Dabomstew Posted July 14, 2007 Share Posted July 14, 2007 Current New Features * Users, userstats, Fedjail tables combined into one * Marriages (can be turned on/off) * Shared houses for Marriages (can be turned on/off) * Salts for passwords (improves psw security) * Many exploits fixed * "Language" settings - you can rename Energy, Strength etc directly from admin Panel * Improved Estate Agent as seen on MonoCountry * MCC 1.1 to latest version upgrader - Upgrades your game to latest codes * Donator Packs system - instead of preset DPs you specify your own ones. * Shops more secure - you can only visit/buy from a shop if you're in the right location. * Shop item stock - you can set the stock of an item maximum and the amount to refill each day. * Shop item price override - you can make items cost more or less at a certain shop. * DP currency - charge in other currencies than USD with ease * Newspaper Ad System - As seen on MonoCountry, ported from an earlier unreleased alpha of MCCv2 * Set Create Gang Price - You can set how much a gang costs to make * Trash Can Forum - Set a forum for deleted posts to goto instead of them being gone forever. * Friends list, black list combined into Contacts List * Ajax User Profiles & Preferences Definite Features (100% chance of addition before release) * Anti-Piracy System * MCC 2.0x to latest version upgrader Planned New Features (almost definite, 90%-95% chance of addition) * Update fedjail, hospital, jail, forum & mail bans to use timestamps instead of counting down values (saves some cron time on larger games) * Level upgrade system (choose between Auto-Leveling (current) and Upgrade link (TC style)) * Set the amount of energy, brave, HP etc you gain on a level * Set a level cap which players can't pass * Set whether to show the EXP bar, not show it, or let the player choose. * Trades system - players can add stuff (money,crystals(if sendable), items) to trades, trade goes through once both players approve. Possible New Features (could be added) * Custom Banks - you can make banks, set where they can be accessed from, fees, money caps etc * Custom HoF - you can set what stats show in the HoF, etc * NewsPaper Content Blocks - easily add new content to the Newspaper ingame eg real-money-paid advertisements, special columns * Suggestion & Bug Trackers - to track bugs and get suggestions from players This list could be changed at any time Pricing: Not set at this time. MCCv1 and MCCv2 users will get a discount on upgrading. Base price will probably be similar to what MC2's price is at this time. Release Info: No date set. This version is not even guaranteed to be released, but most likely it will be eventually. Quote Link to comment Share on other sites More sharing options...
Jesse60905 Posted July 14, 2007 Share Posted July 14, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. Could you give a more detailed explanation on this feature? MCC 1.1 to latest version upgrader - Upgrades your game to latest codes Thanks. Quote Link to comment Share on other sites More sharing options...
KyleCrispy Posted July 14, 2007 Share Posted July 14, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. what he meant is suming like upgrades ur game automaticly correct me if im wrong dabs Quote Link to comment Share on other sites More sharing options...
Jesse60905 Posted July 14, 2007 Share Posted July 14, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. I got no idea... If it means what I hope it means then that is really cool but other things make me think it dosen't think... Well lets hope he responds... Quote Link to comment Share on other sites More sharing options...
Dabomstew Posted July 14, 2007 Author Share Posted July 14, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. That feature means that the database of old MCCodes v1.1 will be upgraded into new MCCodes vEX allowing you to use new features on an old game without resetting or manually copying the data. Quote Link to comment Share on other sites More sharing options...
oxidati0n Posted July 14, 2007 Share Posted July 14, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. That feature means that the database of old MCCodes v1.1 will be upgraded into new MCCodes vEX allowing you to use new features on an old game without resetting or manually copying the data. Nice. Also dabs I already made this mod but w/e - It's custom staff levels with permissions. Quote Link to comment Share on other sites More sharing options...
Jesse60905 Posted July 15, 2007 Share Posted July 15, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. So it dosen't mean what I hoped it meant... Oh well. I can't wait until we see the pricing structure... Quote Link to comment Share on other sites More sharing options...
twist_killer Posted July 15, 2007 Share Posted July 15, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. well..if you dont own mc1 or mc2 codes, the pricing range i think will be something like PS3 :roll: Quote Link to comment Share on other sites More sharing options...
03laceys Posted July 15, 2007 Share Posted July 15, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. just out of curisoity how much is a ps3 in america its £400 wich is about $800 over here. Quote Link to comment Share on other sites More sharing options...
General Doom Posted July 15, 2007 Share Posted July 15, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. Depends on the state your in. Different Tax in different states. Im english btw =p Quote Link to comment Share on other sites More sharing options...
Lifetaker Posted July 15, 2007 Share Posted July 15, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. Sounds great ... Cant wait to see this in action... :-D Quote Link to comment Share on other sites More sharing options...
