Sim Posted April 3, 2009 Posted April 3, 2009 heres what I want to do. Instead of editing files I would like to have some sort of plug-in system. I can think of only one way to do this and that would be ot include everyfile in a DIR then call that same function (they would have same # of paramaters) but the displays a nameforce error. how can I do this? Quote
Vali Posted April 3, 2009 Posted April 3, 2009 Re: Plug-In System? Read on on SVN / CVS. The basics are: - do a "snap shot" of your game. - you do your changes to the game. - you create a patch using SVN or CVS -- that will put all the changes you did in some file. - you then zip that file up and post it somewhere for others to download. If someone wants this in their game, all they have to do is: - download the patch zip - unzip it somewhere - apply it to their game (done via SVN / CVS, it's a one line command) They are done. If they want this mod out - They go in SVN / CVS and remove the patch. Quote
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