-
Posts
3,655 -
Joined
-
Last visited
-
Days Won
12
Content Type
Profiles
Forums
Events
Everything posted by a_bertrand
-
well different profiles, different needs ;-) Otherwise we would have only one kind and size of shoes! But for me I simply when I'm at work I want to work, not have a cute screen (even if actually I don't like much the metro style). So having the functionalities is for me more important... and Win 8 actually fail there.
-
Well I hardly see how windows 7 phones are better than android. The interface is fixed and you can't customize it. If you don't like it, out of luck. The hardware is... not the same generation as you could find on android. The app market is smaller, and for example the only map software (not online) seems a bit lame. Facebook integration (which is nearly mandatory), sorry I don't care as I don't have and don't want facebook, nor I do own a XBOX nor want one. Even smart dial is not present nor it can be installed. Overall really, beside being able to develop with C# I don't see any advantage on windows 7 phones. BTW you can develop with C# on iphone and android too now (via a 3rd party tool). All that is my personal opinion and I fully understand that others do have another one ;)
-
Beside it's clearly in the wrong section, please tell us for which engine you want such development done.
-
Yes I'm more or less with the same feeling... and I don't actually plan to buy any PC / notebook and even less tablets. For windows phone, Microsoft lost me as customer for the moment. I prefer Android and all the possible customizations even at the price of possible bad software.
-
Microsoft released a customer preview of its incoming Windows 8: http://windows.microsoft.com/en-US/windows-8/consumer-preview You may download the ISO and run it in a virtual machine if you want to see how it look like. Honestly I doubt many companies will replace their windows 7 (or yet even older one) with the new Windows 8. The only benefit I can see is an unification of the interface / OS between tablet, phone and desktop. Sure it would be cool to have a unique OS to run all. Yet... honestly I don't care much about "touch" features on my desktop PC, nor I do care about "apps". What counts is office tools / developer tools. Where on my phone I would never install visual studio for example. For me Microsoft did an odd bet with this OS, and I don't really know how the public will react. The thing which hurts me more is the removal of the start menu... And the metro interface => totally useless to me. But please share your mind ;)
-
Well 601 is like a new software really. It offer so much more where 401 was mainly a modeler and some renderer, 601 offer most if not all the tools you would expect in a full package like Cinema 4D or Lightwave.
-
I know I'm alone with such software on this board, but I had to share it. Modo 601 has been released and simply fill all the gaps I had so far with it. Have a look at the tour: http://www.luxology.com/modo/601/tour/index.aspx And... I can tell you it's simply amazing. Volumes, character animations, soft and hard body simulations, and much much more. Incredible. Too bad I have to work nearly full time on the engine and I can't play with this little beast right now!
-
Why would it be cheap? You could simply design your site with mobile phone in mind and you will end up having a site working on any mobile phone. Sorry I still don't see the value of it.
-
300$ to 600$ for that kind of features? Why do you think your engine worth so much? What would it offer others don't like for example the free Gangster Legend? Sorry but for me just by reading your post doesn't make me want to fork that much money.
-
Why people would be interested in a clone?
-
I told you, it's my opinion, my impression... For the ugliness of Javascript, again question of taste. I do find it really... an hack language. Even worse than PHP. Where Java, C# are the clean kind... Javascript allows all and nothing. Without having true classes, true inheritance nothing. It's more like working with structures in C and pointers to functions.
-
I doubt many people want clones... I would go instead for something which do offer the possibility to build your own game on top of it.
-
I don't really see the need for such operations. It's not by making your engine harder to use that it will increase it's value. You have basically two ways to approach such project in my opinion: - Start from the features you want to have, and check how to implement them in a smart way or - Build a framework which will allow you to build features on top later on. The first approach is more direct however you will end up soon in a situation where you will not be able to continue without every time modifying all and you will soon end up with some odd / bad code. However it tends to be faster in the short term. The second approach is more for more skilled people, which require you to think about the design, and maybe try a couple before actually going forward. It will also take more time before you actually get any kind of results out as you will need to invest time to create the foundations of your engine. However this approach will lead to better code, and hopefully let you gain time later on too. Therefore, I would strongly suggest you to DESIGN your engine, think about its goal, what it shall do, and how to reach those goals. Forget about simply putting down code to make it somehow work, that will not do it. BTW you should also think about your own motivations why you do it: If it's for the money, forget it. You will not make any... or in best cases you will hardly pay your time on it.
