
HauntedDawg
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Everything posted by HauntedDawg
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Needle in a very small haystack, in fact I think there is only one straw.
HauntedDawg replied to bineye's topic in PHP
Can you give an example of the $_POST['name'] you're entering and the value that goes in the database? -
To clear thing's up. The game that is going to be released is not even live. It's on my computer. The one you saw on year1920.com was the old mccode's one prior to me starting. Which does have a system to handle error page's.
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.htaccess can do the same thing for you. But why would you want it as "index.php?do=city" when you can have it as "yourgamename.com/city"
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Hey Danny, i decided to create a new thread, as the other one landed up in 6 page's. The Prequel is Peter's thread.
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Not just that, but his english is so so bad. I wouldn't even pay $1dorrah
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With several hundred, your ought to have atleast 10% or more of your user base donating. And if each are donating $10 every month, thats: $10 * 89(`member_online_base` = 890 players) = thats 890 USD a month. In a 2 year period it is $10680. That is enough to keep your server online, and still advertise.
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Users online daily.
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<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"> $(document).ready(function() { $("#idtable1 tr:even").css("background-color", "#F4F4F8"); $("#idtable1 tr:odd").css("background-color", "#EFF1F1"); }); </script> You are making your mistake by the <script> tag. You can't pull from a "src"(source file) and then have javascript run after it. So, do this. <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.6.2/jquery.min.js"></script> <script> $(document).ready(function() { $("#idtable1 tr:even").css("background-color", "#F4F4F8"); $("#idtable1 tr:odd").css("background-color", "#EFF1F1"); }); </script>
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For me, due to my past game, and my newly found job. I would classify it on, time on site. Yes, time on site. Google Analytics can track this for you. But, i would also judge on the amount of playing daily according to these numbers: (AFTER 4 MONTHS ONLINE) # 0 - 300 , your not putting enough effort in it. # 300 - 800, you have some nice activity. # 800 - 3000, your doing good. # 3000 - 10000, your doing excellent. # 10000 +, no need to bother, your making easily $50,000 a month.
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Hey even facebook is mccode's! Since you know.. they have a type of menu on the left and content in the center. ColdBlooded & Dabomstew should go and complain!
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Hmm, you can up me to the helpful list, take a look around at latest post's ;)
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Yes i am interested. You may invite me on Skype: kyle-gigapixel, or email: [email protected]
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You did say "Danny's trusted coders" ;)
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One question. Do you even any a tiny bit of linux?
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nvm. -tooshort-
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But, if you use that function everywhere, you'd still need to specifically go and modify those pages. Which you could then do is: <?php session_start(); function genToken($prefix = 'seed_', $tokenName = 'token') { $_SESSION[$tokenName] = uniqid($prefix); return $_SESSION[$tokenName]; } $brothel = array('sara','lara'); if(isset($_GET['do']) && in_array($_GET['do'], $brothel)) { if($_SESSION['token'] == $_GET['token']) { unset($_SESSION['token']); exit('You have not refreshed'); } else { exit('Stop refreshing'); } } echo '<a href="?do=sara&token='.genToken().'">Lets go hump SARA!</a>'; ?> Please note, with that function there are couple posibilites. $token = genToken('prefixID_', 'tokenName'); if you searching for it, and you have got the tokenName, then you do for example: <?php session_start(); function genToken($prefix = 'seed_', $tokenName = 'token') { $_SESSION[$tokenName] = uniqid($prefix); return $_SESSION[$tokenName]; } $brothel = array('sara','lara'); if(isset($_GET['do']) && in_array($_GET['do'], $brothel)) { if($_SESSION['hostile_Token'] == $_GET['token']) { unset($_SESSION['token']); exit('You have not refreshed'); } else { exit('Stop refreshing'); } } echo '<a href="?do=sara&token='.genToken(false, 'hostile_Token').'">Lets go hump SARA!</a>'; ?> or even: <?php session_start(); function genToken($prefix = 'seed_', $tokenName = 'token') { $_SESSION[$tokenName] = uniqid($prefix); return $_SESSION[$tokenName]; } $brothel = array('sara','lara'); if(isset($_GET['do']) && in_array($_GET['do'], $brothel)) { if($_SESSION['hostile_Token'] == $_GET['token']) { unset($_SESSION['token']); exit('You have not refreshed'); } else { exit('Stop refreshing'); } } echo '<a href="?do=sara&token='.genToken('prefixed_with_', 'hostile_Token').'">Lets go hump SARA!</a>'; ?> you can test all of these examples on a simple php page.
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I just wrote this, it was hard to explain. So hopefully code will do better. It's a lot more simpler than the approach you trying to take. <?php session_start(); $brothel = array('sara','lara'); if(isset($_GET['next']) && in_array($_GET['next'], $brothel)) { $_SESSION['token'] = uniqid('seed_'); header('location: brothel.php?do='.$_GET['next'].'&token='.$_SESSION['token']); exit; } if(isset($_GET['do']) && in_array($_GET['do'], $brothel)) { if($_SESSION['token'] == $_GET['token']) { unset($_SESSION['token']); //let the guy sleep with sexy girl :P } else { //user has refreshed! } } echo '<a href="?next=sara">Lets go hump SARA!</a>'; ?>
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Not looking for a rant, just general questions. BUT 3 Month's support is merely anything, if you think how long it take's for a good design to be implemented, getting the game like you want to, customizing etc. I think you'd remember Paul by his other names "CrimGame"/"Zerro-Affect". Wish you luck on your project.
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With the v3 mccode's being developed, and the newly released NWE, which has actually gained quite some popularity. What would you say to the community why your "engine" is different from other's? From the design & list of modules/features/addons/mods it looks to be a v2 with some of your paid mods added on. v2 also took onboard Paul, which secured redux. There are still flaw's. But what make's your game 'secured'? How many people have looked at your engine? Are you promoting it any where else? Also, you offer limited support. That does not go well with business.
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I'd rather give small hint's here and there for what's to come. But mind you, the game is being released with couple module's. Still have many many more modules to implement. Like our facebook page!
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Your best option is to make an engine from scratch, that's in a central location. From there, you modify outwards each module for each world. Now having the engine centralized, you can access it from any of those worlds. Just my point of view, similar to an API system.
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We are nearing our release! This Sunday! And just to give a few head's up for what's been done since this thread till now. # Support Tickets: - Standard ticketing system for help. # Reports: - Similar to event's. But they are categorized on year1920. # Profile Settings -> Profile Picture: - Allows you to either, Upload, Enter URL or Capture Via Webcam. Thing's are going good! And plenty more modules to be created. Hope to see you all there!
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Thanks for your interest and ill answer. No, we did not just create module's out of the blue, each module in the game has been put through some thought. Each module is visually designed based on its concept and fits the overall game design "The 1920's". We are hoping with the first week, we will be able to tell what the user's want added, or removed. We have many way's we are going to develop a community for the game. But that shall not be discussed here.
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We have a 2 page long description, which is going to be put into a video soon.
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1st July! Wait for it. I started working on y1920 on 2012/03/06. Any previous work was not done by me, nor was i involved.