seanybob Posted August 21, 2007 Share Posted August 21, 2007 For a demo, check out http://galacticcrusade.com (click explore -> texas hold 'em) user-test pass-test (NOT FULLY COMPLETED YET) Currently, I just finished the scoring system. It has taken me about a week to get the scoring system setup, getting rid of all the bugs. Now, I have a few options about where to take this. 1)I can set it up so users can play each other, meeting up in different rooms, with the board being updated every 20 seconds or so (or could set up some ajax for it) 2)I can set it up so individual players play the computer It would follow all the rules of a standard texas hold em game. Prices? For the finished product, the price for scenario 2 (player v. comp) would be around 75 bucks, while scenario 1 (player v. player) would be around $125 Think prices are unreasonable? I encourage you to try coding it yourself. This project has taken up about 1300 lines of code so far, with another several hundred to go. My code is as efficient as I can make it, while still ensuring no bugs can be abused and maintaining neatness of coding (such as indenting, etc). I'm posting this mod before it's finished on CE in order to get input on what direction you think I should take this mod, as well as inviting people to poke around and try to find bugs if they wish. God bless, Seanybob Quote Link to comment Share on other sites More sharing options...
-Matt- Posted August 21, 2007 Share Posted August 21, 2007 Re: Texas Hold 'Em Mod sounds cool :-o Quote Link to comment Share on other sites More sharing options...
UCC Posted August 22, 2007 Share Posted August 22, 2007 Re: Texas Hold 'Em Mod I am definately interested in this mod as I know it is a big undertaking to program. I would even consider paying those prices. One thing I dont like about the test version is that the game goes so quick. There is no betting after each card or whatnot, the hole game finishes in a matter of a second. But this is a complex game so I dont know how one would do the AI involved in determining what the computer may bet or not bet against a player. I definately think player-v-player might be the best route as then you dont have to worry about AI. I think, however, you would need to give each player enough time to respond and would have to have stated rules if the person does not respond in said amount of time. Having perhaps 4 people on a table would be awesome. To be honest, I almost think player-v-player is worth more than player-v-computer. Especially the way it is now. Unless you're going to program card-by-card computer AI, it's no more than a random game of chance. Definately need to find a way to make it a skill based game, at least so much as you can with a card game. This looks funny: Computer's best hand: Pair of 14 Quote Link to comment Share on other sites More sharing options...
seanybob Posted August 22, 2007 Author Share Posted August 22, 2007 Re: Texas Hold 'Em Mod I am definately interested in this mod as I know it is a big undertaking to program. I would even consider paying those prices. One thing I dont like about the test version is that the game goes so quick. There is no betting after each card or whatnot, the hole game finishes in a matter of a second. But this is a complex game so I dont know how one would do the AI involved in determining what the computer may bet or not bet against a player. I definately think player-v-player might be the best route as then you dont have to worry about AI. I think, however, you would need to give each player enough time to respond and would have to have stated rules if the person does not respond in said amount of time. Having perhaps 4 people on a table would be awesome. To be honest, I almost think player-v-player is worth more than player-v-computer. Especially the way it is now. Unless you're going to program card-by-card computer AI, it's no more than a random game of chance. Definately need to find a way to make it a skill based game, at least so much as you can with a card game. This looks funny: Computer's best hand: Pair of 14 The test version is mainly just showing that the scoring method is working right now. I decided to go ahead and make both versions. The player vs. computer one will probably take a lil bit longer (as you said, I have to program the AI controls so it is a game of skill rather than change). My immediate project will be the player vs. player. There will be the betting rounds before the flop, after the flop, after the turn, and after the river. There will be multiple tables set up, with different stats for each table (as a user defines). Players at a table (currently max of 7, number can be changed though) play the game, each has a max of 30 seconds for their turn (although the user can change this setting when creating a table). If they don't do something within those 30 seconds, they fold. When logged in, go to this page http://www.seanybob.net/rc/playpoker.php you will see a bit more about how the layout will be (I'll be cleaning that up tho, that's just for testing) To check out the area where you create rooms and such, go here while logged in http://www.seanybob.net/rc/pokerroom.php I'm moving some stuff around, and adding more and more safeguards, but it's coming together :) Quote Link to comment Share on other sites More sharing options...
