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Ayern

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About Ayern

  • Birthday 06/03/1987

Personal Information

  • Location
    Long Beach, WA
  • Interests
    Programming, driving the beach
  • Occupation
    Home maker

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  1. No problem! I don't know how your tutorial system progresses but I would just have a system of check statements for "this building is built, now tutorial code progresses" that would be used in the same structure as the below idea of prerequisites on upgrades. The tutorial is just a background "upgrade".
  2. maybe put a requirement in so they can't upgrade until they need to, or have bought what they needed before a barracks, prerequisite or some such like that.
  3. I...felt like it. That's all you had to say? :( lol
  4. Here's a look at some changes to the game... [ATTACH=CONFIG]1538[/ATTACH]
  5. maybe in your cron you need a foreach($[uid] as user){ do cron } type of thing for user selection?? is this your problem or what is supposed to happen that isnt?
  6. okay the first script ... looks to me you are missing some ( parenthesis ) around stuff like this $prize=$cor1+$cor2+$cor3+$cor4+$cor5; I think needs to be $prize=($cor1+$cor2+$cor3+$cor4+$cor5); but i might be wrong. Also i think you need more quotes in your SQL around table name and your column names, single quotes. so you have them pick numbers in the script and it updates their users table with the lotto numbers then the cron runs and clears the current lottery numbers and checks user table(s) for any matching picked numbers and rewards each person with their lottery winnings? maybe... ??
  7. the grinding functionality has evolved into "classes" and Grinder is one of them. Skinner, Leatherworker, Miner, Smelter and more classes to level up and each perform specific functions in relation to each other and the game mechanics of fighting other players in pvp. The live version will no longer receive updates as I cannot rely on the free servers for up-time in addition to my dsl wifi connection so im using WAMP server and i've dramatically increased development speed. I forgot the only reason I signed up and started using the online servers was to test crons, and they worked but i dont need crons anymore for development purposes. So, in light you can play the demo version of the engine 0.5 alpha and I will be continuing coding throughout my mundane daily life of being a house dad. If you would like an update you can PM me on here and ill update the files to whatever current stable version for testing. When i'm satisfied with all the different aspects of the engine and what it lays out for any generic game I will probably release that version stripped of all db relations and just have similar generic names for distribution..
  8. Ayern

    DCSG Hosting

    kudos to you and good luck to your service Death! I have a couple good friends from Everett btw!
  9. Oh yeah? You and your 2 total post count think so? You're probably reece thinking he's clever signing up for yet another name on this forum. :O
  10. and most of sunday morning either. lol.
  11. I hope the text-shadow is sufficiently subtle :P I'm very glad you like it and i'm interested in more of your input too. Soon i'll be writing the rest of the class areas besides grinding for the "Grinder" class. There's going to be a "Skinner" for leather/hides to use as a "Leatherman" to make leather armor. "Miner" for ingots. "Armorer, Weaponer" use ingots for Armor and Weapons respectively which is going to be a cheaper way to get units equipped and with better gear and then the special "Herbalist" will find herbs and use them to create timed buff potions. All of these classes will have their own levels and experience representing their progress just like Grinding right now. The layout will basically be the same with buttons on the bottom and output on top. Classes will be unlocked when the previous one reaches a certain level giving the user more to work toward. All of which can wait until i'm less drunk.
  12. Im sorry wrux :( If I don't then your account would be broken when trying to view new stuff. This will happen any time something major is added or removed from the database so all accounts are created equal. Again i'm sorry but I thank you for being an alpha tester and would like to see you back in it!
  13. Some content changes and rebalancing. Buildings page is 98% complete. Need to add the bonuses to appropriate pages and code in the barracks as well. Material gathering is coming along better, I think it is pretty close to where I want it. Swapped turns,gold,food update to 15 minute intervals instead of 5. Lots of other tweaks I can't even remember...
  14. If you could put 2 hours of design into my css I think I would love you forever. Not to mention promote the hell out of Splash too. I feel like a fumbling fool inside of a style file.
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