Karlos Posted January 5, 2009 Posted January 5, 2009 Well it's a new view user......Hence the subject name Notes: No * in it at all.... Screenshot taken on a basic MC Codes V2 header, so it will change aslong as you have changed the CSS which I believe most of you have. Spaced Out. Stuff to do: Edit 1 PHP File How easy is that? Lets go. replace viewuser.php with: You're unable to view this code. Viewing code within this forum requires registration, you can register here for free. Save it. Your done Screenshot: Link Quote
John99 Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User Nice Karlos +1 xD Quote
Haunted Dawg Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User This is set out like mine lol. On all my V2 game's i put the staff info right at the bottom and along with the staff note's. I knew i should'nt give you staff on RR :P. Quote
Karlos Posted January 5, 2009 Author Posted January 5, 2009 Re: [MCCodes V2] View User Yes but yours had a profile sig :-D Anyway so have i on cursed.. Quote
Zero-Affect Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User Looks good karlos Quote
Karlos Posted January 5, 2009 Author Posted January 5, 2009 Re: [MCCodes V2] View User Thanks, As you always say ( * = bad) no point having it in view user not unless you want longer loading pages.. it took me 20/25 minutes thinking what I would need to select but I got their and done it :) Quote
redsnake420 Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User whats up with all the links being placed all weird like that Quote
Karlos Posted January 5, 2009 Author Posted January 5, 2009 Re: [MCCodes V2] View User If you don't like it...Don't use it :roll: Quote
redsnake420 Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User lol yet another person on ce taking something the wrong way then what was intended. :lol: Quote
Karlos Posted January 5, 2009 Author Posted January 5, 2009 Re: [MCCodes V2] View User I'm not... It's a personal preference how the links are.. Quote
redsnake420 Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User See, now that is a great answer to my question. Thanks Quote
Karlos Posted January 5, 2009 Author Posted January 5, 2009 Re: [MCCodes V2] View User No problem... I'm tired and all that..So Sorry :-) Quote
redsnake420 Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User I understand it's 3:54am here so i was a lil out of line aswell Quote
Zero-Affect Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User i did a similar thing with my view user no * lol and my placement of the options are similar but i use onmouseover and onmouseout also onclick lol to make them look more buttony works very well should give it a go mate Quote
Karlos Posted January 5, 2009 Author Posted January 5, 2009 Re: [MCCodes V2] View User As I said to you on MSN...I'm no good with JavaScript...Something I need to learn but never get round to do.. Quote
Zero-Affect Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User always time to give it a quick google mate if you get stuck give me a pm (later im extremely busy right now) Quote
Karlos Posted January 5, 2009 Author Posted January 5, 2009 Re: [MCCodes V2] View User Yea, okay I'll have a go...I'm just so bored at the moment.. Quote
Karlos Posted January 5, 2009 Author Posted January 5, 2009 Re: [MCCodes V2] View User I noticed when different type of people viewed this like members, donators and non-donated staff the links where messed up, so here is a updated version with some extra features on it. (Sorry zero...no JS yet) You're unable to view this code. Viewing code within this forum requires registration, you can register here for free. Quote
ishmell Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User Not bad but defiantly needs to be edited to suit my game if I choose to use it. Good work! Quote
Karlos Posted January 5, 2009 Author Posted January 5, 2009 Re: [MCCodes V2] View User Not bad but defiantly needs to be edited to suit my game if I choose to use it. [...] Fair enough... But it would change a lot as soon as you put it on... Due to your CSS... But if you do edit it... Happy Editing! [...] Good work! Thanks :wink: Quote
MartialCoder0101 Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User Me, Personally, I belive its a bit "non-professional" look if you will. Its not just the tables, but just the pure set-up of it. Even if you did have a different Cascading Style Sheet on your game, It wouldnt be bothered to straightening that out. Quote
Karlos Posted January 5, 2009 Author Posted January 5, 2009 Re: [MCCodes V2] View User Me, Personally, I belive its a bit "non-professional" look if you will. Okay but did I state that it was designed to be a professional looking? Quote
radio_active Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User As for the onMOUSEover thingy... Sure you can use Javascript for that. OR you can simply add a little css style onto your page. You're unable to view this code. Viewing code within this forum requires registration, you can register here for free. Will do the job, gets the same "Effect" and its hardly anything needed. :-) else the solution is JS Quote
radio_active Posted January 5, 2009 Posted January 5, 2009 Re: [MCCodes V2] View User Me, Personally, I belive its a bit "non-professional" look if you will. Its not just the tables, but just the pure set-up of it. Even if you did have a different Cascading Style Sheet on your game, It wouldnt be bothered to straightening that out. Sir, it is just the original MCcodeV2 viewuser that has had its queries edited and code spaced nicely. He didnt do a visual edit, he did a code edit. :wink: Quote
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