Ben-Nasha Posted June 19, 2011 Share Posted June 19, 2011 okay am making a rpg game with mccodes. Ill be planing this game for 2weeks to 5weeks then start on it, but i cant think of a good name for it so i thought you guys might have a few. please chuck some names at me. Quote Link to comment Share on other sites More sharing options...
W3Theory || Peter Posted June 19, 2011 Share Posted June 19, 2011 Wouldn't you want to try and fit your theme of the game and story line? Before coming up with a name, why not come up with a story board that is detail and not "the common storyline" that all mccodes games have. Then that could help spark ideas. Quote Link to comment Share on other sites More sharing options...
Ben-Nasha Posted June 19, 2011 Author Share Posted June 19, 2011 Hmmm okay but am not good at storylines so i could ask/hire someone to make a really good one maybe... (iv tired before you ask) Quote Link to comment Share on other sites More sharing options...
W3Theory || Peter Posted June 19, 2011 Share Posted June 19, 2011 I would hire, you don't want to just ask as then mostly will be a really boring plot most likely no creativity involved. Quote Link to comment Share on other sites More sharing options...
Uridium Posted June 19, 2011 Share Posted June 19, 2011 (edited) The game name will come when youve coded it and worked out what it does :) Edited June 19, 2011 by illusions Quote Link to comment Share on other sites More sharing options...
rulerofzu Posted June 20, 2011 Share Posted June 20, 2011 Ill be planing this game for 2weeks to 5weeks then start on it Ooh thats enough time to think what free mods you should go for like everyone else. Go for 2-5 months thinking about content, features and custom game play that others do not have and then start! Quote Link to comment Share on other sites More sharing options...
Uridium Posted June 20, 2011 Share Posted June 20, 2011 (edited) The pit that everyone falls into when starting up a game is not enough background create spreadsheets for items to show "cost,attributes,sellprice" and easy reference system is always the best result so you can concur results before adding new items. Before opening your game have enough Backup Mods ready and tested to keep your players happy. you have to think 6 - 12 months infront all the time dont just think that adding a new mod will be an instant success Create a test site for newly created mods they need to be 100% correct before adding to your game worst thing that could happen if you dont you can create a chain reaction with other scripts if the one youve created fails to work. Try to Steer clear of massive edits to large amount of files the more edits you make to files the more chance your Running game will soon become unstable. Remember its not your game even though your the one whos built it so try not too add things youd like to see as this may not be the same response from your players. Edited June 20, 2011 by illusions Quote Link to comment Share on other sites More sharing options...
Ben-Nasha Posted June 20, 2011 Author Share Posted June 20, 2011 Would i get any where with £10 for the storyline? Quote Link to comment Share on other sites More sharing options...
bineye Posted June 20, 2011 Share Posted June 20, 2011 Would i get any where with £10 for the storyline? Not for a good one. Remember people have to do all the thinking for you, everything from the base storyline, to development later down the road. Quote Link to comment Share on other sites More sharing options...
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