JordanD Posted December 18, 2011 Share Posted December 18, 2011 Does anyone have any RPG battle formula ideas that they'd like to share? I'm trying to come up with a mathematical formula that would make each attribute different, but roughly equal. I'm using the ezrpg engine so the attributes that are built in are: Strength - This increases the damage you do in battle, and increases your weight limit so you can carry more items. Vitality - This increases the amount of health you have and decreases the amount of damage you receive in battle. Agility - This increases your chance to completely dodge and attack and take no damage in battle! Dexterity - This helps you aim better so you are less likely to miss your opponent. but I could change that to only two or three attributes. In addition to these four attributes, the weapons also have a damage amount and the armor has a protection amount. If anyone has any ideas, please post them. I might also be willing to pay a little for someone experienced in this sort of thing to help me come up with a battle system that will make my game fun and fair so send me a private message if you'd like to offer your services. Thanks, Jordan Quote Link to comment Share on other sites More sharing options...
BlitZ Posted December 21, 2011 Share Posted December 21, 2011 Trying to figure out the formula for fighting took days to tweak properly, and that was just the very start, i choosen simular stats like you did.. Your best bet is to research a popular MMO and see if there are any posts containing how they do there fighting formula and working out experience. Quote Link to comment Share on other sites More sharing options...
JordanD Posted December 22, 2011 Author Share Posted December 22, 2011 I've come up with a formula that works, but I need to do some testing still to find out if each attribute is even. If someone can just put all of their stat points into strength and win every battle (for example) then that wouldn't be very fair or fun. I'm figuring it out though. Quote Link to comment Share on other sites More sharing options...
BlitZ Posted December 22, 2011 Share Posted December 22, 2011 Yes, I think it will still take a long while to tweak to how you want it to work, but after you have, your left with a really unique battle system! Quote Link to comment Share on other sites More sharing options...
Sim Posted December 22, 2011 Share Posted December 22, 2011 you not going to share the formula? Quote Link to comment Share on other sites More sharing options...
JordanD Posted December 23, 2011 Author Share Posted December 23, 2011 At the risk of sounding hypocritical, I'm just going to give a summary of what the formula I came up with does rather than give it out.... It gets a random number around your strength plus damage and then subtracts from that a random number around the vitality plus armor protection of the opponent. Then it calculates whether or not this hit should be missed by picking a random number close to your dexterity divided by a random number close to their agility and if it's under 1.00 then you miss. Quote Link to comment Share on other sites More sharing options...
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