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CriminalOutlaws.com


oxidati0n

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Hello,

It's been quite a while since I have been involved with text-based games. As of yet, me and a couple of friends have decided to come to a reasonable agreement that will result in us making a huge MMORPG game with a lot of money to be invested within the game. A lot of work is going in, and we have talented developers, and a lot of other innovations that we'd welcome you to come and see. We plan our soft launch in the next 10 days, where we will be in pre-alpha.

You can sign up to our pre-registration at http://criminaloutlaws.com where you'll receive a whopping 20 times more starting cash than standard players and a unique badge!

Hopefully, with your support and help, we can help become a great MMORPG with the potential to grow as big as TornCity or even bigger.

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20x more? That sounds like the economy is going to be sunk right of the geico. What is unique about this game? Don't say we have a lot of unique ideas we created from our own (that doesn't mean anything) I am lost with this introduction, it sounds like you are going to be doing alot to it but haven't? Just the way this is written, doesn't sound very serious to me, atleast in my honest opinion. I do though wish you the best of luck on it

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20x more? That sounds like the economy is going to be sunk right of the geico. What is unique about this game? Don't say we have a lot of unique ideas we created from our own (that doesn't mean anything) I am lost with this introduction, it sounds like you are going to be doing alot to it but haven't? Just the way this is written, doesn't sound very serious to me, atleast in my honest opinion. I do though wish you the best of luck on it

It won't be huge from the start, because we aren't delivering a perfected product as soon as we release. The way we do it, is we release a early phased product (hence why it's called pre-alpha) and then focus on releasing multiple updates per week.

The 20x money won't ruin the economy, because we've worked really hard and have done all the math involved with the game for it to be valuable for those players.

If you aren't already familiar with, I've ran many games plenty of years ago so I know this industry and the common mistakes very well. That doesn't mean I'm immune from failure, but it reduces the chance of it failing and with some really talented engineers on board, it should be a great adventure that we would like you to join us on. On that note, first impressions are totally welcome. :)

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Its a suggestion. I certainly wouldnt want to register for a game if the description looks like it has been made by a toddler.

Neither would I. I only pointed out your comment because you were telling him to use good grammar when you didn't yourself. Sorry for the misunderstanding.

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Neither would I. I only pointed out your comment because you were telling him to use good grammar when you didn't yourself. Sorry for the misunderstanding.

Its fine lol :P Well this is a forum after all. If I was making a game I would use the best grammar possible for the descriptions ect. :)

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Guys give the man a break, It look's like a great game.

Well done, Guys please a bit of encouragement for the man, I'm sure he's spent a hell of a lot of time on it!

The difference is that he stated when opening this that he has alot of educated programmers and wants the game to be big. In either way he should make sure before letting others know (I made this mistake myself) that the game is there to see.

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You have told us very little about the game besides the fact it has developers, and has the same aim as every other game... To be successful. What can you tell us about the inside of the site? About the game play? More info may generate more interest for people to test it.

In any case I wish you the best of luck.

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Wow, there seems to be a lot of jumping in with negative comments here.

I say good luck! There's nothing wrong with aiming high, I think that's a good thing.

As for constructive criticism, I think 20x starting cash is a little much. I know it can put players off if they are behind because they had not got the one off bonus. Although it depends how you want to play the game economy really...

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Wow, there seems to be a lot of jumping in with negative comments here.

I say good luck! There's nothing wrong with aiming high, I think that's a good thing.

As for constructive criticism, I think 20x starting cash is a little much. I know it can put players off if they are behind because they had not got the one off bonus. Although it depends how you want to play the game economy really...

To clear some things up here:

- The pre-registration is closely monitored, and even though it is a very considerable amount, very few people will have it and it will only give them an initial head start. Normal players won't be too disadvantaged if they signup after this period.

- We apologize about the introduction and such, that is my fault, I have rushed the content for this page and have focused on building the game. We will get all of this sorted in due course.

- We're looking at the MCCodes engine, but building our engine from scratch, and closely building our game to collaborate with this to ensure we can familiarize the game format with our players and feel while making it securer, faster and innovative.

- Our goal is to be successful, but that is out of the question as that is the default goal for every business - I'd like to say our goal is to introduce a new innovation that can add a new layer to the text-based MMORPG industry.

- We don't like to reveal anything just yet, as we have a lot of things in store. We like to surprise, and if you don't like them, I'm afraid you'll have to wait. We will reveal our phases for the game in due course.

We have had very long discussions with our team about everything we're doing so there should be little if any worry about whether this game will be successful over this fact. It's being planned very concisely, and executed even more carefully to ensure that it works from day one. All I can say is that you will want to join this bandwagon because we're looking to gain significant popularity.

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If someone ever wanted a template answer of how to respond to doubters, then this is it. You and your team sound like you have really examined everything and taken what you needed to build a successful game, and not just some kid lashing the game up in a night hoping for the best. I'll be taking a look when you release, this is for sure, and purely for your last response, I hope you make it big, very big. I wish you and your team all the best with the game. Can't wait for it!

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20x is not a lot he did not say what the starting cash is, if it's $1 or $1 k or more, even if it's $1k 20k is not much to be getting your panties in a twist lol...

I think it's good for the pre-registers... As for spelling goes, everyone makes spelling errors.

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I still know next to nothing about this site you believe will be massive... I mean fair enough it's your project not mine, but "teasers" will often help build suspense. In any case I am sure once the site is open it will speak for itself (in a manner of speaking anyway), and I will be able to judge it. I wish you the best of luck, and have pre-registered.

