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a_bertrand

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Everything posted by a_bertrand

  1. The sandbox doesn't need any money, also you cannot buy from yourself as far as I remember.
  2. Good luck with your game and so far it seems a sim-city like game or am I wrong? Anyhow it's good to see somebody developing something else than the way too tried McCode...
  3. Yes the basic "slicing" is exactly that. Now there is a couple of tricks, for example if you want that your layout resize and is not a fixed width / height one. I would say this is something which should be done in most case even if common McCode games use an all fixed design.
  4. A percent is just a number over 100, so if you want a number between 0 and 100% => $r=rand(0,100); Then when you want to get that out of another number=> $val=$mynumber*$r/100; or $r=rand(0,100)/100.0; $val=$mynumber*$r;
  5. For me a forums should be to discuss things and owners are not needed beside to pay the bills ;) Admins are there as well as moderators... so only some bad mood of the community is persisting maybe simply because you wait too much on McCode V3 and don't think out of the box and try to develop things by your own. I tried to show what I'm doing myself, tried to interest some of you about even other languages... but most of the people here are simply GLUED to McCode and yet complain it is insecure, bad code or whatever else and yet wait on the V3 as main excuse why this site is dead (which is not actually the case even if I see myself some slow down). Grow up guys... web games don't mean mafia and/or gang wars... there is TONS of other possible ideas. And don't say you like only that kind of games as I'm sure if you played or play other kinds as well. Simply maybe you have no clues how to make a game what you would like... but then why not share your ideas here? Maybe someone is willing to give hints?
  6. I really don't see neither how checking a few posts per day would hold you back... and if you are not interested anymore in this site then fine but don't give the fault to the current owners as we said MANY times that a forum lives for and by it community and not for by the owner work. Also for the "earning money", I never saw the numbers (and I personally gain nothing from the site), but I doubt this site makes CB and Dabs any rich. My opinion is that some of you guys try to build concurrent forums and therefore try to kill this one to attract people. Personally I could not care less... beside I find it a shame.
  7. From time to time the site is really slow to me. When I say slow it means more than 1 min to load a single page (if it doesn't timeout). Now I know I'm not the only one with this problem so maybe it would be good to find some VPS or something to host it... as this hurts ;)
  8. How can one know if we are interested or not to register and play if we don't even know what your game contains? And this is exactly one of the major issue with most McCode game => home pages are... empty.
  9. What doesn't work in Dj version as it seems indeed smarter... plus in your version adding the username directly to the database... without escape is certainly not the way to go.
  10. Sorry but selling a mod without screen shot, without demo without anything is not gonna really work at least for sane people. Also saying you will customize it, fine but... yet we don't know what you are capable of... and finally saying you will install it which means you need some admin access... again we don't know you, how can we trust you? You understand the problem? So start by making at least a website with demos of your mods, then shows what customizations you may do... and once people know you you can offer the installation service (which honestly I would avoid as if it's so complex to install it's not gonna be any good for me, and if not then I should learn / try to do it by myself).
  11. As some of you asked, here you are with a second C# tutorial which involves this time WPF (and could be ported without many modifications to Silverlight). As we are normally game developers I decided to create a simple prototype of breakout (arkanoid) game: http://garg.web.nowhere-else.org/web/tutorials/ This time I didn't wrote a step by step tutorial (in PDF) instead a general information as well as pointing out the main points for the project. On the other side, the sources are commented and explain nearly all what happens. The only part which is not explained is the Math involved in the collision detection as I believe that for some of you it will be way too simple and for the others they may try to decrypt it. Also it doesn't involve much C# but more general knowledge... and I'm not making a Math tutorial here ;) I'm here for whatever else clarifications or even to help you extend it into a true complete game. (Total lines of code: 376, coded in less than 1 hour)
  12. You asked for feedback, and I gave it. If you don't want any feedback (specially negative one), then don't ask for feedback ;) That said, the home page doesn't contain anything about the story, you don't know what the game will be, you enter, and there again nothing, just things to click randomly until you get how it works. Sorry, even if this is a standard McCode way to do it's not a good way. You should enter a game and have at least an introduction page, some sort of tutorial to tell you what to do etc... On the "lack of uniqueness", sorry again, but what does your game offers that the others don't? I don't see it... Even the titles of the different "menu" are standard in my opinion...
  13. Can you show us a screenshoot of what you want?
  14. It's not just question of the look, it's more the lack of story, the lack of uniqueness which worries me...
  15. Well, registration is as ugly as it can (every time you do something not ok it will cleanup all the fields and you are ready to start again), home site doesn't say anything about the game... and the game itself seems yet another McCode game without particular interest. Sorry but for me this isn't exactly something exciting. Anyhow, for those which want to try it: Username: gamedemo Password: gamedemo
  16. That's the tutorial Curt is referring to: http://engine.nowhere-else.org/article_3.html BTW Marketing is way not a simple task and will take you a lot of time to do it right. Also as any other thing it takes a lot of time to learn ;)
  17. Sorry but the placement of the login is pure HTML and has nothing to do with PHP, so if you know it then you should be able to move things around. The php is there only to add some dynamic content.
  18. PrimeSuspect: if my solution didn't worked it may be due tone of: 1) You are within a container which doesn't take the whole width 2) You use XHTML
  19. <CENTER><TABLE WIDTH=180></TABLE>   or <TABLE ALIGN=CENTER WIDTH=180></TABLE>
  20. Just to say I used W3Theory services for the web design of my new game: http://www.nebularider.com The site is still not yet finished but you see already the quality of website W3Theory can deliver.
  21. The Zap engine was a proposal for the community as there is little to no interest in it, I stopped. I may start with Zeggy a new project next year but until then I will concentrate my efforts on NebulaRider which is a game I'm developing and it will not be sold as engine.
  22. Dementor: NebulaRider - Tale of a new project
  23. Quiet certainly yes.
  24. Well I personally stopped this project myself. The site is still there but I will not develop it further (lack of interest and lack of interested people). However Somebody else on this site started something similar...
  25. 1 mil files? Hahaha sure sure... And no there is no way to block on a certain type of query... however there is a little tool called grep which could be useful ;)
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