oxidati0n Posted August 6, 2011 Author Posted August 6, 2011 Your excuse/"explanation" directed to JohnGato was poor and only a way to try avoid the fact that your game is nothing more than the rest of most games on the web. Plus, why open alpha stage if you are not even sure how things are suppose to be ran. I feel like you are just piling excuses together to explain something that is very simple. Well, if you see it that way, then I am sorry to hear that. I know this industry very well, and have been working on these types of games for almost 6 years, with nearly every game I have done being successful to the peak of tens of thousands of players. The strategy that I use is one that you may object to, and that's totally fine, it's your opinion but I highly doubt you know enough of my plans to just write the game off so quickly. If there's something I'm doing, it's because my team and I have carefully decided the best way to execute our idea. Similarly as to how you are delaying your game is your way of execution. Oh, we know how things are ran, but because we're trying to nail bugs in phases without risking too many flaws in the system, it means that some parts will be unavailable. It might not work that well right now with any new game due to the nature of it, but soon enough, by principle, you might start to see the picture I'm trying to build. Anywho, it's pretty obvious that we don't share any similar thoughts on games. Quote
DreamCoder Posted August 6, 2011 Posted August 6, 2011 oxidati0n do you have msn so we can talk, or can u turn on ur private messages? please Quote
lucky3809 Posted August 6, 2011 Posted August 6, 2011 the only problem i have is the ajax, kind of get sick seeing it everywhere when i click something. the rest is not bad, but it is just the normal mccode game nothing special just the layout. Quote
Blade Maker Posted August 6, 2011 Posted August 6, 2011 @Dreamcoder, please do not think he will hire you :p You don't go asking random people for work. Quote
DreamCoder Posted August 6, 2011 Posted August 6, 2011 @Dreamcoder, please do not think he will hire you :p You don't go asking random people for work. Keep out of it i dont want hiring. so why not run along and play with your codes :) Quote
runthis Posted August 6, 2011 Posted August 6, 2011 @Dreamcoder, please do not think he will hire you :p You don't go asking random people for work. There is no need for that. What makes you think dreamcoder is not capable of doing what others can do, shame on you bro. Quote
DreamCoder Posted August 6, 2011 Posted August 6, 2011 (edited) @Runthis Thank you , But its fine ive kinda got used to people at mwg saying that to me. and other things. Edited August 6, 2011 by DreamCoder Quote
oxidati0n Posted August 6, 2011 Author Posted August 6, 2011 @Runthis Thank you , But its fine ive kinda got used to people at mwg saying that to me. and other things. Hey lucky, that's why we're doing the beta trialling. Later today we'll offer the ability to turn off the AJAX. And more precisely, what is it, the white overlay with the loader? Dreamcoder, I've re-enabled private messages but I have a backlog of like 1,000 messages so my inbox is full. I will clear some of it later and you can message me, but I've wrote my e-mail on your wall. Quote
realmoflegends Posted August 6, 2011 Posted August 6, 2011 When I log in now (both Firefox and IE, Win 7, latest updates of everything), all I see is a blank white screen. More alpha mixups? Quote
Blade Maker Posted August 6, 2011 Posted August 6, 2011 My bad, I just have past exp with dreamcoder and he never did anything. Quote
oxidati0n Posted August 6, 2011 Author Posted August 6, 2011 When I log in now (both Firefox and IE, Win 7, latest updates of everything), all I see is a blank white screen. More alpha mixups? No, it's just that during this period we're focusing on huge database optimizations and usually our code needs refining, and to you, until we post an update, it returns an error - which, in your case, is a white blank screen. We've rolled out a fix and it's all sorted now. Quote
realmoflegends Posted August 6, 2011 Posted August 6, 2011 Got in....the interface is pleasant and smooth, and it doesn't look bad. It needs a bit more stuff to do, and maybe a few more graphics to liven it up a bit, and at least an attempt at a 'story' of some kind (quests, missions, etc). I assume these are all in the pipeline, this being an alpha and all. If you do need any help adding mods/features/ideas, etc, I have lots of experience with designing these games now, and some PHP knowledge too. I could lend a hand, if you would happen to need one at a later point. Feel free to PM me. Quote
