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Aventro

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Everything posted by Aventro

  1. Why not rewrite the project? Not to be rude, but I'm quite sure on what the project stands on is fairly not up-to-date whatsoever when it comes to the PHP world. Today, we have a lot new great features, among these are i.e namespaces. The password hashing probably used would be sha1 or md5 that would be insecure nowadays anyway. Get an old version, have a look at its architecture and see on how you can rewrite it better.
  2. You mean 100%, right? My point is, it's hard too see now, If you increase the opacity, it would be clearer. I see, try some Googling, I am too tired to give you some resources for the moment, Sorry :(. And finally, do something about the typography and Ill be happy to continue my review :P
  3. You definitely need to take a look at the typography. It's unreadable (mostly because of the size). Please 16px. Go go. "It has finally happened" - Your mind is sick bro.   The design when logged in is actually quite impressive, however it's too large for my screen resolution 1280x1024. Responsive design, anyone? The typography is yet again logged in very uncomfortable. The chat bar down in the bottom is that you barely can see it, I would change the opacity.
  4. Yes, go go! Looking great so far :)
  5. Remember to plan out your project throughly and you will have less problems when deciding to implement multiplayer. Don't just start writing code, begin planning! But I've already spotted some progress, how about you give us a couple of printscreens or records, code snippets (etc) thats a lot more interesting now than you just describing something. Show it, prove it, embrace it!
  6. Perhaps I'm late, but I just discovered this awesome framework called Bootstrap, it simplifies and makes web development much faster and powerful. Have you used it? What do you think about it? Personally, I'll try it out on my up coming project, I built a simple and nice template within minutes. Discuss Bootstrap
  7. Aventro

    Api

    Why would you want to use API when you don't know what to use it for? If you want access to Google Maps, find the API Google maps provides. It's simple as that.
  8. Aventro

    PHPASS Hashing

    One does simply not use mysqli_real_escape_string on password hash
  9. $ir['exp_needed']=(int) (($ir['level']+1)*($ir['level']+1)*($ir['level']+1)*2.2); is the formula.
  10. You already have a game you've built on for three years. In my opinion the answer is quite obvious here.
  11. Documentation is everything when you create a new big project. What's your budget? Specify more what technology will be used, what engine do you currently have? Is it stable, well-designed and easy to set your foot in? How will you make profit from the games? Money is everything in the business world. It's important you definitely enlighten us about your BUDGET, the PROJECTS potential INCOME (And you need to be able to put this on paper, show us on diagrams, whatsoever) In real life, no one would spend loads of hours on a project, that is poorly designed like this. So, sit down and write a good doc, on pretty much everything related to the project.
  12. No, but I suppose you want your really bad script, as Good as you can get it?
  13. I agree with Spudinski, personally I would change the typography SIZE to the least in the navigation bar, I would probably do something fancy with the "Player of the day" text as well. Finally I would make the sidebars symmetrized with the content in the middle (same margin between, and from navigation)
  14. Storming? 2 comments? I suppose. But no, the dude is referring to a link that is even older than mine, makes sense much. Because structuring code like OP has sucks, and it is inefficent, hard to read, and undoubtley hard to change. You don't need files, a lot improvement would to put all LOGIC on the top, and then render/echo out the data on certain places needed. Not perfect, but seriosuly, a huge improvement. Yes using @ to supress errors are bad advice, you shouldn't simply take away the errors, but learn to handle them. The last tip wasn't pointed to you, but the OP himself.
  15. If there were this many holes, you could easily point out one of them. I certainly believe there are no security holes, but definitely parts that can be built better.
  16. I'm not going to rewrite your file because I don't have the time, and HauntedDawg have put some quite nice effort on doing it already, but I thought I'd give you some advice instead, I hope you don't mind: - You should drop the mysql_ extension, because as of version 5.5 mysql_ will be deprecated. - You should keep the logic (php code) separated from the view (html). - Supressing errors are generally bad practise. - Why do you use include_once? Keep your code structured and make sure you wouldn't include it twice, or even better, have your code as structured as that you don't need to bother include_once, it sucks. http://robert.accettura.com/blog/2011/06/11/phps-include_once-is-insanely-expensive/
  17. ... I'd love you too point those "holes", mr expert.
  18. Aventro

    Game Design

    I actually thought Zeggy was back lol.
  19. Here we go. - I believe the font size is quite small. What size is it? Try 16px. http://www.smashingmagazine.com/2011/10/07/16-pixels-body-copy-anything-less-costly-mistake/ - The content section is boring. There's nothing fancy there. And in my opinion a bit to minimalistic. How about a sidebar, some boxes etc. - Make some sort (sub?)-navigation below the header, I would personally be annoyed If I had to move the mouse that far just to navigate throughout the game. - Use less gradient on the input fields, and change the drop-shadow on the text "Enter", either put the opacity down or move the shadows. - make something useful out of the footer, why else have it? Here's my reasons why: http://www.webdesignerdepot.com/2010/03/how-to-build-a-footer-that-doesn%E2%80%99t-stink/ - i agree with the registration part, make it more "visible", or attractive, make us want to push our feets together and go for that registration - make a god damn button! :D Or some cool avatar dude, telling us to get registered already! Overall I think it's quite a decent piece of art you've done, could need some improvements (shadows etc) but that's not my area.
  20. @a_bertrand Facebook was unique, it's brilliant. A web game out there, isn't even considered such a success and will never be :P
  21. This guy must be a troll. His temper and attitude is hilarious.
  22. Well, are we suppose to guess what you have done wrong? Please provide some code, screens on the results, etcetera.
  23. It's actually quite a nice start of, what could be a really nice looking design. Personally, I've would add some sort of header, between the top menu and the content boxes below. I would probably do some changes on the footer as well, because at the moment it's quite skinny. Some changes on the menu font as well, wouldn't hurt. Otherwise I think it looks good, good luck on selling!
  24. You never come to trust people on the Internet when it's about money. :P
  25. Aventro

    A login

    Agreed looks nice. However, I would use different fonts or at least make the U and the L in the same size as the rest of the letters.
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