oxidati0n
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Everything posted by oxidati0n
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Well, if you see it that way, then I am sorry to hear that. I know this industry very well, and have been working on these types of games for almost 6 years, with nearly every game I have done being successful to the peak of tens of thousands of players. The strategy that I use is one that you may object to, and that's totally fine, it's your opinion but I highly doubt you know enough of my plans to just write the game off so quickly. If there's something I'm doing, it's because my team and I have carefully decided the best way to execute our idea. Similarly as to how you are delaying your game is your way of execution. Oh, we know how things are ran, but because we're trying to nail bugs in phases without risking too many flaws in the system, it means that some parts will be unavailable. It might not work that well right now with any new game due to the nature of it, but soon enough, by principle, you might start to see the picture I'm trying to build. Anywho, it's pretty obvious that we don't share any similar thoughts on games.
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Hello there! I didn't expect everyone to catch on to the fact we're doing a public pre-alpha testing period as of now. Regardless I will try to answer the questions. @JohnGato Everything is developed to a reasonable standard, but we have closed off quite some parts of the game and are releasing them as we feel they become stable and part of the feel. As to the disappointment, I am sorry you feel that way, but we intentionally planned this so people won't need to learn a new interface and once we become more aware as to what works and what doesn't then we will focus on even further enhancing the gameplay to a level where you may not be as disappointed. As you can see, we've focused almost entirely on the backend as opposed to the frontend because that's of crucial priority at this stage in production. @realmoflegends The reason why we did that was because we didn't want any new users for the day, but we've freshly rolled out a new update that now enables pre-registration and password recovery is a problem of the past. Many of you might not log in because we saw an opportunity to make password encryption even stronger and we did, meaning you'll have to reset to log-in if you haven't already. @US Vice I have just stated why registration doesn't work, and it was initially loading slow because we were trying to migrate to a key-value store and it was unsuccessful due to the fact it influenced response times so we've just disabled it for now. I apologize again for the late delay, but rest assured, we are only in pre-alpha which does, by definition, mean an uncompleted product and we want to ensure everyone adapts to the early game feel.
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I have to say, I am beyond impressed with the graphics. We aren't taking that exact path, but sooner or later, we'll be graphically-beautiful too. ;)
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You're right. I don't want people like Failbro to represent my game in such a manner. Thanks for letting me know lucky.
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It doesn't mean either. It just means that when we look at your application, we can also see that you are a user of MakeWebGames and use that to help us decide whether to have you as a manager.
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We've decided that moderators will be selected when we release on our soft launch (pre-alpha, beta, etc). I'll definitely take your application with consideration.
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Thank you. There is plenty of that in the game, not to worry.
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Do you think a game is just about good coding? If so, then clearly you are very misguided to the way you think about games. This is considered a business, and like any business, it needs good management which you can't get from a "reputable/professional web development company" and how do you do know who we have to develop the game? I haven't hired anyone from here, neither have any of you seen what the site looks like, so I can't see why you are attacking my business. But in all respect, I haven't seen any good games come out of here for a very long time so I can understand where your coming from. A business plan does exist, but I don't see why I should prove that to you. I'll let everything talk for itself. Dominion, I understand what you're trying to say a bit more now. I might take a reconsider before I open because of your arguments. In any case, this job, as stated, is considered a non-paid job and is volunteered. I will still accept applications but I will probably avoid coming here to ask for volunteers in the future as I now know it's just a development forum.
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I don't want to reveal anything too early yet. And the business plan is confidential. Do you see any business out there sharing their plans?
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A bit irrelevant, but I might aswell share for developers. There's a way to avoid using cronjobs simply by using timestamps. You can generate a timestamp for how long a user will be in jail (time()+60*60 = 1 hour ahead in the future), for example and then check whether time() has exceeded the timestamp and if so, they aren't in jail anymore. That principle is not only resource friendly, but it saves the headache of cronjob's not working. In some things, you might need a cron job but reducing the dependency on them will make things a lot easier.
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Peter, I meant enough, not millions. And it's our investors money. So, resources is not the problem was the point I was getting at. I'm not looking for programmers. Let me clarify that. Only non-programming players who will a duty in the operation of the game (i.e. finding cheating users, etc). And the pay wouldn't be sustainable according to our business plan. Dominion, that has already been taken care of. Users will not feel as if they are going to be unfairly treated. US Vice, that's what we plan to do but there's no harm allowing people here to contribute. And it's a programming forum? When I was here a couple of years ago, it wasn't. My bad. The last thing I want to say is that I'm big headed, it's just that we don't plan on making a half-baked game and want to secure a good position. My sincere apologies if I was portrayed as that.
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Can you e-mail me? Sorry, it would be easier for me to remember. bilawal [at] ferple {dot} com
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I'm trying not to say more than what it is. We're nearly at the release, but we're following the software engineering principle: release early, release often.
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My game, which I have posted in the Game Projects (the parent forum to this) which you can see below - are looking for 3 helpers to help with the game development and managing the community. http://makewebgames.io/showthread.php/39787-CriminalOutlaws.com It will be a non-paying job but prizes and monetary rewards will be given to the top perfomers within the game. As our system has been built with an army of algorithms and advanced technology through me, it shouldn't be too hard but the most work will be at the beginning of the game. It will grow over time if our goals are reached, however we can't guarantee this and need helpers on back. You will need to be an active member of the game, and your job will start as soon as you signup. Unfortunately, as we have huge amounts of money (and no, not £100 or £200) then we want to make sure that everything is done perfectly to the best standard. In all respect, I won't accept just anyone and you must have a great extent of English (preferably to my standard, or you'll make us look very unprofessional), based in UK (North West prefered) and available on a regular basis using Skype. You won't gain instant privileges and will have to work to gain promotion (and at first, you will just help out in the community). But, it's a great opportunity to join a team of aspiring people looking to make a serious game. We might even offer bigger job roles right now to those we feel are overqualified. We can discuss other terms in private for these roles. If you want to contact me, e-mail me at bilawal [at] ferple {dot} com Thanks!