YoungGold Posted August 22, 2007 Share Posted August 22, 2007 Re: Texas Hold 'Em Mod sounds great. and if i was you i would maybe add a little file telling people how to play. Quote Link to comment Share on other sites More sharing options...
$$ ?????? $$ Posted August 22, 2007 Share Posted August 22, 2007 Re: Texas Hold 'Em Mod basically instructions :lol: Quote Link to comment Share on other sites More sharing options...
seanybob Posted August 22, 2007 Author Share Posted August 22, 2007 Re: Texas Hold 'Em Mod mmk, will do Quote Link to comment Share on other sites More sharing options...
YoungGold Posted August 22, 2007 Share Posted August 22, 2007 Re: Texas Hold 'Em Mod lol i know it sounds dumb but its for the people who dont know how to play. Quote Link to comment Share on other sites More sharing options...
oxidati0n Posted August 22, 2007 Share Posted August 22, 2007 Re: Texas Hold 'Em Mod For a demo, check out http://galacticcrusade.com (click explore -> texas hold 'em) user-test pass-test (NOT FULLY COMPLETED YET) Currently, I just finished the scoring system. It has taken me about a week to get the scoring system setup, getting rid of all the bugs. Now, I have a few options about where to take this. 1)I can set it up so users can play each other, meeting up in different rooms, with the board being updated every 20 seconds or so (or could set up some ajax for it) 2)I can set it up so individual players play the computer It would follow all the rules of a standard texas hold em game. Prices? For the finished product, the price for scenario 2 (player v. comp) would be around 75 bucks, while scenario 1 (player v. player) would be around $125 Think prices are unreasonable? I encourage you to try coding it yourself. This project has taken up about 1300 lines of code so far, with another several hundred to go. My code is as efficient as I can make it, while still ensuring no bugs can be abused and maintaining neatness of coding (such as indenting, etc). I'm posting this mod before it's finished on CE in order to get input on what direction you think I should take this mod, as well as inviting people to poke around and try to find bugs if they wish. God bless, Seanybob Very very very nice.. I may even consider purchasing this.. It could be a long thing to code.. plus all the aspect and potential this has.. You need to explain it more.. Does it blend with PHP 5 functions? How many tables does it use up? What mccode version is it for? How long is a poker room open for? Quote Link to comment Share on other sites More sharing options...
seanybob Posted August 22, 2007 Author Share Posted August 22, 2007 Re: Texas Hold 'Em Mod Very very very nice.. I may even consider purchasing this.. It could be a long thing to code.. plus all the aspect and potential this has.. You need to explain it more.. Does it blend with PHP 5 functions? How many tables does it use up? What mccode version is it for? How long is a poker room open for? 1) Could you rephrase the question? A bit confused as to what you're asking... 2) Currently it is using 4 tables in the DB. I could easily narrow it down to 2-3, however I'll be doing some more testing on it, see what takes up less resources. 3) Coding it in v2. Easily converted to v1. 4) That's the portion I'm coding right now... open to ideas. I'm thinking keeping the poker rooms open as long as there is someone in the room, but having a cron running (or perhaps a timestamp comparison) that deletes rooms that haven't had any activity in the past hour or so. I could make that customizable if you wish. Quote Link to comment Share on other sites More sharing options...
oxidati0n Posted August 22, 2007 Share Posted August 22, 2007 Re: Texas Hold 'Em Mod Very very very nice.. I may even consider purchasing this.. It could be a long thing to code.. plus all the aspect and potential this has.. You need to explain it more.. Does it blend with PHP 5 functions? How many tables does it use up? What mccode version is it for? How long is a poker room open for? 1) Could you rephrase the question? A bit confused as to what you're asking... 2) Currently it is using 4 tables in the DB. I could easily narrow it down to 2-3, however I'll be doing some more testing on it, see what takes up less resources. 3) Coding it in v2. Easily converted to v1. 4) That's the portion I'm coding right now... open to ideas. I'm thinking keeping the poker rooms open as long as there is someone in the room, but having a cron running (or perhaps a timestamp comparison) that deletes rooms that haven't had any activity in the past hour or so. I could make that customizable if you wish. Ooh.. How about if the room has 1 person online and hes offline $time = time(); $laston = $r['laston']; //When I was last online XD if($laston > time()-15*65) { echo "I'm online !"; } else { echo "I'm NOT online !"; } ..Timestamp is the easy way.. but then again it could help in some ways.. As timestamp is a server time and server times are always different (dependant on who you host with) UK, Canadian, Austrailian, US servers etc. Quote Link to comment Share on other sites More sharing options...
