MakeWebGames

# Succes Formula

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How can i make the success rate at robbery a little bit big?

For example i have this one ((WILL*0.8)/1)+(LEVEL/4) but i don't understand to much what there it is. Can anyone help me the users to have more success?

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well... I personally cant tell for sure without seeing the rest of the code. But for higher success I would increase the WILL multiplier and decrease LEVEL divider...

Just blind guess since I do not know which way does the outcome of this formula affects the outcome of the crime :)

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Wasnt there a file in mccodes that explained this?

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Wasn't not. Because the new version of mcc 2.0.3 has just the script files, no info's...So...i must to post on forum what i don't know. Simple

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How can i make the success rate at robbery a little bit big?

For example i have this one ((WILL*0.8)/1)+(LEVEL/4) but i don't understand to much what there it is. Can anyone help me the users to have more success?

This is the formula.

((WILL*0.8)/2.5)+(LEVEL/4)

----------------------------

((WILL*0.8)/2.5)

This formula decides how the user's will affects their crimes success rate.

Lets show a few examples.

Example 1a.

((WILL*0.7)/17)

User's will: 100

You start by running the functions in the parentheses.

So it would end up being:

((70)/17)

After that you just run the formula

70/17

Which Equals:

4.1176470588235294117647058823529

So using that formula on a user with 100 will would give them a 4.1176470588235294117647058823529% chance of the user succeeding.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Example 2a.

((WILL*0.4)/39)

User's will: 531

You start by running the functions in the parentheses.

So it would end up being:

((212.4)/39)

After that you just run the formula

212.4/39

Which Equals:

5.4461538461538461538461538461538

So using that formula on a user with 531 will would give them a 5.4461538461538461538461538461538% chance of the user succeeding.

-----------------------------

(LEVEL/4)

This pretty much explains itself.

This formula decides how the user's level affects a user's chance of succeeding a crime.

Lets show a few more examples.

Example 1b.

(LEVEL/21)

User's level: 51

Basically all you would be doing is:

51/21

So just run the formula which equals:

2.4285714285714285714285714285714

So if this was the only formula the user would have a 2.4285714285714285714285714285714% chance of succeeding.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Example 2b.

(LEVEL/54)

User's level: 98

As the other formula goes:

98/54

So that would equal:

1.8148148148148148148148148148148

If that was the only formula the user would have a 1.8148148148148148148148148148148% chance of succeeding.

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Now we combine the formulas...

-----------------------------

Formula 1

Example 1a+example 1b

4.1176470588235294117647058823529+2.4285714285714285714285714285714=6.546218487394957983193277310923

So by combining the 2 formulas with each-other the chance of succeeding the crime is 6.546218487394957983193277310923%.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Formula 2

Example 2a+example 2b

4.1176470588235294117647058823529+1.8148148148148148148148148148148=5.932461873638344226579520697166

So by combining the 2 formulas with each-other the chance of succeeding the crime is 5.932461873638344226579520697166%.

Please note : You can also use html codes in crime texts , initial , success failure etc

eg : If you want result to show in red use that color code with text in the result form.

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Wasn't not. Because the new version of mcc 2.0.3 has just the script files, no info's...So...i must to post on forum what i don't know. Simple

It's a formula so have a play, and see what fits your game.

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formula=math!! lol if you don't know math then you may be lost...

mystical explained it for you...

((WILL*0.8)/1)+(LEVEL/4)

players Will multiplied by 0.8 then divided by 1

level of the player divided by 4

If you dont understand it echo it

by \$formula=((\$ir['will']*0.8)/1)+(\$ir['level']/4) ;

echo \$formula;

Edited by lucky3809
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Damn, thats mathematic ! what ever, i think i understand...thank you guys

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