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Where does the gun powder come from?
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If it were me, I'd back up key database tables (users, inventories, etc) daily to a private directory & make a point of downloading it to my computer as soon as. Keeping a backup of your database on your server sort of defeats the purpose, if you're hacked for example, they aren't just going to wipe the database, they're going to delete any files also. Or if the game is run on a VPS with local databases, and the VPS goes down, both the database and the previous backup are lost.
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Looks like you're on the right track, I would tighten it up a bit. There's alot of unused space, notably the user area and main menu. Also, the main menu and the explore page look quite bare, plain lists aren't very appealling. But like I said, you've got on the right track and a bit more work will pay off ps: inb4 "looks like basic mccode" - don't listen to comments that say it looks like basic mccode, I use GRPG, and get told it looks like mccode. It does not whatsoever, and even if a game does resemble basic mccode, who gives a fluff? So long as it looks good. Well done
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If you do find out what's wrong with this, I'd actually be very interested to know, I've read all 2000 lines about 4 times and can't spot any obvious mistakes lol
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Many thanks, it is my first serious attempt at a template, previous attempts were just incredibly basic table templates. I've started using div elements with any new stuff and about half of the template I've changed from complicated tables to simple divs :) No doubt there is room for improvement, but it's still a bit of a work in progress. Thanks
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I'm on the sharp end of a sugar rush, following a bottle of BPM, coffee with 4 sugars and half a bottle of Lucozade. Had a skim through the source and my mind is just completely blown. However, have a look at $total = $cardd1 + $cardd2; if (isset($_SESSION['card3'])){ $total = $total + $cardd3; } if (isset($_SESSION['card4'])){ $total = $total + $cardd4; } if (isset($_SESSION['card5'])){ $total = $total + $cardd5; } if (isset($_SESSION['card6'])){ $total = $total + $cardd6; } It could be perfectly fine, and I may be spouting nonsense, but it looks dodgy to me
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Thank you. I know what you mean by it seeming simple, but I rather a subtle colour scheme than anything bright and striking.
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Why would I ditch a crime system, or gym system, or gang system just because most other games have them? I see absolutely nothing wrong with them from a gameplay point of view. You seem to think that everything is bad just because it already exists and this just isn't the case. No one on this thread said that as you put it "I need to tweak a bit and I will get tons of donations", I just asked was my template nice looking, or horrid looking, I even explicitly said from a players point of view, not a developers view with a vendetta against anything not unique. You're creating your own arguments, and as I've said the thread has went from to With all due respect to you as an Admin, I won't reply to any more offtopic stuff :( Many thanks :cool:
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If you consider a text-based game and how it will look, there are limited on what can be done. amazon, google, apple, oracle, etc all look different because they serve different purposes. If amazon wanted to be a search engine, they would have a site designed more like google You can't possibly compare my template or gameplay with a game like runescape. All games of the same genre have similarities. Take Saints Row and GTA for example. Call of Duty, Battlefield and Medal of Honor. Where ever the genre is the same, so are many of the features. Not because the developers are lazy but because they are basic elements of gameplay. I'm not saying that all mafia textbased rpgs should be the same, but there will always be aspects that are the same, and other aspects that will have similarities. Mainly gangs systems, levelling systems, gym and crimes.
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I would use $_GET['ID'] = (int) abs($_GET['ID']); if($_GET['ID'] == NULL) { echo "You did not select a valid ID"; $h->endpage(); exit; }
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Appreciate the posts fellows. It does have the GRPG/Mccode feel to it, but at the end of the day, if it didn't, it would be an unfamiliar experience for players. This header, menu & content block style layout is proven to work, so I feel no need to change it. I have made my own mark on it, but don't see any positive side to it being drastically different, other than it simply 'being different'. Same kind of idea with gym, crimes, etc, they are the proven features of a game and apart from my plans to make them function slightly different from other examples I've seen, I won't be changing the general idea behind it. I intend to make gameplay fresh with new, hopefully unique features, I even have an idea to promote co-operation to achieve some goals and in turn rewards. But as touched upon in the original post, the game is just starting development, and I intend to get the basics right before moving on to new features and perfecting everything. However! The thread has already went off topic. I just wanted to know if the game looked playable to a regular player. Not how many other games have a gym feature.
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Hello all, newish to the forum, I did post a few mccode mods in the past under a different name (can't remember it), but I've since started using the grpg script. I find it to be the less complex, and more flexible of the two scripts. That said, I've rewritten the a lot of the script and virtually the whole core. I'd like some feedback on the visual side of the template. At the moment I'm not worrying in the slightest how good it is from a developers point of view, or how well written it is. Just how it comes across to a regular player. Some screenshots: Landing page/login: https://docs.google.com/open?id=0B-6Xb12_WZRAb3M5VDdFWHdCNFU Index: https://docs.google.com/open?id=0B-6Xb12_WZRAbjk5ckhYLS1acVk Bank: https://docs.google.com/open?id=0B-6Xb12_WZRALXRyT2ZZWEY1a2M Inventory: https://docs.google.com/open?id=0B-6Xb12_WZRAOGhONS1rRHZGOUU I've blurred out the game logo & names for because it's only hosted locally, and also for privacy until it is complete Please post any feedback or criticism, suggestions, etc you have Many thanks
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Because the exp/level system goes a bit like... Exp needed = level * 378 (roughly, it seems to get progressively harder) And I've seen this method used many times, in the classes file, there's a check to seem if current exp is greater than the exp needed and then updates the level field +1. I could be wrong, but it seems to be this method he uses, and it most definitely isn't the basic grpg system
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You don't appear to have got a fix yet, incase you haven't done it yourself, the following will work (probably) Change: $num=mysql_num_rows("SELECT * FROM user_info WHERE userlevel='6'"); To: $num_query= mysql_query("SELECT * FROM user_info WHERE userlevel='6'"); $num = mysql_num_rows($num_query); The error on line 25 isn't as straightforward.. while($credget= mysql_fetch_object($crew_check)){ The "$crew_check" variable isn't mentioned before this, so perhaps you meant while($credget= mysql_fetch_object($checkcredit))
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I play this game and he has a mod that uses a level field, so your valiant efforts to workaround the absence of are in vain chaps!