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Godhand

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Everything posted by Godhand

  1. Re: [V2]Crystal Smuggling Mod[V2] Whats to stop players from memorizing which one is better on average since they all subtract by 1 per trip? Good idea but there needs to be something to prevent memorization. Or at least make a smuggling level based on crystals. Very nice mod though for concept it gives me quite a few more ideas to expand upon it. Installing a smuggling level then making $randomscale=rand(lownumberhere,highernumberhere) instead of $rand_gems = rand(lownumberhere,highernumberhere); Then add $rand_gems=smugglinglevel/somenumber*$randomscale note: fill in "some number" to be whatever you want. For instance if you want it to be just smuggling level times the scale you could put $smugglinglevel*$randomscale or $smugglinglevel/1*$randomscale. If anyone wants to use the idea feel free to. :-D
  2. Re: battlearena wasn't that hard.... see?
  3. Re: v2 idea Problem with that one is if you are too big of a game your host will consider you a spammer (too many e-mails at once). Theres already ways to e-mail them with some effort. Although that has some uses.
  4. Re: battlearena Pft sql is easy. Just use the sql you have to start mccodes and edit it to fit what you want to do. :roll: Now was that too complicated? I certainly hope not.
  5. Re: proof of creation Now that would be cool. It would probably prevent it. But one drawback is how are they going to earn the badge if they can't create the topics?
  6. Re: How do i make myself staff? It depends if you customize your staff levels or not. shesh :lol:
  7. Re: proof of creation definitely would be a good idea. It would help people getting less aggravated. Although I know you mean the people's actual respect.
  8. Re: Delete Actually most free hosts will have a hard time supporting a mccodes game once the game gets popular. You are almost better off starting with lite then keeping track who donates and who doesn't and once you know what you are doing use a host plan that actually can support your active players. Then notify your players and import all the information. (Which would be a valuable lesson learning how to restore back ups).
  9. Re: battlearena Well I know some of the attack coding is a lot different then normal. Just apply the general converting method and actually try. If you don't get it after trying someone will probably convert it.
  10. Re: Delete No problem... its just questionable using $300 codes then putting them on some free host. Now lite and a free host that isn't questionable because both are free. :lol:
  11. Re: New items page [V2]   I think from what I briefly was reading from the code your item type 3 and his are different. I might be wrong though I was just reading through it a little. If your item type 3 is misc then yea I'm right. :lol:
  12. Re: Paid mod idea, v2: Server friendly Cronjobs. Another way you could do it is make the crons only run every 10 minutes and scale them so it works. Less times to do it for the same thing. In other words in energy update make it 2x the amount. As for making jail time work make jail times only be like 10, 20, 30, etc. For the brave update make it 2x as much than the 5 min and not use your five minutes. Sure it will be more in one query. But it should save the loads by quite a bit in the long run. 6 times instead of 12 for the five minute cron. 6 times instead of 60 times for the minute. Yea I think you should notice some difference. The only 'challenging' thing would be hospitalization but even that can be customized just make it 10x10x10xlevel or 20x20x20xlevel etc until you get desired results.
  13. Re: Delete That is the point of using lite to get the ropes on a free host. I know my newest project is to notice a difference between lite and v2. I'll be starting it out on a free host that gives a domain.
  14. Re: Delete Well I was predicting his game was going to rapidly increase and I was saving him the hassle of having to expand it. I know I haven't ran past it in my game yet for big int(50) but... I know some games 1 trillion $ is not very much much similar to $1 for a level 1 in a game that has balanced economy. With over 2.xx bill in his game and stats I'm sure within 3 months it will boom on up.
  15. Re: [Free] [v1&v2] High Low  
  16. Re: V2 battle tent error That might be because you don't have legal codes... you messaged me a while back asking if I would code for you for some mods.
  17. Re: [Free] [v1&v2] High Low I was reading over the coding and it looks like it nothing is really wrong with it. I can see where a fatal call to fetch could be. The reasoning is that you don't have tokens set up in your game. In other words the update user query you need to at least take out tokens=tokens-1 If theres no other updates just remove the query completely.
  18. Re: global_func.php What I want to know is how you jacked up your globals.php. No one should help as it is something that shouldn't need fixed unless he is just plain stupid. Odds are it isn't a legal code...
  19. Re: door shoot So whats with the double post and worthless information? And well if anyone wants to fix the other version go right ahead because I'm feeling lazy. :-D
  20. Re: delete gang after respect hit 0 Better idea run it in attack.php and just do sql to delete the ones that have negative or 0 respect. or do something like detecting if they are a member of a gang and if they are then make it run the coding otherwise make it not include it.
  21. Re: Money,crystals cap Well then he can deal with changing the formula so they get 1 stat or more per train. And as far as rounding is though it would avoid it anyways. I know that training in base formulas you get more then 1 stat per full energy train.
  22. Re: Free Loan Shark System pft its too easy... in cron_day.php mysql_query("UPDATE users SET loan=loan+loan*0.10 WHERE loan>0");
  23. Re: Money,crystals cap and using $gain=round(gymformulahere) wouldn't prevent it from getting jacked up? And honestly decimals for money? Seriously now....
  24. Re: Money,crystals cap No problem. Other pages you have to edit is bank.php, cyberbank.php, etc.
  25. Re: Debit/Credit Card Mod $15 lmao shesh. I already have something like this in my game which I coded. Except instead of an actual "card" is uses their banked money (wasn't hard to set up).
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