-
Well it's not the first time we see javascript on the server side. Netscape Server was if I remember right, the first one to use it. Long long time ago... And guess what? It died. Now why I think it's not good? Because javascript is not a good language. It is like a mix of things and it somewhat works, but I certainly don't like it. I mean, sure I like what kind of results you may get, but I still find it ugly and feel all the time like hacking instead of coding. Classes? No it's all about functions. Variable scope? Be careful as they can either be local or global... without much warnings. Etc. Sure there is advantages to avoid to switch languages for the back-end / front-end, but then why choose an ugly language? Would be more time to come with something a bit better in my opinion. For the "real time" communication, I don't see how this change anything, I mean, if the browser support some kind of communication then the server can implement it, and this is not dependent of the language you use to code it. If you think about web sockets (I still need to see real applications of it), which would be the right choice for communication, then you can really implement it in whatever language you want. So somehow I'm lost about why I would need to pick javascript on the server side. As a coder point of view, I prefer a mature platform, something which offer all the tools to deal with database, pre-made components which are re-usable, and fast coding instead of taking yet another possible tech which may well disappear in a couple of year, without a good IDE, without support of the things I need to do (which would mean do all yourself). Fast? Well... fast doing what? And... for my own needs, I never had issues with .NET, so no it is hardly a seller point. Sorry. BTW async operations are already possible with .NET ;) http://msdn.microsoft.com/en-us/library/hh191443(v=vs.110).aspx I would suggest you to read (all): http://teddziuba.com/2011/10/node-js-is-cancer.html Not saying it's purely evil. I'm just saying that for myself I don't see it good. And JS on the server is not new. However that's my personal opinion and seeing people checking things is always good as it allows us to see / learn new things.
-
New Game Engine Development (Coder Needed 750$)
a_bertrand replied to Asap2stack's topic in Other Game Engines
Never ever said to not do this. I said basically what everybody else told you as well: if you plan purely on making it done by somebody else it will first of all cost you much more than what you though, and secondly you will have issues very quickly like something to fix and you don't understand what it is. Also my second issue was your time scale as you underestimate how much work making a game is. It would be absurd that I don't want you to make a game. However before loosing money for nothing, think carefully, learn invest the time and do it yourself! Forget about having a good game in a short time, you will at the end invest 6-12 months if not even more. It's not time lost. -
The issue I have about developing for such platform is the price people is willing to pay to play. If you check the different app store / android market or whatever you will see that the average price for a game is around 1-2$. No way you can cover the expenses of your development with such low prices. Of course you could have in game payment add ons still I doubt you will pay back the development. BTW... I would be very careful about which platform you choose. iOS is losing ground over Android for example. Personally I would then go more for an HTML 5 solution than a platform specific development. The advantage would be that it could be played on PC as well ;)
-
Follow the template of the section, if you fail to do so I will need to close the thread again. I leave you 24 hours.
-
Contact them directly, they will help you ;-)
-
How to get the sources and be involved
a_bertrand replied to a_bertrand's topic in Other Game Engines
http://sourceforge.net/projects/zapengine/ -
For sure it is EXTREMELY useful. I would say you will never really have a good understanding of programming till you managed to understand pointers and pointers to functions. Why? Well even in PHP or Java where pointers are mostly hidden you find from time to time "references" which are nothing else as pointers (or related to pointers). Also understand how things work under allow you some times to grab more easily further concepts.
-
BTW update to the latest version of the engine... and I suppose you will be a bit safer if not completely.
-
For user interface I strongly suggest QT. However as said, I don't believe C++ is that much a good language for it. Use Java or C# for interfaces / database / web development and more. C++ is good for driver development, low level development, and high performance or embedded systems. C on the other side is good to understand how really code works (like pointers, pointers to functions and more).
-
for sure the concepts. all remaining is... basically useless
-
that's called data persistence / serialization or in many other ways. You have tons of solutions for that, even XML could be one.
-
Well you should ask yourself why you want to learn C++ first... I would say database / web development and even GUI are not really the right target for C++ development.