oxidati0n Posted August 7, 2011 Author Posted August 7, 2011 Got in....the interface is pleasant and smooth, and it doesn't look bad. It needs a bit more stuff to do, and maybe a few more graphics to liven it up a bit, and at least an attempt at a 'story' of some kind (quests, missions, etc). I assume these are all in the pipeline, this being an alpha and all. If you do need any help adding mods/features/ideas, etc, I have lots of experience with designing these games now, and some PHP knowledge too. I could lend a hand, if you would happen to need one at a later point. Feel free to PM me. I would probably say the interface is something we've spent not enough time on, but the reason why we've done this, is because with my experience with games, the biggest problem lies within the code (it not being sustainable and fast - and most of the time, not working). Not only that, but because they add mods from all different types of developers, it becomes easily unmaintainable and therefore useless to work with in the future. We've totally avoided that path, which is why we've used the same architecturial process as games I've used in the past but in an entirely innovative and new way. It's the technology that has hyped me up the most, and though many of you can't utilize it just yet, soon enough you will. Once we've got the code sorted, we've made it so it takes literally a couple of hours to port over a new design which is exactly what we'll be doing straight after we launch in beta. Quote
oxidati0n Posted August 14, 2011 Author Posted August 14, 2011 We've announced our beta launch which is confirmed to be on 24th August 2011. This is the date where all the features will become available and the entire core system will become activated so the game can begin running like any other usual game. Quote
oxidati0n Posted September 14, 2011 Author Posted September 14, 2011 (edited) We recommend people to join! It's mostly complete and bug fixes are coming out every day. Edited September 14, 2011 by oxidati0n Quote
realmoflegends Posted September 14, 2011 Posted September 14, 2011 It's nice looking, but there needs to be more going on really, the Explore area is pretty barren at the moment. Quote
oxidati0n Posted September 14, 2011 Author Posted September 14, 2011 I agree, we're a bit off track. Quote
realmoflegends Posted September 14, 2011 Posted September 14, 2011 If you ever do need a little help getting going, let me know and I may be able to add some features (tuned to your site feel/genre of course). Quote
oxidati0n Posted September 14, 2011 Author Posted September 14, 2011 If you ever do need a little help getting going, let me know and I may be able to add some features (tuned to your site feel/genre of course). Sure, send me a PM with a bit more info. Quote
oxidati0n Posted September 22, 2011 Author Posted September 22, 2011 A lot more leading innovations have been put live, and we hope to bring many many more! Please do check out the game and let us know what you think. Plus, it's essentially hack-proof now. We have very high grade security, and basic rules of safety implemented so everything is well protected and fast simultaneously. Quote
rpgmonk Posted September 22, 2011 Posted September 22, 2011 I dont think you guys know Oxi, His one of the most experienced people in mc codes. I personally think you can do much better than just copying Torn. Welcome back tho. The forums been taken over by the new generation of coders lol Quote
oxidati0n Posted September 22, 2011 Author Posted September 22, 2011 I know I can do much better than copying Torn, but my first attempt is to build a familiar interface to player's and then work on that to build our unique aspect of it. As you can see, not everything is copied to Torn and it's probably just the menu as far as I'm aware. We don't have any frontend developers on board, neither do we have designers, so we're just trying to build something that we can workaround for now. Thanks! Quote
oxidati0n Posted September 25, 2011 Author Posted September 25, 2011 Just some updates: We've implemented Stock Market and Lottery features today, hope you'll come and join us as we launch. :) Quote
JohnGato Posted September 25, 2011 Posted September 25, 2011 Its defiantly moving along...... I hope to see more people come out and give it a try Quote
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