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Aderik

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  1. Curses, it's been so long since I made the Demo account I forgot the pass. Thank you Peter ^_^
  2.   I thought since I received a lot of help from the staff and other members here that I would introduce my game. Trial account: Demo Trial password: Demo
  3. Stock bonus in attacks seems a little unbalancing. A lot of players rate how good they are based on how good their character's abilities are, giving them more in crucial areas simply for having a donator status almost spits in the face of nondonators. Same goes for a percent off any item. I like the idea Dayo and look forward to seeing it in action.
  4. Thank you very much ^_^
  5. Sorry for the late reply. Any hints or tips I could get to do so? I see that n the img src you can define a class which matches to the slot, what would I use to go about wrapping the text? Example given in tutorial <div id="weapon_spot"></div> <div id="helmet_spot"></div> <div id="inventory"> <--- need this in text not image. </div>
  6. Quick question, can this be adapted to allow the user to click and drag text words and not pictures?
  7. Added, I like, very professional looking!
  8. Congrats to ya both :D
  9. I've been working on my game for a while nwo and every now and then I'd update the graphics. Since I started half a year ago things have improved alot! And so I'd like some critism from people who's owned and run games, or have designed games before. http://img823.imageshack.us/i/kingdomwarsonline.png/ http://img219.imageshack.us/i/kingdomwarsonline2.png/ Think I posted this in the wrong area... XD sorry...
  10. Thank you Dom... sorry for the waste of space and thank you everyone for helping ^_^
  11. The code Kieran posted got me the same error result. And it's weird? I dunno... >_< I can't figure it out for the life of me. Actually, using that code and trying to accept got me the error, but I don't have the surrender in the database anymore... I'll run some more tests.
  12. Hello again! I'm running into another problem, when ever someone goes to accept a surrender they are met with a query error.   function gang_staff_viewsurrenders() { global $db,$ir,$c,$userid,$gangdata; if(!isset($_POST['subm'])) { print "<form action='yourcoalition.php?action=staff&act2=viewsurrenders' method='post'> Choose who to accept the surrender from. <input type='hidden' name='subm' value='submit' /> Gang: <select name='sur' type='dropdown'>"; $wq=$db->query("SELECT s.*,w.* FROM surrenders s LEFT JOIN gangwars w ON s.surWAR=w.warID WHERE surTO={$ir['gang']}"); while($r=$db->fetch_row($wq)) { if($gangdata['gangID'] == $r['warDECLARER']) { $w="You";$f="warDECLARED"; } else { $w="Them";$f="warDECLARER"; } $ggq=$db->query("SELECT * FROM gangs WHERE gangID=".$r[$f]); $them=$db->fetch_row($ggq); print "<option value='{$r['surID']}'>War vs. {$them['gangNAME']} (Msg: {$r['surMSG']})</option>"; } print "</select> <input type='submit' value='Accept Surrender' /></form>"; } else { $_POST['sur'] = abs((int) $_POST['sur']); $q=$db->query("SELECT surWAR FROM surrenders WHERE surID={$_POST['sur']}"); $xx = $db->fetch_row($q); $_POST['war'] = abs((int) $xx); $wq=$db->query("SELECT * FROM gangwars WHERE warID={$_POST['war']}"); //*This is the code with the error*// $r=$db->fetch_row($wq); if($gangdata['gangID'] == $r['warDECLARER']) { $f="warDECLARED"; } else { $f="warDECLARER"; } $db->query("DELETE FROM surrenders WHERE surID={$_POST['sur']}"); $db->query("DELETE FROM gangwars WHERE warID={$_POST['war']}"); $ggq=$db->query("SELECT * FROM gangs WHERE gangID=".$r[$f]); $them=$db->fetch_row($ggq); $event=str_replace("'","''","[url='coalition.php?action=view&ID={$ir[']{$gangdata['gangNAME']}[/url] have accepted the surrender from [url='coalition.php?action=view&ID={$them[']{$them['gangNAME']}[/url], the war is over!"); $db->query("INSERT INTO gangevents VALUES('',{$ir['gang']},unix_timestamp(),'$event') , ('',".$r[$f].",unix_timestamp(),'$event')"); print "You have accepted surrender, the war is over."; } }   This is the function and below is the error. Quote (My Game)
  13. 3D vs Hand Drawn NPC/Advertisement vs 'Real' images. I have dabbled with DAZ, and I'm a decent artist when it comes to altered tracing. The problem with DAZ is I am finding it hard to find a variety of facial/hair designs and armor styles that suit the time frame and area I'm using (Ancient China). I'm highly tempted to give a week over to my drawing abilities, but I'm not so good with buildings or landscapes, which I would really prefer as 'real' images. So is it worth to put a lot of time and effort into getting images? Can there be a happy medium between these three styles? I have seen successful games for both 3D/real and HandDrawn. Does either one tend to be 'better' for the players who join?
  14. Aderik

    Advertising budget

    A quick thought to the referal system. Some games have achievements for certain milestones. (ie, you reach lvl x you get a point or you completed such and such a mission you get a point, spend it wisely) Would tying the referal reward system the milestone/achievement system that be effective for that? So lets say if player a invites player b, and player b reaches lvl 10 they get '50 crystals' then at lvl 50 they get '500 crystals' then at 100 '1500 crystals' etc and so forth. I considered that/bonus to donator days/maybe a unique item only obtained through a referal's achievement. *was hoping his 400$ for advertising would be enough, can see that he'll need to save a few more paychecks*
  15. Mkays! Budget: 80$ What I require is a chat system. It needs to... 1) Log messages with timestamps and username to a database then regurgatate them back, newest being on the bottom. 2) When users access the page it uses their ingame username as their chat username. 3) Display a list of users currently in the room on the right hand side. These are fonted based on the user's 'user_level'. ___a) A log out option that removes them from the 'Currently in chat' area. 4) BBCode enabled. 5) An option that allows the text entered to be wrapped in a chosen, preset color. Red Green and Yellow with White being default. 6) Secure against logging into a different login session than the one they are currently one. Ex 'Aderik' cannot log into chat as 'JaneDoe' while he is logged in as 'Aderik' ingame. 7) Secured text input field. 8) Secured in general <-- very loose I know, I'm sorry. 9) Ability to ban and kick (forced logout) users from the chat depending on 'user_level'. A Reason is required. This is to be logged on the staff.php panel. 10) IUses the Header's CSS Hope that's enough details.
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