General Doom Posted April 21, 2011 Posted April 21, 2011 Hey all, just posting up my project to try and get some feedback. It is a space style RTS where you build up your empire, produce fleets and go to war etc. Is very similar to alot of games in this genre at this time as I am building the base of it before I start making it unique, is currently only in alpha: http://www.inspired-logic.info/imperium User: Demo Pass: Demo Let me know what you think and if you find and bugs! Will be needing help on a few things in the near future involving getting times to automatically count down instead of statically (construction que's) if anybody has any idea how to do this (java / ajax?) please lemme know! Quote
a_bertrand Posted April 21, 2011 Posted April 21, 2011 Orbital Shipyard (level 1) 833 Hours 20 Mins 0 Seconds.... mmmmm that's a bit to wait XD Lack of tutorial Look and feel... basic I must say I get completely lost of what I shall do. On the plus side, it's refreshing to have a different kind of game of those mafia one! Quote
General Doom Posted April 21, 2011 Author Posted April 21, 2011 Aye, alot of buildings take a long tiem but will drop dramatically when you build up other ones like metal mines and robotics factories. Yeah no tutorial yet (is alpha), and yeah is confusing if you havn't played this type of game before ^.^ will make more sense once I finish the basic features, enter beta and produce a tutorial. Thanks for reply =] Quote
a_bertrand Posted April 21, 2011 Posted April 21, 2011 well... I play a lot of RTS and other kind of games... Also played quiet a few turn based strategy game (Master of Orion for example). So no you can't call me a new comer. However you shall really explain how to play your game, with some "hints" or others. Quote
General Doom Posted April 21, 2011 Author Posted April 21, 2011 Noted, thanks for feedback, I will write up a small tutorial later this week once I have finished a few more things I am working on in the game to make it easier to understand. Quote
Dave Posted April 21, 2011 Posted April 21, 2011 Noted, thanks for feedback, I will write up a small tutorial later this week once I have finished a few more things I am working on in the game to make it easier to understand. Should try and develop an interactive tutorial, they generally go down well with players. So instead of reading a massive chunk of text they're taken through the steps of how to play the game. Quote
General Doom Posted April 21, 2011 Author Posted April 21, 2011 Aye, that's what I intend to do, give them a "first steps" play through that get's them to set up their first base correctly and is played through, again, something that will be in the beta. Any comments on the 2 layouts? Good, bad? Quote
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