be-the-hero.net Posted September 20, 2012 Share Posted September 20, 2012 (edited) Hi, I presented here a small game prototype a while back: http://be-the-hero.net It's nowhere at the moment but I'd like to bring it to the next level once I get time. The thing is, I don't know exactly "how" it'll be and I'd like some feedback from you of what you think would be good, bad, or what you would do. 1) classes Is it a good idea to select a class when you start? ...or should you all start as "adventurer" and pick-up new abilities along the way? 2) abilities How should they work? My idea was to use dice rolls, when rolling above a certain threshold (difficulty), you succeed, else, you fail the task. I've basically got two ideas in head: - either your mastery of a skill decides how many dices you throw (from 1 to 5) - or your skill level (from 0 to infinity) is added to a roll of 2 dices 3) fights How should they work? Should it be working exactly like any other ability? Or should they have their own mechanics? In the first case, I may be a bit dull/unsatisfying (combat decided in a single dice roll) In the second case, fighting may attract too much focus, at the expense of the story and using other abilities How would you do it? 3) suggestions what classes / abilities would you like to see? (Remember, it's a text based game, so there are almost no limitations!) Thanks! Edited September 20, 2012 by be-the-hero.net Quote Link to comment Share on other sites More sharing options...
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