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2D Tiling in Java - Help?


Coly010

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I'm currently working on a 2D RPG using java, however I have hit what you could call a slight problem. To create my Map, I'm going to tile together different 32 * 32 images.

At the moment I'm using an Array (int[] ) which stores different numbers to represent different tiles.

Then I'm using a Loop to loop through the array.

Something like:

for (int i = 0; i < Map.Map1.length; i++)
      for (int j=1; I < Map.Map1.length; j++)
               {
                   // Tiling Code Here

                }

 

There are two problems : the j integer is supposed to represent the y size of the array and the i to be x value.

However the .length part simply gives the full length I assume and ignores x / y positions.

And the next problem is how to position the tile(image) according to the number returned from the Array.

Thanks for any help given!

- Coly010

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Thanks a_bertrand. I couldn't understand the code in for that game as it was very very disorganized but it did help me create a theory from which I googled multiple aspects of java coding and was then able to somewhat succesfully use it to tile a background.

Thanks

- Coly010

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