a_bertrand Posted May 16, 2012 Posted May 16, 2012 Hi, The version 1.0.5 is available from your license area and as always can be downloaded as upgrade from 1.0.4 or as full zip. In this version: - An improved admin panel with a right side panel to jump from one area to the other - A small module called speed puzzle which can be used as either a bot captcha or a small little game. - Mines which let you harvest raw material (used later on for crafting) - Location module which let you have like towns, and move from town to town with NPC, shops, mines visible in towns. - Improved module manager which let you download / upgrade modules directly from the module. - Keys and table configuration also directly available from the module manager. What shall come after this release: - Start the work on the ajax / dynamic. - Crafting module. - Improvements over other existing modules. Cheers! Quote
a_bertrand Posted May 16, 2012 Author Posted May 16, 2012 Thanks rulerofzu, Currently NWE is slowly reaching the last mod requirements for one of the first planned game, therefore I can't wait to see it live ;) It's owner shall talk about it if he want to. Quote
Ishraq Posted May 16, 2012 Posted May 16, 2012 Hi, The version 1.0.5 is available from your license area and as always can be downloaded as upgrade from 1.0.4 or as full zip. In this version: - An improved admin panel with a right side panel to jump from one area to the other - A small module called speed puzzle which can be used as either a bot captcha or a small little game. - Mines which let you harvest raw material (used later on for crafting) - Location module which let you have like towns, and move from town to town with NPC, shops, mines visible in towns. - Improved module manager which let you download / upgrade modules directly from the module. - Keys and table configuration also directly available from the module manager. What shall come after this release: - Start the work on the ajax / dynamic. - Crafting module. - Improvements over other existing modules. Cheers! Is it possible if you could an official game. This engine sounds too promising lol. Quote
a_bertrand Posted May 16, 2012 Author Posted May 16, 2012 An official game will come quiet certainly but I don't rush for it. I mean, better to have something good in a couple of months than having yet something totally boring. The story for an official game is ready, or the base of it, it needs modules to support it and it need content too. So still a bit of a road. I would say for a good official game, end autumn this year is a good time frame if not winter. If you wonder if we will release a package with the game content (of course without players info, just the game), then yes we plan to do so which should be at the end the official NWE package. Quote
JohnGato Posted May 16, 2012 Posted May 16, 2012 Awesome No problems with the upgrade.. Cant wait to get my hands dirty now :) Quote
Sporto Posted May 16, 2012 Posted May 16, 2012 Loving the game engine as it unfolds! Trying to get caught up on the story line so I can start populating the game content. You guys are too fast, lol!!! Quote
Sporto Posted May 18, 2012 Posted May 18, 2012 Love 1.0.5 already! 2 quick points I have found so far... 1) When you click to change locations, the screen does not update everything to show that you are now in the new location (heading, description, etc...) 2) Explorations are not removing AP as they used to. Quote
a_bertrand Posted May 20, 2012 Author Posted May 20, 2012 Ok will check it tomorrow. Wonder what I made there... Quote
a_bertrand Posted May 21, 2012 Author Posted May 21, 2012 - Fixed the location (check the module manager you should be able to get the new version from there) - The exploration works. Simply now you have to click on the image to actually explore. Quote
Sporto Posted May 21, 2012 Posted May 21, 2012 When you switch between locations, the right panel of what is in the location updates instantly but the title (location name and description) does not change until an overall page refresh or update happens. Quote
a_bertrand Posted May 21, 2012 Author Posted May 21, 2012 That has been fixed with the new release of the module. Quote
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