Dabomstew Posted July 16, 2007 Author Share Posted July 16, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. Base price will probably be similar to what MC2's price is at this time. That's the non-upgrade price =P so no Ps3-like price schedules here Quote Link to comment Share on other sites More sharing options...
twist_killer Posted July 16, 2007 Share Posted July 16, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. just out of curisoity how much is a ps3 in america its £400 wich is about $800 over here. £400 for the 60gb version and £300 for the 40gb version i think..... Quote Link to comment Share on other sites More sharing options...
Matty Posted July 16, 2007 Share Posted July 16, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. Does this mean you may actually add some kind of license protection so that all these whinners about illegal version quit whinning or at least give them some anwsers? Quote Link to comment Share on other sites More sharing options...
Jesse60905 Posted July 17, 2007 Share Posted July 17, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. The only thing is how would he 100% stop illegal copies. I'm just a noob but I think there is really no way... Encrypting the code would only make all the Vw/e games be identical... An uplink to his server so he would know how many games were running? That wouldn't work because I think most people have a testing server... Well I guess we will (or won't) find out =/ Quote Link to comment Share on other sites More sharing options...
KyleCrispy Posted July 17, 2007 Share Posted July 17, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. i really dont think its gonna be unable to not let any illegals be out there unless dabs makes an agreement like with other ppl in chat so if the buyer goes and gives it out free dabs could recall the thing and the buyer must delete OR pay a fee but thats up to dabs Quote Link to comment Share on other sites More sharing options...
Jesse60905 Posted July 17, 2007 Share Posted July 17, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. Well even that. How would he know who gave it out. If someone were to steal/take a illegal copy do you really think they would be honest enough to tell where they got them? Also what is to stop them from using them? If they have a cheap host then the hoster won't even bother to try. The same thing goes for the legal buyer. If he is giving out or selling copies then do you really think he would stop just because somebody told him to? God knows I wouldn't (just to clarify I don't resell codes I'm just giving an example). Quote Link to comment Share on other sites More sharing options...
Matty Posted July 17, 2007 Share Posted July 17, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. You can use the zend products, Encrypt one file that is important, for example the globals.php file (make sure its different than the previous obviously) Whilst encrypting this you add a license key check in there. He could also encrypt random other files which arnt needed to be edited. You may say 'But how do we edit the script it will be the same now!' Simple you don't NEED to edit the globals.php files, you can create a new one with your own functions in and include that in the relevant pages. To sum up, he can just give license keys to those that brought it, no license key or an invalid on then it wouldn't work, he could also restrict that key to be used on one host, he would also know who was trying to use a key that wasn't theirs, for example trying to share keys. He could suspend licenses as well. Encrypting the code would only make all the Vw/e games be identical... An uplink to his server so he would know how many games were running? That wouldn't work because I think most people have a testing server... You can get local keys to use I'm not sure how they work exactly but you can run it locally on a testing server. You also don't have to have an uplink top his server, you can have a license key file that has your key in it. Dabs... check it out... http://www.zend.com/products/zend_guard Quote Link to comment Share on other sites More sharing options...
Jesse60905 Posted July 18, 2007 Share Posted July 18, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. I just looked through the site. It looks like it would work but chances are a hacker would be able to find a way around it. Also the fact that the program is $700. That would cut down on profits and chances are if someone really wanted to sell the code illegally it wouldn't take too long for a good coder to make a new globals.php. Also, I don't know if this was stated before but is this protected from MySql injections? I've already run into a major problem with mysql injections on my game. Quote Link to comment Share on other sites More sharing options...
ColdBlooded Posted July 18, 2007 Share Posted July 18, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. Hack3rmatt is bang on spot. MCcodes will be investing money into something similar license guard software to stop all piracy. We are trying our best to resolve MCcodes piracy not only on Source Codes, but also on game mods (thats why we have put a hold on producing great mods/features due to piracy) Another main reason why there will be a new version is because of exploits and holes in 2.0. We are trying our best to eliminate all the exploits and patch up the scripts where its venerable to SQL Injections (cannot guarantee it will be 100% full proof from SQL injections though) However as we discover more exploits or sql injections in the next version, MCcodes will release patches for your source codes where you can run automated patch scripts to stop any exploits/sql injections. MCcodes are planning to release a Customers Area in mccodes.com where our customers will be able to download such patches for your game and communicate via customer forums. Customers will also benefit in many ways, such as being able to download various customer freebies (such as features/mods) and engine upgrades(for latency free game-play). -ColdBlooded Quote Link to comment Share on other sites More sharing options...