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I still know next to nothing about this site you believe will be massive... I mean fair enough it's your project not mine, but "teasers" will often help build suspense. In any case I am sure once the site is open it will speak for itself (in a manner of speaking anyway), and I will be able to judge it. I wish you the best of luck, and have pre-registered.

I understand what you mean, but instead of spending our time building up a hype which most other games do and never meet up, we aren't setting a standard to make sure you aren't disappointed. Instead, we will build the game in the shape the community sees best fitted for their gameplay. After all, they will be playing it and will remain existant due to them. Lucky3809, the amount that a standard player starts with is $500, and a pre-registered user will receive $10,000 - which is 20 times.

And, for that matter, every game I have seen (that's text-based MMORPG) that have ever built up hype have never lived up to that because they marketed more than they develop and disappointed users immediately. I've already seen that done, and it doesn't work well. Surprises work much better, and that combined with some of the best engineering available for these games, we can promise that we will focus heavily on development.

On a personal note, I'm very excited too and I will be playing it too. We can promise that we will put crazy amounts of effort, commitment and hard work. I also want to set a new benchmark for the quality of games, so people and other developers can compete and help learn from our hard work a bit like we've seen in other industries.

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Lucky3809, the amount that a standard player starts with is $500, and a pre-registered user will receive $10,000 - which is 20 times.

Ouch, that would make me alarmed a bit. I'm assuming the game balance is going to be structured to account for this? Otherwise, the power in the game will swing quickly and irreversibly to the pre-reg people, with little hope of 'normal players' catching up.

I did sign up because i'm curious though. :)

PS > IMHO: The background on that starting page needs to be replaced with something a bit more...streamlined. I could suggest some graphics or help in this area if you need or want it. I like the fact you seem smart and have a plan in mind (similar to my own soon to launch browser game, which has a plan and a goal in mind).

Edited by realmoflegends
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Ouch, that would make me alarmed a bit. I'm assuming the game balance is going to be structured to account for this? Otherwise, the power in the game will swing quickly and irreversibly to the pre-reg people, with little hope of 'normal players' catching up.

I did sign up because i'm curious though. :)

PS > IMHO: The background on that starting page needs to be replaced with something a bit more...streamlined. I could suggest some graphics or help in this area if you need or want it. I like the fact you seem smart and have a plan in mind (similar to my own soon to launch browser game, which has a plan and a goal in mind).

We don't have any designers now, so we are trying to cope in order for us to honour our business plan - so on that note, we would most definitely appreciate any contributor designers. It's not exactly "perfect" yet, but that's what we love about it because we are a small team with big goals and we want to reach them with our community in mind. That's why we are emphasizing badly that our pre-alpha product won't be a "instant successor" and once we nail out everything and plan a massive marketing campaign where we will capture a huge market then we will hire what is necessary to make the game become better in more aspects than just development.

The game balance will be structured as even in the game, $10,000 is a lot of money by any question within our game (as we're planning anyway) but it doesn't mean everything has been given to them. It's a lot, but actually it's a little. We're working hard to make sure that power doesn't swing entirely on money, but moreso on other characteristics which we'll reveal later. I already think I've said too much, but for what I've said, I think you should understand that plenty of thought has gone into it and while it's a bit of risk, it's one of the many we're willing to take. Not even users who sign up in the pre-alpha period will be eligible for this $10,000 badge nor will they be eligible for the pre-alpha badge which you could show off when we reach millions of users.

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>That's why we are emphasizing badly that our pre-alpha product won't be a "instant successor" and once we nail out everything and plan a massive marketing campaign where we will capture a huge market then we will hire what is necessary to make the game become better in more aspects than just development.

The only trouble with that is: people (in this sector in particular) tend to have short attention spans, from my experience. They might not hang out long enough if the alpha/beta product is fairly barebones graphically to see any sort of 'master plan' come together. It's the smart way to do it in terms of execution, but in terms of drawing (and keeping) a large audience, it may prove to be less effective. Just a few thoughts anyhow. I hope it works out for you guys.

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To clear some things up here:

- The pre-registration is closely monitored, and even though it is a very considerable amount, very few people will have it and it will only give them an initial head start. Normal players won't be too disadvantaged if they signup after this period.

- We apologize about the introduction and such, that is my fault, I have rushed the content for this page and have focused on building the game. We will get all of this sorted in due course.

- We're looking at the MCCodes engine, but building our engine from scratch, and closely building our game to collaborate with this to ensure we can familiarize the game format with our players and feel while making it securer, faster and innovative.

- Our goal is to be successful, but that is out of the question as that is the default goal for every business - I'd like to say our goal is to introduce a new innovation that can add a new layer to the text-based MMORPG industry.

- We don't like to reveal anything just yet, as we have a lot of things in store. We like to surprise, and if you don't like them, I'm afraid you'll have to wait. We will reveal our phases for the game in due course.

We have had very long discussions with our team about everything we're doing so there should be little if any worry about whether this game will be successful over this fact. It's being planned very concisely, and executed even more carefully to ensure that it works from day one. All I can say is that you will want to join this bandwagon because we're looking to gain significant popularity.

I look forward to seeing the game when it opens then :)

I guess the problem I can see with 20x being such a massive amount, is that I don't program Mcc/text based games and not played one in years. In my type it would be allot but thinking back to the old text games your probably right. Hopefully I'll give yours a try and I'll get back into the text based games.

Best of luck with the game and look forward to seeing more.

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