elessar Posted August 26, 2007 Share Posted August 26, 2007 Re: Texas Hold 'Em Mod Very nice! i attempted to code 5 card draw one time didnt succeed though Quote Link to comment Share on other sites More sharing options...
seanybob Posted August 26, 2007 Author Share Posted August 26, 2007 Re: Texas Hold 'Em Mod So just an update, this mod is about 75-80% done. Should be finished within the next few days Quote Link to comment Share on other sites More sharing options...
seanybob Posted September 1, 2007 Author Share Posted September 1, 2007 Re: Texas Hold 'Em Mod For any wondering, this mod is still under development. I decided to pull all the stops; I'm making the playing field in ajax, to avoid annoying refreshes... I'll post an announcement when it's done. :) Quote Link to comment Share on other sites More sharing options...
Savager Posted September 2, 2007 Share Posted September 2, 2007 Re: Texas Hold 'Em Mod i tried that texasholdem took me forever, got all the stuff down so it works but was to much of a begginer coder and failed, so im going to try it once more. as a intermidiate hehe :mrgreen: Quote Link to comment Share on other sites More sharing options...
stryker Posted September 2, 2007 Share Posted September 2, 2007 Re: Texas Hold 'Em Mod i been working on a php/ajax powered texas holdem script since july.....only got the core junk done Quote Link to comment Share on other sites More sharing options...
oxidati0n Posted September 6, 2007 Share Posted September 6, 2007 Re: Texas Hold 'Em Mod i been working on a php/ajax powered texas holdem script since july.....only got the core junk done Texas hold em is generally a hard mod to code, Especially with all the details required. I think seanybob has reasonably priced it and would make a game fly up in attraction in no time. :wink: Quote Link to comment Share on other sites More sharing options...
Doki` Posted September 21, 2007 Share Posted September 21, 2007 Re: Texas Hold 'Em Mod Looking for an update on this mod... Thanks in advance.. Quote Link to comment Share on other sites More sharing options...
seanybob Posted September 21, 2007 Author Share Posted September 21, 2007 Re: Texas Hold 'Em Mod Looking for an update on this mod... Thanks in advance.. still coming along. I've finished most of the gameplay, have a few touchups, then gonna spend a day or two optimizing everything as best I can. I'd say (rough idea) 2 more weeks till release. Yes, it's taken quite awhile... but once you see this mod in it's completed form, you'll see why it took so long :D Quote Link to comment Share on other sites More sharing options...
Satans_Pimp Posted November 22, 2007 Share Posted November 22, 2007 Re: Texas Hold 'Em Mod so how are things comming along¿ Quote Link to comment Share on other sites More sharing options...
oxidati0n Posted November 22, 2007 Share Posted November 22, 2007 Re: Texas Hold 'Em Mod so how are things comming along¿ Seanybob has started a PTC site called AdverBux. He is too busy with that. He won't finish this mod more than likely. Quote Link to comment Share on other sites More sharing options...
Vorlen Posted January 30, 2008 Share Posted January 30, 2008 Re: Texas Hold 'Em Mod Aww that sucks... Seany, [email protected] contact me when you get a minute. Got something to talk to you about. :D Quote Link to comment Share on other sites More sharing options...
Silver Posted January 30, 2008 Share Posted January 30, 2008 Re: Texas Hold 'Em Mod This is an old post but I will be looking for this mod at some stage Drop me a PM or email seany :) [email protected] Quote Link to comment Share on other sites More sharing options...
seanybob Posted January 30, 2008 Author Share Posted January 30, 2008 Re: Texas Hold 'Em Mod Thanks for replying up there oxi ;) Adverbux does have me swamped. I do plan on eventionally finishing this mod, as it is about 70-80% done, but I'm not sure if I'd release it to the public. There will be occassional bugs, and many people will have trouble following the directions to install it, etc, etc. If I did release it, it would be without support (at least not much). But anyway... Quote Link to comment Share on other sites More sharing options...
Silver Posted January 30, 2008 Share Posted January 30, 2008 Re: Texas Hold 'Em Mod Well i'll buy it once you completed it and give it ago :) ...if you decide to sell that is Quote Link to comment Share on other sites More sharing options...
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