Jump to content
MakeWebGames

Plug-In System?


Sim

Recommended Posts

heres what I want to do. Instead of editing files I would like to have some sort of plug-in system. I can think of only one way to do this and that would be ot include everyfile in a DIR then call that same function (they would have same # of paramaters) but the displays a nameforce error. how can I do this?

Link to comment
Share on other sites

Re: Plug-In System?

Read on on SVN / CVS.

The basics are:

- do a "snap shot" of your game.

- you do your changes to the game.

- you create a patch using SVN or CVS

-- that will put all the changes you did in some file.

- you then zip that file up and post it somewhere for others to download.

If someone wants this in their game, all they have to do is:

- download the patch zip

- unzip it somewhere

- apply it to their game (done via SVN / CVS, it's a one line command)

They are done.

If they want this mod out

- They go in SVN / CVS and remove the patch.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...