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mdshare

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Everything posted by mdshare

  1. Re: owner/CE talks the free lite , minor changes would be possible to do on it aswell it would not be multiplayer afaik just kinda the system to see how it all works , how to install etc...
  2. Re: hmmm topwebgames.com well that's part of my research for the revamp of CETWG trying to find off site reviews/articles about voting sites and what is good/bad
  3. Just found an article about topwebgames.com TopWebGames.com - Why bother? I've been spending the past few days systematically going through the links at topwebgames.com, a site that a lot of web game owners beg you to go vote at so that their game will get more exposure. I have browsed through dozens of their entries and visited many, many of the sites they have listed and the experience was less than enjoyable. First off, there appears to be no review process for games that have been entered into the database. Some of the "games" have been offline for years and some never even existed! Comments on game listings are unmoderated and it is left to the site visitors to report any dead/broken links. While community involvement is certainly nothing to be ashamed of, relying on the community to police ALL of your links is going a bit far. Players should be able to visit a site like this and find almost all links going to real, live games. Since TopWebGames.com is a site that charges for advertising and even offers the opportunity for "gold" listings, it is inexcusable that some form of hand or automated editing of entries is not performed. In any given month, players visiting the site would be exposed to only a handful of games, and many months those games are the same games as previous months. This is because players "vote" on their favorite games and the games with the most votes get featured listings. This is how it is SUPPOSED to work. In reality players who have never even heard of TWG sign up for a new game and then are hassled by the game owner to go to TWG and vote. Many games offer players some sort of in-game incentive for voting! So, unreliable, out of date listings and a broken, corrupt system of determining what games will be featured...doesn't sound like much about TWG is "top" at all. If you are looking for a good site to find out about web games, then topwebgames.com is a site to be avoided. Posted by GameVoid in Web Games : News at 10:38 reference: http://www.webdreamland.com/
  4. The past days I've been talking with the creator of the NEAB engine Alain Bertrand Following will most likely happen for the CE members: Promo code to get a 10% reduction on the engine. Free super lite edition (less tiles, stripped admin functions, etc)
  5. mdshare

    One-Liners

    Re: One-Liners "no extra charge applied for typos or formatting annoyances"
  6. Online Games Market to Hit $4.4 Billion by 2010 By Enid Burns The online game market is expected to reach $4.4 billion by 2010 according to data released by Parks Associates. The research firm also identified six distinct groups of gamers based on time spent and motivation. By 2010, the online game market is expected to reach $4.4 billion, up from $1.1 billion in revenues last year. That figure is based on interviews and estimates of different segments of the game industry including publishers, distribution services, casual Web-based services, and also derivative revenue like in-game advertising and commodity exchange. Several game publishers have reported disappointing earnings in recent years. The monetary increase in the game market is at least in part reliant to the release and adoption of next-generation consoles like the Microsoft Xbox 360, which began selling last year, and the Sony PlayStation 3 and Nintendo Wii, both of which are yet to hit the market. "Lower revenue numbers are largely due to platform success, that's why they are influenced by the platform lifecycle," said Parks Associates Director of Broadband and Gaming Sectors Michael Cai. In addition to traditional game industry companies like publishers, hardware and console manufacturers, the research included other sources new to the gaming sector including portals like Yahoo, Real Networks and AOL; and NHN Corporation, which operates an online gaming site in Korea and recently opened U.S. operations. "Those companies are going to help the market grow, along with dominant players like Microsoft, EA, and other [traditional industry companies]," said Cai. Supporting these revenues are PC gamers who spend an average of 18.5 hours per week playing games, and 70 percent of PC gamers take part in multiplayer mode online. In comparison, console gamers play an average 13.6 hours per week, portable games are played 8.9 hours on average, and mobile games about 4.6 hours. In a survey of 2,000 U.S.-based online gamers, respondents were asked questions about time spent, motivation and attitudes toward gaming. From the findings, six distinct groups emerged. "Traditionally, the industry talks about casual and hard-core gamers," said Cai. "They don't speak the same language when they talk about casual gamers." Cai also said the definitions of casual and hard-core gamers differs. Casual gamers are often classified as those who play Web-based games. Others put gamers who play less than 10 hours per week, regardless of the game, into the casual group. The six segments identified are:   Power Gamers who represent 11 percent of the gamer market, and 30 cents on the dollar on retain and online games. Social Gamers play games as a way to interact with friends. Leisure Gamers spend 58 hours per month playing mainly casual titles. Dormant Gamers have fewer opportunities to game because of scheduling issues with family, work or school. Incidental Gamers lack motivation and play out of boredom but spend 20 hours or more a month playing online games. Occasional Gamers play puzzle, word and board games almost exclusively.   "If you lump all non-core gamers into the casual group, you run the risk of losing focus," said Cai. "A game that appeals to one segment within the non-core or non-power gamer segment doesn't necessarily appeal to others." In-game advertising has opportunities within each segment. "Overall, the majority of gamers aren't necessarily against advertising, but the approach may need to be different," said Cai. "Power gamers are more likely readily embrace product integration. But if you look at other segments, they have different interests." reference: http://www.parksassociates.com/press/pr ... g_pr4.html
  7. Re: Emergency Broadcast System (Spam Thread) to confuse you even more
  8. Re: Counting (nr game) 1065
  9. Re: Tracking Advertising IP spoofing.....
  10. mdshare

    Help

    Re: Help spend money on advertising eg advertising on CE can be done by clicking this link
  11. Re: Opinions Needed! eh explain this a bit more ? why should you give someone co-ownership ? you give co-ownership if it's 50/50 cash wise on investment else not
  12. Re: 3 Word Game hits the screen
  13. Re: Counting (nr game) 1060
  14. Re: LARGE ammount of stolen code in use. lol that's the waffles I remember you could always contact the webhost also or a lawyer....
  15. mdshare

    Happy Birthday

    Re: Happy Birthday Thanks everyone , almost finished 37 min to go but soon a new anniversary and that's the one of CE.
  16. Re: 1h work to solve the dumbest error there is nah mySQL commands have to be uppercase so mysql_assoc had to be put upper case and it worked perfect
  17. Re: Potential nice post and well it took LostOne 1 day to have a running version as demo online.
  18. Phaos Game Engine Phaos is a browser based MMORPG written in PHP. Phaos Current Features Include: * Character creation, * Ability to purchase/sell weapons and armor, * Ability to fight in the arena, * Traveling to different towns, * Chatting with other players, * Ability to fight other players, * Ability to trade other players, * Race dependent special abilities, * and a Magic System. Download Phaos 0.9.2 Here
  19. Re: ill try it lost interest cuz it can be found in a book err 1. strange that there can only be found 1 version on the net 2. what about all other free game scripts that 1000s of sites use , do you lose also interest in these ? 3. my personal opinion about this script is that it has a lot of potential as it's not widely used on the net and could bring in a total new group of players.. potential gold mine again
  20. Re: ill try it benefit is, not much to find about it so games based on this, there will not be 1000s of it
  21. Re: ill try it funny if it doesn't work from start it's shit show that you are as you claim a prof coder hint: sockets/classes and isn't bad when it runs
  22. Re: ill try it settings.php has the dbinfo and yea I don't see a DB.php
  23. Re: [tribalwars.net] Fetch World Data you can't get the engine, but you can make applications, modifications for the actuall game
  24. Re: ill try it it isn't crap, it's basic and very clean coded a good base to build whatever turn based game what do you expect kraig a engine you have to install and you have a game where you can make money from at start ? If you truelly have php/html knowledge you will agree that this is the best step to start with coding web based games.
  25. Re: Counting (nr game) 1003
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