Matty Posted July 18, 2007 Share Posted July 18, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. I just looked through the site. It looks like it would work but chances are a hacker would be able to find a way around it. Also the fact that the program is $700. That would cut down on profits and chances are if someone really wanted to sell the code illegally it wouldn't take too long for a good coder to make a new globals.php. Also, I don't know if this was stated before but is this protected from MySql injections? I've already run into a major problem with mysql injections on my game. That program was just an example... But I think your missing the point. Sometime you have to invest in something to gain more. In this case, if you invest in a program more people will be happy to BUY the codes because they know they cant get them elsewhere for free, thus making more MONEY. You will also be giving a better service making your customers happier: Happy customers = more money... There are more reasons. There arnt any known ways to hack around Zend guard, the encrypted scripts that can be hacked around are encrypted badly. As for making a new globals.php... A good coder wouldn't do it, they would have the self respect to buy the codes, now the people who just want to make a few quid don't have a few quid to spend on codes and would try to recreate it, but wouldn't be able to because they cant code... You can also encrypt more than one file to make it harder, its entirely up to the coder to pick what files to encrypt and how strong he wants the protection to be. Hack3rmatt is bang on spot. MCcodes will be investing money into something similar license guard software to stop all piracy. We are trying our best to resolve MCcodes piracy not only on Source Codes, but also on game mods (thats why we have put a hold on producing great mods/features due to piracy) Another main reason why there will be a new version is because of exploits and holes in 2.0. We are trying our best to eliminate all the exploits and patch up the scripts where its venerable to SQL Injections (cannot guarantee it will be 100% full proof from SQL injections though) However as we discover more exploits or sql injections in the next version, MCcodes will release patches for your source codes where you can run automated patch scripts to stop any exploits/sql injections. MCcodes are planning to release a Customers Area in mccodes.com where our customers will be able to download such patches for your game and communicate via customer forums. Customers will also benefit in many ways, such as being able to download various customer freebies (such as features/mods) and engine upgrades(for latency free game-play). -ColdBlooded Yay.. Nothing can be fully SQL injection proof/hackable. In my opinion the game owner should know how to prevent a certain amount of SQL injections/Javascript etc and therefore would be capable of checking or fixing when someone finds a exploit. However your idea on releasing patches is a good one :) Quote Link to comment Share on other sites More sharing options...
EMKO Posted July 22, 2007 Share Posted July 22, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. nice features cant wait for this version just one thing i don't understand what will * Ajax User Profiles & Preferences do? Quote Link to comment Share on other sites More sharing options...
Arson Posted July 23, 2007 Share Posted July 23, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. Does this basically mean that you are changing the table structure of the mccode database a bit, and throwing in some mods that you found around the net? (possibly recoded by yourself) And then of corse adding your "Piracy Protection" Make it worth the money. Anyone can get this stuff for free. Its too late for piracy protection unless you have something worth protecting. Right now all i see is a new db structure, and less efficient crons, and mods that are already available to me or take 10-30 minutes to code myself and add to a v1 game. Quote Link to comment Share on other sites More sharing options...
Matty Posted July 24, 2007 Share Posted July 24, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. Arson, Just get lost. Does this basically mean that you are changing the table structure of the mccode database a bit, and throwing in some mods that you found around the net? (possibly recoded by yourself) Its not just that. Make it worth the money. Anyone can get this stuff for free. Its too late for piracy protection unless you have something worth protecting. Right now all i see is a new db structure, and less efficient crons, and mods that are already available to me or take 10-30 minutes to code myself and add to a v1 game. If you used your non exsistant brain you would realise that if it wasnt worth the money then there wouldnt be such a community created from it, which includes YOU. People have brought these so called overprice scripts and its still going. Maybe it wasnt worth the money for you because your such an asshole? Its too late for piracy protection unless you have something worth protecting. Nothing is too late to start protecting, for example inivision do not do there free forum anymore, as for MCcodes being worth protecting. Well it is, its helped alot of poeple make money such as yourself. Right now all i see is a new db structure, and less efficient crons, and mods that are already available to me or take 10-30 minutes to code myself and add to a v1 game. A new database structure could be good, from what ive seen the current database is not normalised and is designed very badly, not many people who buy scripts like this know how to do all that. Less efficient crons? Depends on the requests per minute. I think coded crons would be alot easier for those that dont know much coding, like half of the comminuity. Crons are also simple, and i would expect there would be crons to run as crons available aswell. Last thing... I could say I could make all those mods in 5 minutes, so what. What does that say apart from making it sound like you have you head up your ass? The code is aimed at people who cant code, and dont have the ability to code a new engine or mods, or want to learn, if you can code so well why would you buy it when you can code your own for free which meets your specifications and needs, the only reason is because your lazy/dont have time? Whatever Arson, stop trying to pick pointless fights, your wrong, your a twat, now go like you said. Quote Link to comment Share on other sites More sharing options...
twist_killer Posted July 24, 2007 Share Posted July 24, 2007 Re: Proposed Features for DBS/MCcodes Next Ver. I could say I could make all those mods in 5 minutes, so what. What does that say apart from making it sound like you have you head up your ass? The code is aimed at people who cant code, and dont have the ability to code a new engine or mods, or want to learn, if you can code so well why would you buy it when you can code your own for free which meets your specifications and needs, the only reason is because your lazy/dont have time? Whatever Arson, stop trying to pick pointless fights, your wrong, your a twat, now go like you said. rofl rofl...its true..but i can't stop laughting at what you just said...lmao but it seems the new mc codes are going to be diffeent this time..thus making it more persuasive to buy Quote Link to comment Share on other sites More sharing options...
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