Uridium Posted June 7, 2010 Posted June 7, 2010 The poor old NPC's in any MCC game never get much recognition you beat one up win and thats about it so the poor old NPC goes into retirement.. until someone else bashes their brains in. But could they be used for anything else ? Well my theory is YES. Scripting has already been started so here's the general Idea.... Gangs they can steal and do crimes and beat up other opponents for fun and thats about it really.. So why not bring in a NPC to spice things up. CONCEPT 1 = NPC's are randomly invited into a gang to create havoc their HP will be massive so you will all need to work as a team to beat the crap out of it. However each day that passes the NPC can rejuvenate its HP which makes it harder for your gang to knock it out so to speak.. Get it right and win the fight against the NPC will see you reaping rewards for your Gang and even maybe the NPC may wish to help you out with other things ( this depends on wether the NPC wants to join or not ) 2 = The now beated NPC that accepts to be in your gang will be faithful for upto 24 hours after which they will leave and probably end up trying to knock the crap out of your gang again.. 3 = if you fail in your endeavor to beat the NPC then the whole of your gang will be sent to Hospital for a relaxing stay ( Oh forgot to mention ) The President of the gang will be taken hostage by the NPC and might need a handsom reward to free them or if they are feeling Generous let you try beating them again in a rematch. 4 = new items will be introduced into the game to help you out on your Quest to defeat the NPC but this isnt an easy task as the Label on the item is missing and wont tell you exactly if its a good or bad item to use against it... and i'll think of more as i go along.... but thats the idea at the moment,,,, Quote
furn355 Posted June 7, 2010 Posted June 7, 2010 Sounds very interesting mate. Can't wait too see it. Quote
Equinox Posted June 7, 2010 Posted June 7, 2010 I look forward to seeing how you do this, sounds brilliant. Given me some ideas actually :) Quote
Diesl Posted June 7, 2010 Posted June 7, 2010 Is the NPC automatically made to join the gang or does the gang president have to invite a random NPC into the gang? And let me see if i get this straight NPC joins gang --> starts attacking members --> gang fights back against NPC if you beat the NPC --> gang gets rewards, NPC can stay in gang if you fail to beat the NPC (how is this done by the way? all gang members are in the hopsital?) --> all gang members in hospital and president held hostage until reward frees him --> Rinse and repeat Sounds interesting. Quote
Uridium Posted June 7, 2010 Author Posted June 7, 2010 I look forward to seeing how you do this, sounds brilliant. Given me some ideas actually :) No denying this is going to be a mammoth task But if it works then it should open new doors for more vigorous ideas Quote
Uridium Posted June 7, 2010 Author Posted June 7, 2010 Is the NPC automatically made to join the gang or does the gang president have to invite a random NPC into the gang? And let me see if i get this straight NPC joins gang --> starts attacking members --> gang fights back against NPC if you beat the NPC --> gang gets rewards, NPC can stay in gang if you fail to beat the NPC (how is this done by the way? all gang members are in the hopsital?) --> all gang members in hospital and president held hostage until reward frees him --> Rinse and repeat Sounds interesting. The basis of mcc works by $ir and $r for you and opponent and usally the opponent is human so the idea is to add a new variable $npc to create a new character the NPC's will have their own table with more options for staff to add A new attack system will be created so if users go over 50 strikes then the round is over and any HP lost by the NPC wont be rejuvenated A new maths approach will be called for to make sure losses in HP are correct for their criteria. Crons will be needed to update NPC's HP stats depending on how many times its actually been hit by the gang again due to math calculations. NPC's when beaten can give you rewards such as Upgrading your gang capacity money or crystals in vault or what ever staff choose as a reward at random. And yes this is a large scale task to take on but if successful can open new doors to MCC Quote
gurpreet Posted June 7, 2010 Posted June 7, 2010 Wow mate, this is a really unique idea and I love it...If there's any way I can help hit me up, I'll try to think of some ideas. If you can get this done....Then it'll be beyond amazing P.S.- What would the attack system be like? Will the NPCs have items/weapons? When it's attacking your gang (at the beginning) will it just decrease in HP per attack? Maybe this is a bit over the top, but every now and then in a fight, say every 10 fights, the NPC will do something that will send the attacker instantly to hospital and take their HP? Just to even out things because if everyone is just killing the NPC easily, it won't be hard to just finish it in an hour or so. Quote
