other players maybe theres the problem ( combat is NOT disabled) Quote Link to comment Share on other sites More sharing options...
a_bertrand Posted January 18, 2013 Share Posted January 18, 2013 Then there is certainly no AP removal... as this part needs to be tweaked by your own. All depends on the rules you want to have ;) Quote Link to comment Share on other sites More sharing options...
orsino Posted January 18, 2013 Author Share Posted January 18, 2013 oh ok thx for the info Quote Link to comment Share on other sites More sharing options...
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