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Diesl

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Diesl last won the day on July 8 2011

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  1. Hi there, Unfortunately I am not looking to split the game with someone else. However, the game has now been sold. Thank you to all those that expressed interest.
  2. Hi there, To answer some questions - Earnings: as stated, I require you to contact me through private chat or e-mail to discuss financial information - I also listed that a revenue source is player - donations, which commonly means players purchasing via microtransactions. - The reason I ask for the buyer to transfer to a new host is because I am hosting other websites on my server, and do not wish to interrupt them. However, the buyer may also buy out the remaining time of my hosting plan for the value of server time that is remaining (over a year). - There have been roughly 8,500 players who have registered for the game. Unfortunately, players do go inactive, and they are removed from the game after a long period of inactivity (they are sent out notification e-mails several times before their account is set to expire). @bineye - Yes you can get lucky or not with the catacombs feature, however, new players are given items to aid them at the beginning of the game. - You can see the number of active/registered users on the login page. This is auto-updated and is no way inflated and represents a true value of active players.   Thank you for your interest and I would be glad to answer any more questions.
  3. @SomeRandomBastard Thanks for the advice. I wanted to list my game here because I have frequented these forums, and know that a lot of people here are game owners/developers who would have the knowledge and passion to carry on a game such as mine. However, I will look into Flippa (thanks for that). @rpgmonk Please either private message me here or e-mail me at [email protected] to discuss financial information. Thank you.
  4. **** GAME SOLD ****   Blade of Eternity http://www.bladeofeternity.com   I would like to offer the opportunity to purchase the online game Blade of Eternity from me and to continue on with its development and growth. I am looking for someone who is passionate about game development and being a game admin. Unfortunately, my career and personal life has put a large restriction on the amount of time I can put towards the game. I foresee that my productivity will not increase in the near future as my commitments will keep me away from adding new features and being an active game admin. I don't feel that it is fair the player base and to the game if they are managed by an inactive admin. Here is a background on Blade of Eternity The game is fantasy themed set in the medieval ages. The game has been live since July 2010 and has seen a constant flow of new players registering for the game. The game currently has about 8,500 registered players with an average daily active player base of 100+   Game Features (a list of additional features apart from the game engine) Players can choose up to 3 character paths upon reaching level 10, and can further choose character classes once they reach level 40 and level 125. Players are able to learn skills (which influence their stats) based on their level, class and path. There are 4 weapon types in the game and 2 armor types as well as shields Players are able to take on quests which requires them to obtain a certain amount of items or stats Players are able to join clans Clans allow players to work for them which give them the ability to purchase special clan only items Clans are able to purchase clan halls which gives boosts to players Clans can engage in clan war [*]A worship function which allows players to obtain items by “praying to the game elders” [*]Daily tasks [*]New players guide and checklist [*]Newsfeed [*]Functionality for game wide events (collecting items to gain prizes) [*]Custom AJAX features Search feature Training page NPC Battle tent Player-Attack feature (not entirely rolled out) [*]A Promotion page which links with Facebook to offer bonuses to players who are connected to our fan page   Financials The game has two sources of income, Google AdSense and donations. These 2 sources have make Blade of Eternity quite profitable. Recurring costs for the game is based on server fees and advertising fees. Those who are interested may discuss financial incentives through private discussion (contact info at the end of this posting). Price I am asking for $1,200 USD for the game. This total price includes the following; Valid McCodes v2 game licence ($100 value) Custom game art (commissioned $100 value and my own designs) I will share our Google Analytics with you for the entire duration of the game life A pingdom account (this allows you to track worldwide connection speeds, uptimes and downtimes of your server) Facebook and Twitter accounts with an established fan base Admin account to the main wiki page hosted on wikia Blade of Eternity game code, all related resources and documents (ex. item database in excel, graphics, etc) Blade of Eternity.com registered until February 7th, 2013 with Privacy Game banner and accounts on mpog100.com (game banner until Oct 5th) and gamesites200.com (game banner until Oct 19th) $50 Advertising banner on gamesties200.com until October 7th I am willing to offer you 10 hours of my time up to 3 weeks to help you get started and transitioned/educated on the game   * Note that this does not include hosting, and you will need to purchase your own hosting server to run the game, which I can help you to do. If you wish, I can offer you the remainder of my VPS hosting plan, but you must allow me time to transition my own websites off the server before you take over. Also, there will be an additional cost for this in proportion to how much time I have left on my hosting plan. I am confident that I will find someone who is willing to take Blade of Eternity forward and become an active admin who makes this game even greater. If this sounds like something you would be interested in, don't hesitate to message me back with your thoughts or questions. You can message me on this forum or at [email protected]. Demo account user: demo pass: demo123 Game Portal References http://www.onrpg.com/MMO/Blade-of-Eternity http://gamelist.bbgsite.com/goto/blade-of-eternity.shtml Regards.
  5. Diesl