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I learnt this mistake with a lot more money than you. It's not a pretty situation, and unfortunately, PayPal doesn't always favour you and they can choose at their sole discretion whether you get the money back. And if you lose, you can't do anything because they are a financial institution and not a bank.
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Mediocre at best. A lot of work needed on using the right font sizes and being beautiful to look at with the eye. I'll also echo what danny said, it is different but needs a lot of tweaking for it to be viable in a game in today's internet standards. That looks like something an average designer would have designed in 1995. You're about 16 years behind the change.
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The exclusive pre-registration period has just been ended, and now we are in standard pre-registration where you will receive the pre-registration badge and not the $10,000 which has now been reduced to the standard $500. We've done this to make sure that everyone isn't signing up for the initial bonus, and now $500 is the only amount of money you'll start with but if you want to become part of the early crowd with a badge that will not be available ever again then now would be the best time to signup. We're closing in on the finishing of the pre-alpha release of Criminal Outlaws! Stay tuned.
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Small update: The pre-registration will be closing shortly as we're approaching our limit of pre-registered accounts. If you wish to make an account, without any obligation (like usual) then now might be the best time. The game is nearly ready to go into pre-alpha, so in the next week, we'll hopefully have everything ready for you to get playing. Like we say, don't have too big of expectations just yet!
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Thanks for the kind comments. We can't wait for you to try it. :)
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I can't really say much about a good laptop under £500. A few words I will say: - Save your money, and buy a Macbook (or a MBP if you're a good saver) if your a programmer or love innovation (i.e. long battery life and millions of minor tweaks that Microsoft programmers can't be bothered doing) - You can get Google Chromebook, which is supposedly good for development, but it's not yet matured and would probably need a lot of waiting. It's not just about having the money, and I would recommend if you can hold on to it for a bit longer and don't urgently need a laptop, then wait until you have £780 and go buy a Macbook from Amazon.co.uk. Amazing investments (depending on your usage for it, of course). I've had both a Windows and Mac laptop, and I can tell you, Windows isn't even worth comparing unless your budget is way out of the league for Apple's products. As long as your happy with your purchase, then it's all good.
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We don't have any designers now, so we are trying to cope in order for us to honour our business plan - so on that note, we would most definitely appreciate any contributor designers. It's not exactly "perfect" yet, but that's what we love about it because we are a small team with big goals and we want to reach them with our community in mind. That's why we are emphasizing badly that our pre-alpha product won't be a "instant successor" and once we nail out everything and plan a massive marketing campaign where we will capture a huge market then we will hire what is necessary to make the game become better in more aspects than just development. The game balance will be structured as even in the game, $10,000 is a lot of money by any question within our game (as we're planning anyway) but it doesn't mean everything has been given to them. It's a lot, but actually it's a little. We're working hard to make sure that power doesn't swing entirely on money, but moreso on other characteristics which we'll reveal later. I already think I've said too much, but for what I've said, I think you should understand that plenty of thought has gone into it and while it's a bit of risk, it's one of the many we're willing to take. Not even users who sign up in the pre-alpha period will be eligible for this $10,000 badge nor will they be eligible for the pre-alpha badge which you could show off when we reach millions of users.
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I understand what you mean, but instead of spending our time building up a hype which most other games do and never meet up, we aren't setting a standard to make sure you aren't disappointed. Instead, we will build the game in the shape the community sees best fitted for their gameplay. After all, they will be playing it and will remain existant due to them. Lucky3809, the amount that a standard player starts with is $500, and a pre-registered user will receive $10,000 - which is 20 times. And, for that matter, every game I have seen (that's text-based MMORPG) that have ever built up hype have never lived up to that because they marketed more than they develop and disappointed users immediately. I've already seen that done, and it doesn't work well. Surprises work much better, and that combined with some of the best engineering available for these games, we can promise that we will focus heavily on development. On a personal note, I'm very excited too and I will be playing it too. We can promise that we will put crazy amounts of effort, commitment and hard work. I also want to set a new benchmark for the quality of games, so people and other developers can compete and help learn from our hard work a bit like we've seen in other industries.
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To clear some things up here: - The pre-registration is closely monitored, and even though it is a very considerable amount, very few people will have it and it will only give them an initial head start. Normal players won't be too disadvantaged if they signup after this period. - We apologize about the introduction and such, that is my fault, I have rushed the content for this page and have focused on building the game. We will get all of this sorted in due course. - We're looking at the MCCodes engine, but building our engine from scratch, and closely building our game to collaborate with this to ensure we can familiarize the game format with our players and feel while making it securer, faster and innovative. - Our goal is to be successful, but that is out of the question as that is the default goal for every business - I'd like to say our goal is to introduce a new innovation that can add a new layer to the text-based MMORPG industry. - We don't like to reveal anything just yet, as we have a lot of things in store. We like to surprise, and if you don't like them, I'm afraid you'll have to wait. We will reveal our phases for the game in due course. We have had very long discussions with our team about everything we're doing so there should be little if any worry about whether this game will be successful over this fact. It's being planned very concisely, and executed even more carefully to ensure that it works from day one. All I can say is that you will want to join this bandwagon because we're looking to gain significant popularity.
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That is perfectly fine. We can't please everyone. :)