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Everything posted by flixbeat
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o really? you gave me reason not to post updates or ideas that i had for my game, luckily I haven't posted any. :) [uSER=68490]Slasher[/uSER], i hope to see the the game up soon :)
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Holy cow, this is like a reap off of the game that i'm developing.. The background, the design, the concept... Wow
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good daw mwg, well i'm not really good in english grammar so i'll just get to the point immediately and just enumerate my questions.. is there any good/proper way on designing web based mmorpg databases? is it good to use relational database design (rdd) for web based mmorpg? do you think famous mmorpg web games like torn or tribal wars uses rdd? if there are some realtime mechanisms in a game like, realtime combat system where 2 players attack each other and wait for turns, is it good to transact with the database for each action? do you use cookies, sessions or any 3rd party storage before saving it to the database? thank you so much mwg, have a nice day :)
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I believe huge text based game websites like torn won't be using 3rd party php frameworks due to some security risk, unless they created their own. and in addition, if you're planning to create your own php framework, you definitely need to learn OOP. the advantage ofcourse is that you'll be recycling these codes for your new projects and will give you a good kickstart.
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I've been longing to take a step into creating 3D games using unity engine after I get my side projects done :) , looking forward to see future topics about unity.
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how about mine? i see nothing but a link :/ update: fixed it. :)
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Good day MWG, I just thought of posting my game here and hoping some people might be interested with games that are out of mafia style gameplay, since it seems that most of the game makers/developers here are more into mafia/gang theme games. So i just started the game few days ago and tried to publish it online. You can check it out here, http://zombieplague.ga I included a pre-alpha test video on the homepage just to give players an overview or idea how the gameplay works and how would it look like. Visitors will also be able to see the game completion, user registration will be up when the game completion is probably around 80-90%, as of now. There are only 2 player accounts registered, and those are for testing only. About ZPlague ZPlague is a survival text-based MMORPG set in a zombie infested post-apocalyptic city created to satisfy your zombie obsession. ZPlague allows you to craft your own weapons, equip items, sell or buy items, travel through the city, enter different buildings, scavenge supplies, fortify bases, create your own group/allies, battle with other players, loot other player's resources, do daily quests in exchange of cash/items and much more. If you're a fan of zombie themed games/movies/tv shows like the famous The Walking Dead or games like State of Decay where people needed to scavenge items, build and defend shelter, fight against zombies or other people for survival then you might want to try out this game. Game Features I'll keep on updating this thread if ever i needed to specially if there are added major features in the Game. I'll list below features that have been created so far. personal home outpost travel through cities, enter blocks and areas - (dynamic according to player wits, the more wits you have, the further you can travel to the city, thus unlocking more location and areas for camping or scavenge purposes) status system (status,ap,wits) monetary system battle system (player vs infected/zombies) scout area - (revealing # of infected/survivors in an area) attack barricade - for barricaded area survivors team-up (increased survivability) - allows multiple users to team up in an area to make killing of zombies easier and avoid being infected easily. inventory - use / equip / unequip / discard items search items in area On-creation modules/Things currently working on: extra multiplayer features outpost enhancements - new area (sewer) Coming Up outpost - gambling area outpost - market place - where people can buy/sell/trade items outpost - view people - attack them, steal items from their homes, etc.. addon battle system - player vs player group/clan/team system addon battle system - team vs team daily quest system item craft system There are still tons of functionalities/modules to create and I'll keep working on it as good as I can and as fast as I can. I know that I'm not the only one that are involved in the success of this project if ever, it always includes the supporters, this forum and its people. Home Page [ATTACH=CONFIG]n374932[/ATTACH]
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thanks coly, you've been helpful to me since my very first post. :)
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Good day MWG, so once i again, i needed guidance with the pro's I was thinking about a good way to increment the player's action points (AP) for every minute, as most of the text-based games has this feature. It shows the time/interval for AP regen, I'm not sure if it's javascript or ajax. So i was thinking i were to use ajax like for example: setInterval(function(){ $.ajax({ // send a request to database // to add 1 to AP }); },60000) A pretty simple approach yet the user can easily change the interval to like 10, and he's AP will regen for every 10ms, and it's no good. Any better idea to properly do this? thanks :)
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Good day MWG, i'm looking for pixel art icons for my game which are free for public or commercial use. I'm not really good on pixel art making and i just don't possess the skill. I'm developing a custom game all by myself and I don't really have that luxury of time to make some, I have one friend that has a little bit of skills regarding making pixel art, but it seems he's not that committed on this project so can't really rely much on him. By the way i found this icon set around the web, it's a huge compilation of classic game icons such as weapons, food, skills etc. which are I guess ripped off from games like ragnarok, but I'm not really sure if I can use them once i deploy my game without getting into any troubles regarding copyright and stuff. So if anyone out there knows where to get some of these resources for free, I will be very glad. thanks :)
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Thanks for your inputs, it was helpful and i agree with the statement: and i wanted to share the article that i just read about 'how game engines work', it's focused on 2d and 3d game engines however the concept is still here..http://www.giantbomb.com/profile/michaelenger/blog/game-engines-how-do-they-work/101529/
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thanks for your inputs coly :)
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what are the major differences between an engine and a framework? i read an answer over stackexchange yesterday, it tells that framework is similar to engine and they are just terminologies and doesn't have any bearings. From what I see on this forum's perspective, it seems like a game engine is somehow like a game maker? (RPG Maker for instance). What are the features needed for a codebase to be considered as an engine over a framework? thanks :)
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I recently finished coding the battle system of my game and I'm not publicizing my work here yet, but the attack works like this. $rand = rand(1,10); # generates a random number from 1-10 $player_atk = 3; # let's assume the player attack is 3, means 3 damage will be inflicted to the enemy if($rand <= $player_atk){ # if random number is less than or equal to player's attack $enemy_hp -= $player_atk; # successful hit } else{ print("attack missed"); # or you can damage the player here. } very simple, no formula has been used or created, well... just to contribute an idea.
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Shoutout to MWG :) So I was planning to make a mmo game using php as for the server scripting language, and I was wondering if it's recommended to use socket programming for the implementation. I just wanted to make a player's name display or like viewing all the user online on the same page, not necessarily that they can interact like chat or something. But incase, I was thinking of a trade system peer to peer. I would like to make a game that's similar to http://www.die2nite.com or even a much more simpler style like http://www.urbandead.com I also wanted to know if they use sockets for those type of game. Thank you so much, cheers :)