    EXP function

    It depends how you want to structure your EXP system, but one of the common ways is to base how much experience is needed on the users level. For instance; $expneeded = ($_USER['level']*10)+300; if($_USER['exp'] >= $expneeded) { $_USER['level']++; echo "You are now level ".$_USER['level']."; }   With this, you are setting a base amount of experience needed to level (300) and then every level higher they go, they must obtain more experience. In my example, if your player is level 10, they must obtain 400 experience points to level up. You can modify this however you want to meet your needs. I hope this gives you a better idea.
  6. I'm not 100% sure, but I don't think you can use an AND after a LEFT JOIN .. ON ... especially not the way you used it. For that part, I would put it in the WHERE statement.
  7. Diesl

    Lynda.com - Any good?

    Lynda.com is excellent. They have very clear tutorials for a wide range of things, and their experts are usually very clear with their explanations. I've used them before at work and I would recommend them.
  8. I think that with engine's like McCodes being as accessible and affordable as it is, anyone can make a game. Since it is already based on the theme of crime, and crime is particularly interesting and proven to be successful, you are going to get a lot of repetitive games. Now, is the web game market still alive? I would say yes. With crime? I would say that it is dying out and players want new themes that interest them. It is very hard to make a new crime game as a small team or independent developer because a handful of new features doesn't really set you apart from your competition. I think what you need to find is a really captivating niche market and try to develop for that. I used to play Samurai of Legend a long time ago, and was successful, not because it had amazing features, but because it was different and all the anime/asian fans could relate to its theme. One idea may be to try creating a game based on the theme of magic/wizardry and try to grab the Harry Potter fans.
  9. @Curt, yes you can lower the timer. You can also specify different rules for different content types. In Mystical's script, it categorizes all files under one rule. But perhaps you will be updating images or CSS files more than once per month. If that is the case, you could make a separate rule just for them and have a different timer. You could potentially have different rules for each file type if you'd like.
  10. I wouldn't suggest using CSS3 for something like this as it does not have 100% cross-browser support yet. Please view this: http://stackoverflow.com/questions/1150163/stretch-and-scale-a-css-image-background-with-css-only
  11. wow, some e-nerd rage going on in here.
  12. Logo is done very nicely. As another point to the template, you're not giving yourself much width to work with. Unless your target audience are tablet and mobile players, the whole content area should be expanded out to a width of (preferrably) 960px.
  13. Really nice IDE, but I prefer more lightweight IDE's when editing on my laptop (Notepad++). Just a bit too bloated and too long of a load time for my situation.
  14. Yes, they have some operations that do expose corruption in governments/companies (HB Gary), but they also have operations that seem to have no purpose other than to generate fame/hype, cause harm and discredit a non-corrupt company and its clients, and leak sensitive data (credit cards, account info, etc) of innocent people. Also, what greater good could come from DDoSing gaming servers?
  15. I don't generally support them. They claim to fly under the #anti-sec banner, but a lot of their targets have nothing to do with it. It just appears that they try to find whatever they can, hack it, and then try to pin it to something.
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