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Joel

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Everything posted by Joel

  1. Be interesting to see a side-by-side comparison with a HTML5 version, using requestAnimationFrame and canvas. Good job though, not many people can do this on here, I assume.
  2. Not all HTML5 elements require JavaScript however to get the full potential out of it you would obviously use JavaScript. Elements such as Canvas require JS because you need some sort of programming to draw graphics, plain HTML will not do this. Maybe this should become helpful: http://www.w3schools.com/html/html5_intro.asp I have done many single player games using just JavaScript,HTML5 and CSS3 - nothing more required.
  3. Database connection is possible with Node.js using modules. Check https://github.com/felixge/node-mysql for connecting to MySQL. Also check http://socket.io/ for developing real-time apps using Node.js. There is also MongoDB (no SQL): http://www.mongodb.org/display/DOCS/Node.js
  4. You should use the http://kineticjs.com/ framework:   I developed a Pokemon game using HTML5 and JavaScript a few months ago (learning purposes), without using the framework above. Wasn't easy but now realized there's no need for extra coding when you have that. Stress test: http://www.html5canvastutorials.com/labs/html5-canvas-interactive-scatter-plot-with-20000-nodes-using-kineticjs/ Good luck doing animating, layering etc without a framework and still maintain performance.
  5. Why not create a div and then move it using something like: var speed = 4; document.getElementById('THE_ID_OF_THE_DIV').style.top += speed;
  6. You can easily do this, link below is simple to follow: http://www.javascriptkit.com/dhtmltutors/ajaxgetpost.shtml
  7. it's good to see that people are getting involed into new languages. you should really get use to the software your using to create these applications, this way you can do more things easily. oh, good work a_bertrand
  8. Just give the user a temp sha1 password and send it via email and let them reset in settings.
  9. It's coded in .NET (Visual Studio 2010 beta 2 - VB). It was pretty simple to create, used timers and IF functions. :)
  10. Thanks for the info, wasn't sure what framework it was.
  11. Works for any games, I use this on local but you can also use it public. Example (public): http://v2.zendos.co.uk/ I also need the cron key: 9d8644b5412470e6e881c34c56665c9e   View the screenshots, pretty easy to understand what it is.
  12. This is not a 'PHP' mod! this is a application for windows that lets you run each cron file after so long (only works with mccodes v2)... Requirements .NET Framework 4 BETA 2 - http://www.microsoft.com/downloads/details.aspx?familyid=DED875C8-FE5E-4CC9-B973-2171B61FE982&displaylang=en You need all cron files that came with V2 and they need to be named correctly (cron_minute.php, cron_fivemins.php, cron_hour.php and cron_day.php). Screenshots Before updating the files => http://www.zendos.co.uk/app/mccodesupdater/c1.PNG Updating the cron files => http://www.zendos.co.uk/app/mccodesupdater/c2.PNG Download Download here => http://www.zendos.co.uk/app/mccodesupdater/MCUpdater.exe   NOTE: This is a BETA so there may be bugs. I recommend using this if you are running mccodes on a local server, you can use this on any website but you need the key for the cron files.
  13. Coming from the title your asking for help on how to do it... 1. Open Photoshop 2. Split the template into smaller pieces 3. Save as .png/.gif (your choice) After.. just code some tables with a background image...   <td background="images/middle.png">Text...</td>   or use DIV's. But as what you say you need someone to do this for you? instead of asking for help, request it!
  14. Re: [Mccodes V2] [bIG MOD] Trading Card Game [$15]   Thanks =)
  15. Re: [$120] Selling Vector Art (First come, first serve)! Price lowered to $60 - this is a bargain.
  16. Re: [$120] Selling Vector Art (First come, first serve)!   Thanks =) I was thinking the same about the christmas hat.
  17. Re: [$120] Selling Vector Art (First come, first serve)!   Thanks. Yep it's meant to be a 'Audi R8' lol. If i colored it in correctly I wouldn't have used a border.
  18. Re: [$120] Selling Vector Art (First come, first serve)!   Thanks =)
  19. Re: [$120] Selling Vector Art (First come, first serve)! This is an example of what my cars look like fully scaled to the way drawed it: I don't like doing wheels, so I just made them basic...
  20. Re: [$120] Selling Vector Art (First come, first serve)!   Well for creating the basic stuff (weapons, items etc) I just draw them but with the vechiles/buildings I use Sketchup and then put my model into illustrator and easily draw it and make a few changes at the end. This is quite hard to do, but I have 3 years experience with Sketchup, thats why my graphics turn out good. You can draw them on paper and scan them and then put them in illustrator, there is quite a few ways off doing this. Takes me atleast 5 hours to do just a car.
  21. Re: [$120] Selling Vector Art (First come, first serve)!   Practice : D   thanks all for your comments.
  22. Re: [$120] Selling Vector Art (First come, first serve)!   Thanks, I never finished the layout so it never turned out 'perfect', I'm also updating it for someone that has purchased it.
  23. Re: [$120] Selling Vector Art (First come, first serve)!   Thanks! Game template sold! So there won't be a game template! Price lowered to: $80
  24. Re: [$120] Selling Vector Art (First come, first serve)!   =D thanks poggy!
  25. Re: [$120] Selling Vector Art (First come, first serve)! Sorry about the images, I think it's photobucket resizeing them? Anyway heres the weapons (large image): http://www.zendos.co.uk/images/vectorart/most_weps.png
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