ddgamedesign Posted June 7, 2010 Posted June 7, 2010 I have my NPC system set up like this a little bit. NPC HPs reset every fight, NPCs do not go to the hospital, and they have armor and weapons too sometimes, and they all have unique HPs and stats too. It adds a bit of depth to what is a pretty basic system by default. Quote
Uridium Posted June 7, 2010 Author Posted June 7, 2010 Streetsyndicate you could become my new best friend ;) Quote
Spudinski Posted June 7, 2010 Posted June 7, 2010 Adding artificial intelligence to an application isn't a new concept, it's as old as computers itself. But I would like to see what you do with it, because I normally just create statistical spiders to my applications. I do think you should try to go broader and create this more thurroughly - focus on the whole game. Quote
Uridium Posted June 7, 2010 Author Posted June 7, 2010 Only thought of the concept less than 7 hours ago so im still open too suggestions and thoughts Quote
Uridium Posted June 7, 2010 Author Posted June 7, 2010 Just my mental notes so i can keep track... 1 = NPC cant attack gangs with less than 3 members 2 = Gangs can still partake in their usual wars whilst in battle with NPC 3 = Gang members that attack the NPC more than others reap greater rewards. 4 = Gang members stats will be combined against that of the NPC ( only if 3 or more are attacking it ) 5 = Rejuvenating HP for gang members will be 2% of their own HP's ability towards a hit on the NPC... 6 = A hit from a NPC on a gang member will be that of 3.5% decrease on Gang members HP. Quote
Dillion & Amanda 4 Lif Posted June 7, 2010 Posted June 7, 2010 Yeah lol AI's are in almost every game ( ps2, ps3,ps1, xbox, xbox360, you get the point ). But in would like to see this mod. You going to be selling it or giving for free? Quote
Dillion & Amanda 4 Lif Posted June 7, 2010 Posted June 7, 2010 It'd be nice if you could make a script that checks for bugs every ( x ) ( time ), and report it to the admin. Like search for sql errors, xss, etc. but that might be advanced. Quote
rulerofzu Posted June 7, 2010 Posted June 7, 2010 In MC the npc's are basically users (players) that have the user_level set to 0. So essentially you have a user with an inventory,stats etc So npc's could have their own gangs appear in different location and so on. The nuts n bolts is all in there you just need to adjust your attack file, results and bolt on your new additions. Quote
gurpreet Posted June 7, 2010 Posted June 7, 2010 In MC the npc's are basically users (players) that have the user_level set to 0. So essentially you have a user with an inventory,stats etc So npc's could have their own gangs appear in different location and so on. The nuts n bolts is all in there you just need to adjust your attack file, results and bolt on your new additions. True say...I forgot about that :P It would be quite easy to add a weapon to an NPC..Maybe for the NPC's stats, add up all of the gang members stats to make up that stat. E.G. - 10 members, all have 500 strength, 600 agi, etc. The NPC that attacks the gang would have 5000 strength, 6000 agi etc. Quote
CJ - Twitch Posted June 7, 2010 Posted June 7, 2010 Sounds good. :thumbsup: [23% complete] How did you work that out of make it up? lol Quote
Uridium Posted June 7, 2010 Author Posted June 7, 2010 yep your right should have been 2% but hey whats in a number Quote
MDK666 Posted June 7, 2010 Posted June 7, 2010 how about a spell system that gets used against the gangs that have over a 200 reputation as itll be a stronger gang and itll make it more epic for the gangs to fight against the npc as only users has weapons and armor and the npc could have spells, weapons, armors and items to heal itself during the battle, itll just make the whole idea more realistic in a way Quote
Diesl Posted June 8, 2010 Posted June 8, 2010 Just a couple of restriction suggestions - Gangs should only be able to have 1 NPC join their gang at a time. - Gangs currently in a war should not have an NPC in their gang. Just IMO. Quote
konk353535 Posted June 26, 2010 Posted June 26, 2010 epic idea :P i want to steal it, it so dang good with some tweaking it will be epic ill be waiting for u 2 release then ill chuck my spice on it :P just one idea... instead of having a npc join a gang and cause havic how about make a gang of uba npc's that try to kill everyone lets say once a week and if they do then a penlty occurs so this makes everyone fight against a common enemy your entire game vs a uba strong gang of npcs :) Quote
konk353535 Posted June 26, 2010 Posted June 26, 2010 hehe soz for double posting but just thought of a good idea when players are in a location they get increased stats say + 10% and they get like extra energy regen ect but when u get killed you go to middle of nowhere anyoone onto this idea everymonth a band of uba strong npc's will at random attack a city if the city can no fend of the npcs then it will be overrun and no one can go there until they are strong enough to kill the gang of npc's :P Quote
SupaDene Posted June 26, 2010 Posted June 26, 2010 To keep it stable I think the NPC's hp when getting attacked should be generated by adding up all of the gang members hp and randomly add or take off 500 hp to that. Quote
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